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Ryujinx/Ryujinx.Graphics.OpenGL
2020-01-09 02:13:00 +01:00
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Converters Support depth clip mode and disable shader fast math optimization on NVIDIA as a workaround for compiler bugs (?) 2020-01-09 02:13:00 +01:00
Formats Fix BC6 Signed/Unsigned float texture formats 2020-01-09 02:13:00 +01:00
Buffer.cs Initial work 2020-01-09 02:13:00 +01:00
Counters.cs Initial work 2020-01-09 02:13:00 +01:00
Debugger.cs Initial work 2020-01-09 02:13:00 +01:00
Framebuffer.cs Support copy of slices to 3D textures, remove old 3D render target layered render support, do not delete textures with existing views created from them 2020-01-09 02:13:00 +01:00
HwCapabilities.cs Support shared color mask, implement more shader instructions 2020-01-09 02:13:00 +01:00
Pipeline.cs Support depth clip mode and disable shader fast math optimization on NVIDIA as a workaround for compiler bugs (?) 2020-01-09 02:13:00 +01:00
Program.cs Fix image units bindings and shader dump in the presence of NOPs 2020-01-09 02:13:00 +01:00
Renderer.cs Support shared color mask, implement more shader instructions 2020-01-09 02:13:00 +01:00
Ryujinx.Graphics.OpenGL.csproj Initial work 2020-01-09 02:13:00 +01:00
Sampler.cs Initial work 2020-01-09 02:13:00 +01:00
Shader.cs Initial work 2020-01-09 02:13:00 +01:00
TextureCopy.cs Initial work 2020-01-09 02:13:00 +01:00
TextureCopyUnscaled.cs Initial work 2020-01-09 02:13:00 +01:00
TextureStorage.cs Initial work 2020-01-09 02:13:00 +01:00
TextureView.cs Initial support for the guest OpenGL driver (NVIDIA and Nouveau) 2020-01-09 02:13:00 +01:00
VertexArray.cs Initial work 2020-01-09 02:13:00 +01:00
VertexBuffer.cs Initial work 2020-01-09 02:13:00 +01:00
Window.cs Improved and simplified window texture presentation 2020-01-09 02:13:00 +01:00