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Ryujinx/ChocolArm64/Decoders/OpCodeBfm64.cs
Alex Barney 9cb57fb4bb Adjust naming conventions for Ryujinx and ChocolArm64 projects (#484)
* Change naming convention for Ryujinx project

* Change naming convention for ChocolArm64 project

* Fix NaN

* Remove unneeded this. from Ryujinx project

* Adjust naming from new PRs

* Name changes based on feedback

* How did this get removed?

* Rebasing fix

* Change FP enum case

* Remove prefix from ChocolArm64 classes - Part 1

* Remove prefix from ChocolArm64 classes - Part 2

* Fix alignment from last commit's renaming

* Rename namespaces

* Rename stragglers

* Fix alignment

* Rename OpCode class

* Missed a few

* Adjust alignment
2018-10-30 22:43:02 -03:00

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C#

using ChocolArm64.Instructions;
namespace ChocolArm64.Decoders
{
class OpCodeBfm64 : OpCodeAlu64
{
public long WMask { get; private set; }
public long TMask { get; private set; }
public int Pos { get; private set; }
public int Shift { get; private set; }
public OpCodeBfm64(Inst inst, long position, int opCode) : base(inst, position, opCode)
{
var bm = DecoderHelper.DecodeBitMask(opCode, false);
if (bm.IsUndefined)
{
Emitter = InstEmit.Und;
return;
}
WMask = bm.WMask;
TMask = bm.TMask;
Pos = bm.Pos;
Shift = bm.Shift;
}
}
}