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https://github.com/Ryujinx/Ryujinx.git
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f6a7309b14
This is needed to run Pokemon Legends Arceus 1.1.1 with guest internet enabled. The game still get stuck at loading screen.
187 lines
No EOL
7.5 KiB
C#
187 lines
No EOL
7.5 KiB
C#
using Microsoft.IdentityModel.Tokens;
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using Ryujinx.Common.Logging;
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using Ryujinx.HLE.HOS.Kernel.Threading;
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using Ryujinx.HLE.HOS.Services.Account.Acc.AsyncContext;
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using System;
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using System.IdentityModel.Tokens.Jwt;
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using System.Security.Cryptography;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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namespace Ryujinx.HLE.HOS.Services.Account.Acc.AccountService
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{
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class ManagerServer
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{
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// TODO: Determine where and how NetworkServiceAccountId is set.
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private const long NetworkServiceAccountId = 0xcafe;
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private UserId _userId;
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public ManagerServer(UserId userId)
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{
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_userId = userId;
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}
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private static string GenerateIdToken()
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{
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using RSA provider = RSA.Create(2048);
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RSAParameters parameters = provider.ExportParameters(true);
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RsaSecurityKey secKey = new RsaSecurityKey(parameters);
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SigningCredentials credentials = new SigningCredentials(secKey, "RS256");
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credentials.Key.KeyId = parameters.ToString();
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var header = new JwtHeader(credentials)
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{
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{ "jku", "https://e0d67c509fb203858ebcb2fe3f88c2aa.baas.nintendo.com/1.0.0/certificates" }
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};
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byte[] rawUserId = new byte[0x10];
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RandomNumberGenerator.Fill(rawUserId);
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byte[] deviceId = new byte[0x10];
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RandomNumberGenerator.Fill(deviceId);
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byte[] deviceAccountId = new byte[0x10];
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RandomNumberGenerator.Fill(deviceId);
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var payload = new JwtPayload
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{
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{ "sub", BitConverter.ToString(rawUserId).Replace("-", "").ToLower() },
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{ "aud", "ed9e2f05d286f7b8" },
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{ "di", BitConverter.ToString(deviceId).Replace("-", "").ToLower() },
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{ "sn", "XAW10000000000" },
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{ "bs:did", BitConverter.ToString(deviceAccountId).Replace("-", "").ToLower() },
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{ "iss", "https://e0d67c509fb203858ebcb2fe3f88c2aa.baas.nintendo.com" },
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{ "typ", "id_token" },
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{ "iat", DateTimeOffset.UtcNow.ToUnixTimeSeconds() },
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{ "jti", Guid.NewGuid().ToString() },
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{ "exp", (DateTimeOffset.UtcNow + TimeSpan.FromHours(3)).ToUnixTimeSeconds() }
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};
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JwtSecurityToken securityToken = new JwtSecurityToken(header, payload);
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return new JwtSecurityTokenHandler().WriteToken(securityToken);
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}
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public ResultCode CheckAvailability(ServiceCtx context)
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{
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// NOTE: This opens the file at "su/baas/USERID_IN_UUID_STRING.dat" where USERID_IN_UUID_STRING is formatted as "%08x-%04x-%04x-%02x%02x-%08x%04x".
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// Then it searches the Availability of Online Services related to the UserId in this file and returns it.
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Logger.Stub?.PrintStub(LogClass.ServiceAcc);
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// NOTE: Even if we try to return different error codes here, the guest still needs other calls.
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return ResultCode.Success;
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}
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public ResultCode GetAccountId(ServiceCtx context)
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{
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// NOTE: This opens the file at "su/baas/USERID_IN_UUID_STRING.dat" (where USERID_IN_UUID_STRING is formatted
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// as "%08x-%04x-%04x-%02x%02x-%08x%04x") in the account:/ savedata.
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// Then it searches the NetworkServiceAccountId related to the UserId in this file and returns it.
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Logger.Stub?.PrintStub(LogClass.ServiceAcc, new { NetworkServiceAccountId });
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context.ResponseData.Write(NetworkServiceAccountId);
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return ResultCode.Success;
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}
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public ResultCode EnsureIdTokenCacheAsync(ServiceCtx context, out IAsyncContext asyncContext)
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{
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KEvent asyncEvent = new KEvent(context.Device.System.KernelContext);
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AsyncExecution asyncExecution = new AsyncExecution(asyncEvent);
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asyncExecution.Initialize(1000, EnsureIdTokenCacheAsyncImpl);
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asyncContext = new IAsyncContext(asyncExecution);
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// return ResultCode.NullObject if the IAsyncContext pointer is null. Doesn't occur in our case.
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return ResultCode.Success;
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}
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private async Task EnsureIdTokenCacheAsyncImpl(CancellationToken token)
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{
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// NOTE: This open the file at "su/baas/USERID_IN_UUID_STRING.dat" (where USERID_IN_UUID_STRING is formatted as "%08x-%04x-%04x-%02x%02x-%08x%04x")
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// in the "account:/" savedata.
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// Then its read data, use dauth API with this data to get the Token Id and probably store the dauth response
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// in "su/cache/USERID_IN_UUID_STRING.dat" (where USERID_IN_UUID_STRING is formatted as "%08x-%04x-%04x-%02x%02x-%08x%04x") in the "account:/" savedata.
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// Since we don't support online services, we can stub it.
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Logger.Stub?.PrintStub(LogClass.ServiceAcc);
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// TODO: Use a real function instead, with the CancellationToken.
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await Task.CompletedTask;
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}
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public ResultCode LoadIdTokenCache(ServiceCtx context)
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{
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ulong bufferPosition = context.Request.ReceiveBuff[0].Position;
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ulong bufferSize = context.Request.ReceiveBuff[0].Size;
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// NOTE: This opens the file at "su/cache/USERID_IN_UUID_STRING.dat" (where USERID_IN_UUID_STRING is formatted as "%08x-%04x-%04x-%02x%02x-%08x%04x")
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// in the "account:/" savedata and writes some data in the buffer.
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// Since we don't support online services, we can stub it.
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Logger.Stub?.PrintStub(LogClass.ServiceAcc);
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/*
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if (internal_object != null)
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{
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if (bufferSize > 0xC00)
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{
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return ResultCode.InvalidIdTokenCacheBufferSize;
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}
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}
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*/
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byte[] tokenData = Encoding.ASCII.GetBytes(GenerateIdToken());
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context.Memory.Write(bufferPosition, tokenData);
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context.ResponseData.Write(tokenData.Length);
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return ResultCode.Success;
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}
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public ResultCode GetNintendoAccountUserResourceCacheForApplication(ServiceCtx context)
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{
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Logger.Stub?.PrintStub(LogClass.ServiceAcc, new { NetworkServiceAccountId });
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context.ResponseData.Write(NetworkServiceAccountId);
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// TODO: determine and fill the output IPC buffer.
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return ResultCode.Success;
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}
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public ResultCode StoreOpenContext(ServiceCtx context)
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{
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Logger.Stub?.PrintStub(LogClass.ServiceAcc);
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return ResultCode.Success;
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}
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public ResultCode LoadNetworkServiceLicenseKindAsync(ServiceCtx context, out IAsyncNetworkServiceLicenseKindContext asyncContext)
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{
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KEvent asyncEvent = new KEvent(context.Device.System.KernelContext);
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AsyncExecution asyncExecution = new AsyncExecution(asyncEvent);
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Logger.Stub?.PrintStub(LogClass.ServiceAcc);
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// NOTE: This is an extension of the data retrieved from the id token cache.
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asyncExecution.Initialize(1000, EnsureIdTokenCacheAsyncImpl);
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asyncContext = new IAsyncNetworkServiceLicenseKindContext(asyncExecution, NetworkServiceLicenseKind.Subscribed);
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// return ResultCode.NullObject if the IAsyncNetworkServiceLicenseKindContext pointer is null. Doesn't occur in our case.
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return ResultCode.Success;
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}
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}
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} |