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Ryujinx/Ryujinx.Graphics.Shader/Decoders/OpCodeTld4s.cs

24 lines
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657 B
C#

using Ryujinx.Graphics.Shader.Instructions;
namespace Ryujinx.Graphics.Shader.Decoders
{
class OpCodeTld4s : OpCodeTextureScalar
{
public bool HasDepthCompare { get; }
public bool HasOffset { get; }
public int GatherCompIndex { get; }
public OpCodeTld4s(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
{
HasDepthCompare = opCode.Extract(50);
HasOffset = opCode.Extract(51);
GatherCompIndex = opCode.Extract(52, 2);
IsFp16 = opCode.Extract(55);
ComponentMask = Rd1.IsRZ ? 3 : 0xf;
}
}
}