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Ryujinx/Ryujinx.HLE/HOS/Services/Audio/AudioRendererManager/SplitterContext.cs
Ac_K f17b772c56 audren: Fix AudioRenderer implementation (#773)
* Fix AudioRenderer implementation

According to RE:
- `GetAudioRendererWorkBufferSize` is updated and improved to support `REV7`
- `RequestUpdateAudioRenderer` is updated to `REV7` too

Should improve results on recent game and close #718 and #707

* Fix NodeStates.GetWorkBufferSize

* Use BitUtils instead of IntUtils

* Nits
2019-09-20 01:49:05 +02:00

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708 B
C#

using Ryujinx.Common;
namespace Ryujinx.HLE.HOS.Services.Audio.AudioRendererManager
{
class SplitterContext
{
public static long CalcWorkBufferSize(BehaviorInfo behaviorInfo, AudioRendererParameter parameters)
{
if (!behaviorInfo.IsSplitterSupported())
{
return 0;
}
long size = parameters.SplitterDestinationDataCount * 0xE0 +
parameters.SplitterCount * 0x20;
if (!behaviorInfo.IsSplitterBugFixed())
{
size += BitUtils.AlignUp(4 * parameters.SplitterDestinationDataCount, 16);
}
return size;
}
}
}