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Ryujinx/Ryujinx.Graphics.Device/DeviceState.cs
gdkchan 4d02a2d2c0
New NVDEC and VIC implementation (#1384)
* Initial NVDEC and VIC implementation

* Update FFmpeg.AutoGen to 4.3.0

* Add nvdec dependencies for Windows

* Unify some VP9 structures

* Rename VP9 structure fields

* Improvements to Video API

* XML docs for Common.Memory

* Remove now unused or redundant overloads from MemoryAccessor

* NVDEC UV surface read/write scalar paths

* Add FIXME comments about hacky things/stuff that will need to be fixed in the future

* Cleaned up VP9 memory allocation

* Remove some debug logs

* Rename some VP9 structs

* Remove unused struct

* No need to compile Ryujinx.Graphics.Host1x with unsafe anymore

* Name AsyncWorkQueue threads to make debugging easier

* Make Vp9PictureInfo a ref struct

* LayoutConverter no longer needs the depth argument (broken by rebase)

* Pooling of VP9 buffers, plus fix a memory leak on VP9

* Really wish VS could rename projects properly...

* Address feedback

* Remove using

* Catch OperationCanceledException

* Add licensing informations

* Add THIRDPARTY.md to release too

Co-authored-by: Thog <me@thog.eu>
2020-07-12 05:07:01 +02:00

124 lines
3.9 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
namespace Ryujinx.Graphics.Device
{
public class DeviceState<TState> : IDeviceState where TState : unmanaged
{
private const int RegisterSize = sizeof(int);
public TState State;
private readonly BitArray _readableRegisters;
private readonly BitArray _writableRegisters;
private readonly Dictionary<int, Func<int>> _readCallbacks;
private readonly Dictionary<int, Action<int>> _writeCallbacks;
public DeviceState(IReadOnlyDictionary<string, RwCallback> callbacks = null)
{
int size = (Unsafe.SizeOf<TState>() + RegisterSize - 1) / RegisterSize;
_readableRegisters = new BitArray(size);
_writableRegisters = new BitArray(size);
_readCallbacks = new Dictionary<int, Func<int>>();
_writeCallbacks = new Dictionary<int, Action<int>>();
var fields = typeof(TState).GetFields();
int offset = 0;
for (int fieldIndex = 0; fieldIndex < fields.Length; fieldIndex++)
{
var field = fields[fieldIndex];
var regAttr = field.GetCustomAttributes<RegisterAttribute>(false).FirstOrDefault();
int sizeOfField = SizeCalculator.SizeOf(field.FieldType);
for (int i = 0; i < ((sizeOfField + 3) & ~3); i += 4)
{
_readableRegisters[(offset + i) / RegisterSize] = regAttr?.AccessControl.HasFlag(AccessControl.ReadOnly) ?? true;
_writableRegisters[(offset + i) / RegisterSize] = regAttr?.AccessControl.HasFlag(AccessControl.WriteOnly) ?? true;
}
if (callbacks != null && callbacks.TryGetValue(field.Name, out var cb))
{
if (cb.Read != null)
{
_readCallbacks.Add(offset, cb.Read);
}
if (cb.Write != null)
{
_writeCallbacks.Add(offset, cb.Write);
}
}
offset += sizeOfField;
}
Debug.Assert(offset == Unsafe.SizeOf<TState>());
}
public virtual int Read(int offset)
{
if (Check(offset) && _readableRegisters[offset / RegisterSize])
{
int alignedOffset = Align(offset);
if (_readCallbacks.TryGetValue(alignedOffset, out Func<int> read))
{
return read();
}
else
{
return GetRef<int>(alignedOffset);
}
}
return 0;
}
public virtual void Write(int offset, int data)
{
if (Check(offset) && _writableRegisters[offset / RegisterSize])
{
int alignedOffset = Align(offset);
if (_writeCallbacks.TryGetValue(alignedOffset, out Action<int> write))
{
write(data);
}
else
{
GetRef<int>(alignedOffset) = data;
}
}
}
private bool Check(int offset)
{
return (uint)Align(offset) < Unsafe.SizeOf<TState>();
}
public ref T GetRef<T>(int offset) where T : unmanaged
{
if ((uint)(offset + Unsafe.SizeOf<T>()) > Unsafe.SizeOf<TState>())
{
throw new ArgumentOutOfRangeException(nameof(offset));
}
return ref Unsafe.As<TState, T>(ref Unsafe.AddByteOffset(ref State, (IntPtr)offset));
}
private static int Align(int offset)
{
return offset & ~(RegisterSize - 1);
}
}
}