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https://github.com/Ryujinx/Ryujinx.git
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9becbd7d72
* dotnet format style --severity info Some changes were manually reverted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Silence dotnet format IDE0059 warnings * Address or silence dotnet format CA1069 warnings * Address or silence dotnet format CA2211 warnings * Address review comments * Fix formatting for switch expressions * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Fix naming rule violation, Convert shader properties to auto-property and convert values to const * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Run dotnet format after rebase * Address IDE0251 warnings * Address a few disabled IDE0060 warnings * Silence IDE0060 in .editorconfig * Run dotnet format after rebase * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Fix naming rule violations * Add trailing commas * Remove unused members and most unnecessary value assignments * Remove more unnecessary assignments * Remove NRE suppressor
35 lines
938 B
C#
35 lines
938 B
C#
using Ryujinx.Graphics.Shader.Translation;
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using System;
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namespace Ryujinx.Graphics.Shader
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{
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public class ShaderProgram
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{
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public ShaderProgramInfo Info { get; }
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public TargetLanguage Language { get; }
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public string Code { get; private set; }
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public byte[] BinaryCode { get; }
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private ShaderProgram(ShaderProgramInfo info, TargetLanguage language)
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{
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Info = info;
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Language = language;
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}
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public ShaderProgram(ShaderProgramInfo info, TargetLanguage language, string code) : this(info, language)
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{
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Code = code;
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}
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public ShaderProgram(ShaderProgramInfo info, TargetLanguage language, byte[] binaryCode) : this(info, language)
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{
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BinaryCode = binaryCode;
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}
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public void Prepend(string line)
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{
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Code = line + Environment.NewLine + Code;
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}
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}
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}
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