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Ryujinx/src/Ryujinx.Graphics.Shader/ShaderProgram.cs
TSRBerry 9becbd7d72
[Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373)
* dotnet format style --severity info

Some changes were manually reverted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Silence dotnet format IDE0052 warnings

* Silence dotnet format IDE0059 warnings

* Address or silence dotnet format CA1069 warnings

* Address or silence dotnet format CA2211 warnings

* Address review comments

* Fix formatting for switch expressions

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Format if-blocks correctly

* Run dotnet format whitespace after rebase

* Run dotnet format style after rebase

* Run dotnet format whitespace after rebase

* Run dotnet format style after rebase

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Disable 'prefer switch expression' rule

* Add comments to disabled warnings

* Fix naming rule violation, Convert shader properties to auto-property and convert values to const

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Run dotnet format after rebase

* Address IDE0251 warnings

* Address a few disabled IDE0060 warnings

* Silence IDE0060 in .editorconfig

* Run dotnet format after rebase

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First dotnet format pass

* Fix naming rule violations

* Add trailing commas

* Remove unused members and most unnecessary value assignments

* Remove more unnecessary assignments

* Remove NRE suppressor
2023-06-28 08:59:13 +02:00

35 lines
938 B
C#

using Ryujinx.Graphics.Shader.Translation;
using System;
namespace Ryujinx.Graphics.Shader
{
public class ShaderProgram
{
public ShaderProgramInfo Info { get; }
public TargetLanguage Language { get; }
public string Code { get; private set; }
public byte[] BinaryCode { get; }
private ShaderProgram(ShaderProgramInfo info, TargetLanguage language)
{
Info = info;
Language = language;
}
public ShaderProgram(ShaderProgramInfo info, TargetLanguage language, string code) : this(info, language)
{
Code = code;
}
public ShaderProgram(ShaderProgramInfo info, TargetLanguage language, byte[] binaryCode) : this(info, language)
{
BinaryCode = binaryCode;
}
public void Prepend(string line)
{
Code = line + Environment.NewLine + Code;
}
}
}