1
0
Fork 0
mirror of https://github.com/Ryujinx/Ryujinx.git synced 2024-10-01 12:30:00 +02:00
Ryujinx/Ryujinx.Graphics.Nvdec.H264/FFmpegContext.cs
gdkchan 4d02a2d2c0
New NVDEC and VIC implementation (#1384)
* Initial NVDEC and VIC implementation

* Update FFmpeg.AutoGen to 4.3.0

* Add nvdec dependencies for Windows

* Unify some VP9 structures

* Rename VP9 structure fields

* Improvements to Video API

* XML docs for Common.Memory

* Remove now unused or redundant overloads from MemoryAccessor

* NVDEC UV surface read/write scalar paths

* Add FIXME comments about hacky things/stuff that will need to be fixed in the future

* Cleaned up VP9 memory allocation

* Remove some debug logs

* Rename some VP9 structs

* Remove unused struct

* No need to compile Ryujinx.Graphics.Host1x with unsafe anymore

* Name AsyncWorkQueue threads to make debugging easier

* Make Vp9PictureInfo a ref struct

* LayoutConverter no longer needs the depth argument (broken by rebase)

* Pooling of VP9 buffers, plus fix a memory leak on VP9

* Really wish VS could rename projects properly...

* Address feedback

* Remove using

* Catch OperationCanceledException

* Add licensing informations

* Add THIRDPARTY.md to release too

Co-authored-by: Thog <me@thog.eu>
2020-07-12 05:07:01 +02:00

51 lines
1.3 KiB
C#

using FFmpeg.AutoGen;
using System;
namespace Ryujinx.Graphics.Nvdec.H264
{
unsafe class FFmpegContext : IDisposable
{
private readonly AVCodec* _codec;
private AVCodecContext* _context;
public FFmpegContext()
{
_codec = ffmpeg.avcodec_find_decoder(AVCodecID.AV_CODEC_ID_H264);
_context = ffmpeg.avcodec_alloc_context3(_codec);
ffmpeg.avcodec_open2(_context, _codec, null);
}
public int DecodeFrame(Surface output, ReadOnlySpan<byte> bitstream)
{
AVPacket packet;
ffmpeg.av_init_packet(&packet);
fixed (byte* ptr = bitstream)
{
packet.data = ptr;
packet.size = bitstream.Length;
int rc = ffmpeg.avcodec_send_packet(_context, &packet);
if (rc != 0)
{
return rc;
}
}
return ffmpeg.avcodec_receive_frame(_context, output.Frame);
}
public void Dispose()
{
ffmpeg.avcodec_close(_context);
fixed (AVCodecContext** ppContext = &_context)
{
ffmpeg.avcodec_free_context(ppContext);
}
}
}
}