mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-10-01 12:30:00 +02:00
231fae1a4c
* Initial implementation of the texture cache * Cache vertex and index data aswell, some cleanup * Improve handling of the cache by storing cached ranges on a list for each page * Delete old data from the caches automatically, ensure that the cache is cleaned when the mapping/size changes, and some general cleanup
410 lines
No EOL
10 KiB
C#
410 lines
No EOL
10 KiB
C#
using ChocolArm64.Memory;
|
|
using Ryujinx.Graphics.Gal;
|
|
using System.Collections.Concurrent;
|
|
|
|
namespace Ryujinx.Core.Gpu
|
|
{
|
|
class NvGpuVmm : IAMemory, IGalMemory
|
|
{
|
|
public const long AddrSize = 1L << 40;
|
|
|
|
private const int PTLvl0Bits = 14;
|
|
private const int PTLvl1Bits = 14;
|
|
private const int PTPageBits = 12;
|
|
|
|
private const int PTLvl0Size = 1 << PTLvl0Bits;
|
|
private const int PTLvl1Size = 1 << PTLvl1Bits;
|
|
public const int PageSize = 1 << PTPageBits;
|
|
|
|
private const int PTLvl0Mask = PTLvl0Size - 1;
|
|
private const int PTLvl1Mask = PTLvl1Size - 1;
|
|
public const int PageMask = PageSize - 1;
|
|
|
|
private const int PTLvl0Bit = PTPageBits + PTLvl1Bits;
|
|
private const int PTLvl1Bit = PTPageBits;
|
|
|
|
public AMemory Memory { get; private set; }
|
|
|
|
private struct MappedMemory
|
|
{
|
|
public long Size;
|
|
|
|
public MappedMemory(long Size)
|
|
{
|
|
this.Size = Size;
|
|
}
|
|
}
|
|
|
|
private ConcurrentDictionary<long, MappedMemory> Maps;
|
|
|
|
private NvGpuVmmCache Cache;
|
|
|
|
private const long PteUnmapped = -1;
|
|
private const long PteReserved = -2;
|
|
|
|
private long[][] PageTable;
|
|
|
|
public NvGpuVmm(AMemory Memory)
|
|
{
|
|
this.Memory = Memory;
|
|
|
|
Maps = new ConcurrentDictionary<long, MappedMemory>();
|
|
|
|
Cache = new NvGpuVmmCache();
|
|
|
|
PageTable = new long[PTLvl0Size][];
|
|
}
|
|
|
|
public long Map(long PA, long VA, long Size)
|
|
{
|
|
lock (PageTable)
|
|
{
|
|
for (long Offset = 0; Offset < Size; Offset += PageSize)
|
|
{
|
|
if (GetPte(VA + Offset) != PteReserved)
|
|
{
|
|
return Map(PA, Size);
|
|
}
|
|
}
|
|
|
|
for (long Offset = 0; Offset < Size; Offset += PageSize)
|
|
{
|
|
SetPte(VA + Offset, PA + Offset);
|
|
}
|
|
}
|
|
|
|
return VA;
|
|
}
|
|
|
|
public long Map(long PA, long Size)
|
|
{
|
|
lock (PageTable)
|
|
{
|
|
long VA = GetFreePosition(Size);
|
|
|
|
if (VA != -1)
|
|
{
|
|
MappedMemory Map = new MappedMemory(Size);
|
|
|
|
Maps.AddOrUpdate(VA, Map, (Key, Old) => Map);
|
|
|
|
for (long Offset = 0; Offset < Size; Offset += PageSize)
|
|
{
|
|
SetPte(VA + Offset, PA + Offset);
|
|
}
|
|
}
|
|
|
|
return VA;
|
|
}
|
|
}
|
|
|
|
public bool Unmap(long VA)
|
|
{
|
|
if (Maps.TryRemove(VA, out MappedMemory Map))
|
|
{
|
|
Free(VA, Map.Size);
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public long Reserve(long VA, long Size, long Align)
|
|
{
|
|
lock (PageTable)
|
|
{
|
|
for (long Offset = 0; Offset < Size; Offset += PageSize)
|
|
{
|
|
if (IsPageInUse(VA + Offset))
|
|
{
|
|
return Reserve(Size, Align);
|
|
}
|
|
}
|
|
|
|
for (long Offset = 0; Offset < Size; Offset += PageSize)
|
|
{
|
|
SetPte(VA + Offset, PteReserved);
|
|
}
|
|
}
|
|
|
|
return VA;
|
|
}
|
|
|
|
public long Reserve(long Size, long Align)
|
|
{
|
|
lock (PageTable)
|
|
{
|
|
long Position = GetFreePosition(Size, Align);
|
|
|
|
if (Position != -1)
|
|
{
|
|
for (long Offset = 0; Offset < Size; Offset += PageSize)
|
|
{
|
|
SetPte(Position + Offset, PteReserved);
|
|
}
|
|
}
|
|
|
|
return Position;
|
|
}
|
|
}
|
|
|
|
public void Free(long VA, long Size)
|
|
{
|
|
lock (PageTable)
|
|
{
|
|
for (long Offset = 0; Offset < Size; Offset += PageSize)
|
|
{
|
|
SetPte(VA + Offset, PteUnmapped);
|
|
}
|
|
}
|
|
}
|
|
|
|
private long GetFreePosition(long Size, long Align = 1)
|
|
{
|
|
long Position = 0;
|
|
long FreeSize = 0;
|
|
|
|
if (Align < 1)
|
|
{
|
|
Align = 1;
|
|
}
|
|
|
|
Align = (Align + PageMask) & ~PageMask;
|
|
|
|
while (Position + FreeSize < AddrSize)
|
|
{
|
|
if (!IsPageInUse(Position + FreeSize))
|
|
{
|
|
FreeSize += PageSize;
|
|
|
|
if (FreeSize >= Size)
|
|
{
|
|
return Position;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Position += FreeSize + PageSize;
|
|
FreeSize = 0;
|
|
|
|
long Remainder = Position % Align;
|
|
|
|
if (Remainder != 0)
|
|
{
|
|
Position = (Position - Remainder) + Align;
|
|
}
|
|
}
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
public long GetPhysicalAddress(long VA)
|
|
{
|
|
long BasePos = GetPte(VA);
|
|
|
|
if (BasePos < 0)
|
|
{
|
|
return -1;
|
|
}
|
|
|
|
return BasePos + (VA & PageMask);
|
|
}
|
|
|
|
public bool IsRegionFree(long VA, long Size)
|
|
{
|
|
for (long Offset = 0; Offset < Size; Offset += PageSize)
|
|
{
|
|
if (IsPageInUse(VA + Offset))
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
private bool IsPageInUse(long VA)
|
|
{
|
|
if (VA >> PTLvl0Bits + PTLvl1Bits + PTPageBits != 0)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
long L0 = (VA >> PTLvl0Bit) & PTLvl0Mask;
|
|
long L1 = (VA >> PTLvl1Bit) & PTLvl1Mask;
|
|
|
|
if (PageTable[L0] == null)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return PageTable[L0][L1] != PteUnmapped;
|
|
}
|
|
|
|
private long GetPte(long Position)
|
|
{
|
|
long L0 = (Position >> PTLvl0Bit) & PTLvl0Mask;
|
|
long L1 = (Position >> PTLvl1Bit) & PTLvl1Mask;
|
|
|
|
if (PageTable[L0] == null)
|
|
{
|
|
return -1;
|
|
}
|
|
|
|
return PageTable[L0][L1];
|
|
}
|
|
|
|
private void SetPte(long Position, long TgtAddr)
|
|
{
|
|
long L0 = (Position >> PTLvl0Bit) & PTLvl0Mask;
|
|
long L1 = (Position >> PTLvl1Bit) & PTLvl1Mask;
|
|
|
|
if (PageTable[L0] == null)
|
|
{
|
|
PageTable[L0] = new long[PTLvl1Size];
|
|
|
|
for (int Index = 0; Index < PTLvl1Size; Index++)
|
|
{
|
|
PageTable[L0][Index] = PteUnmapped;
|
|
}
|
|
}
|
|
|
|
PageTable[L0][L1] = TgtAddr;
|
|
}
|
|
|
|
public bool IsRegionModified(long Position, long Size, NvGpuBufferType BufferType)
|
|
{
|
|
long PA = GetPhysicalAddress(Position);
|
|
|
|
return Cache.IsRegionModified(Memory, BufferType, Position, PA, Size);
|
|
}
|
|
|
|
public byte ReadByte(long Position)
|
|
{
|
|
Position = GetPhysicalAddress(Position);
|
|
|
|
return Memory.ReadByte(Position);
|
|
}
|
|
|
|
public ushort ReadUInt16(long Position)
|
|
{
|
|
Position = GetPhysicalAddress(Position);
|
|
|
|
return Memory.ReadUInt16(Position);
|
|
}
|
|
|
|
public uint ReadUInt32(long Position)
|
|
{
|
|
Position = GetPhysicalAddress(Position);
|
|
|
|
return Memory.ReadUInt32(Position);
|
|
}
|
|
|
|
public ulong ReadUInt64(long Position)
|
|
{
|
|
Position = GetPhysicalAddress(Position);
|
|
|
|
return Memory.ReadUInt64(Position);
|
|
}
|
|
|
|
public sbyte ReadSByte(long Position)
|
|
{
|
|
Position = GetPhysicalAddress(Position);
|
|
|
|
return Memory.ReadSByte(Position);
|
|
}
|
|
|
|
public short ReadInt16(long Position)
|
|
{
|
|
Position = GetPhysicalAddress(Position);
|
|
|
|
return Memory.ReadInt16(Position);
|
|
}
|
|
|
|
public int ReadInt32(long Position)
|
|
{
|
|
Position = GetPhysicalAddress(Position);
|
|
|
|
return Memory.ReadInt32(Position);
|
|
}
|
|
|
|
public long ReadInt64(long Position)
|
|
{
|
|
Position = GetPhysicalAddress(Position);
|
|
|
|
return Memory.ReadInt64(Position);
|
|
}
|
|
|
|
public byte[] ReadBytes(long Position, long Size)
|
|
{
|
|
Position = GetPhysicalAddress(Position);
|
|
|
|
return Memory.ReadBytes(Position, Size);
|
|
}
|
|
|
|
public void WriteByte(long Position, byte Value)
|
|
{
|
|
Position = GetPhysicalAddress(Position);
|
|
|
|
Memory.WriteByte(Position, Value);
|
|
}
|
|
|
|
public void WriteUInt16(long Position, ushort Value)
|
|
{
|
|
Position = GetPhysicalAddress(Position);
|
|
|
|
Memory.WriteUInt16(Position, Value);
|
|
}
|
|
|
|
public void WriteUInt32(long Position, uint Value)
|
|
{
|
|
Position = GetPhysicalAddress(Position);
|
|
|
|
Memory.WriteUInt32(Position, Value);
|
|
}
|
|
|
|
public void WriteUInt64(long Position, ulong Value)
|
|
{
|
|
Position = GetPhysicalAddress(Position);
|
|
|
|
Memory.WriteUInt64(Position, Value);
|
|
}
|
|
|
|
public void WriteSByte(long Position, sbyte Value)
|
|
{
|
|
Position = GetPhysicalAddress(Position);
|
|
|
|
Memory.WriteSByte(Position, Value);
|
|
}
|
|
|
|
public void WriteInt16(long Position, short Value)
|
|
{
|
|
Position = GetPhysicalAddress(Position);
|
|
|
|
Memory.WriteInt16(Position, Value);
|
|
}
|
|
|
|
public void WriteInt32(long Position, int Value)
|
|
{
|
|
Position = GetPhysicalAddress(Position);
|
|
|
|
Memory.WriteInt32(Position, Value);
|
|
}
|
|
|
|
public void WriteInt64(long Position, long Value)
|
|
{
|
|
Position = GetPhysicalAddress(Position);
|
|
|
|
Memory.WriteInt64(Position, Value);
|
|
}
|
|
|
|
public void WriteBytes(long Position, byte[] Data)
|
|
{
|
|
Position = GetPhysicalAddress(Position);
|
|
|
|
AMemoryHelper.WriteBytes(Memory, Position, Data);
|
|
}
|
|
}
|
|
} |