mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-10-01 12:30:00 +02:00
e18d258fa0
* WIP texture pre-flush Improve performance of TextureView GetData to buffer Fix copy/sync ordering Fix minor bug Make this actually work WIP host mapping stuff * Fix usage flags * message * Cleanup 1 * Fix rebase * Fix * Improve pre-flush rules * Fix pre-flush * A lot of cleanup * Use the host memory bits * Select the correct memory type * Cleanup TextureGroupHandle * Missing comment * Remove debugging logs * Revert BufferHandle _value access modifier * One interrupt action at a time. * Support D32S8 to D24S8 conversion, safeguards * Interrupt cannot happen in sync handle's lock Waitable needs to be checked twice now, but this should stop it from deadlocking. * Remove unused using * Address some feedback * Address feedback * Address more feedback * Address more feedback * Improve sync rules Should allow for faster sync in some cases.
163 lines
5.2 KiB
C#
163 lines
5.2 KiB
C#
using OpenTK.Graphics.OpenGL;
|
|
using Ryujinx.Common.Logging;
|
|
using Ryujinx.Graphics.GAL;
|
|
using Ryujinx.Graphics.OpenGL.Image;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Runtime.CompilerServices;
|
|
using System.Runtime.InteropServices;
|
|
|
|
namespace Ryujinx.Graphics.OpenGL
|
|
{
|
|
class PersistentBuffers : IDisposable
|
|
{
|
|
private PersistentBuffer _main = new PersistentBuffer();
|
|
private PersistentBuffer _background = new PersistentBuffer();
|
|
|
|
private Dictionary<BufferHandle, IntPtr> _maps = new Dictionary<BufferHandle, IntPtr>();
|
|
|
|
public PersistentBuffer Default => BackgroundContextWorker.InBackground ? _background : _main;
|
|
|
|
public void Dispose()
|
|
{
|
|
_main?.Dispose();
|
|
_background?.Dispose();
|
|
}
|
|
|
|
public void Map(BufferHandle handle, int size)
|
|
{
|
|
GL.BindBuffer(BufferTarget.CopyWriteBuffer, handle.ToInt32());
|
|
IntPtr ptr = GL.MapBufferRange(BufferTarget.CopyWriteBuffer, IntPtr.Zero, size, BufferAccessMask.MapReadBit | BufferAccessMask.MapPersistentBit);
|
|
|
|
_maps[handle] = ptr;
|
|
}
|
|
|
|
public void Unmap(BufferHandle handle)
|
|
{
|
|
if (_maps.ContainsKey(handle))
|
|
{
|
|
GL.BindBuffer(BufferTarget.CopyWriteBuffer, handle.ToInt32());
|
|
GL.UnmapBuffer(BufferTarget.CopyWriteBuffer);
|
|
|
|
_maps.Remove(handle);
|
|
}
|
|
}
|
|
|
|
public bool TryGet(BufferHandle handle, out IntPtr ptr)
|
|
{
|
|
return _maps.TryGetValue(handle, out ptr);
|
|
}
|
|
}
|
|
|
|
class PersistentBuffer : IDisposable
|
|
{
|
|
private IntPtr _bufferMap;
|
|
private int _copyBufferHandle;
|
|
private int _copyBufferSize;
|
|
|
|
private byte[] _data;
|
|
private IntPtr _dataMap;
|
|
|
|
private void EnsureBuffer(int requiredSize)
|
|
{
|
|
if (_copyBufferSize < requiredSize && _copyBufferHandle != 0)
|
|
{
|
|
GL.DeleteBuffer(_copyBufferHandle);
|
|
|
|
_copyBufferHandle = 0;
|
|
}
|
|
|
|
if (_copyBufferHandle == 0)
|
|
{
|
|
_copyBufferHandle = GL.GenBuffer();
|
|
_copyBufferSize = requiredSize;
|
|
|
|
GL.BindBuffer(BufferTarget.CopyWriteBuffer, _copyBufferHandle);
|
|
GL.BufferStorage(BufferTarget.CopyWriteBuffer, requiredSize, IntPtr.Zero, BufferStorageFlags.MapReadBit | BufferStorageFlags.MapPersistentBit);
|
|
|
|
_bufferMap = GL.MapBufferRange(BufferTarget.CopyWriteBuffer, IntPtr.Zero, requiredSize, BufferAccessMask.MapReadBit | BufferAccessMask.MapPersistentBit);
|
|
}
|
|
}
|
|
|
|
public unsafe IntPtr GetHostArray(int requiredSize)
|
|
{
|
|
if (_data == null || _data.Length < requiredSize)
|
|
{
|
|
_data = GC.AllocateUninitializedArray<byte>(requiredSize, true);
|
|
|
|
_dataMap = (IntPtr)Unsafe.AsPointer(ref MemoryMarshal.GetArrayDataReference(_data));
|
|
}
|
|
|
|
return _dataMap;
|
|
}
|
|
|
|
private void Sync()
|
|
{
|
|
GL.MemoryBarrier(MemoryBarrierFlags.ClientMappedBufferBarrierBit);
|
|
|
|
IntPtr sync = GL.FenceSync(SyncCondition.SyncGpuCommandsComplete, WaitSyncFlags.None);
|
|
WaitSyncStatus syncResult = GL.ClientWaitSync(sync, ClientWaitSyncFlags.SyncFlushCommandsBit, 1000000000);
|
|
|
|
if (syncResult == WaitSyncStatus.TimeoutExpired)
|
|
{
|
|
Logger.Error?.PrintMsg(LogClass.Gpu, $"Failed to sync persistent buffer state within 1000ms. Continuing...");
|
|
}
|
|
|
|
GL.DeleteSync(sync);
|
|
}
|
|
|
|
public unsafe ReadOnlySpan<byte> GetTextureData(TextureView view, int size)
|
|
{
|
|
EnsureBuffer(size);
|
|
|
|
GL.BindBuffer(BufferTarget.PixelPackBuffer, _copyBufferHandle);
|
|
|
|
view.WriteToPbo(0, false);
|
|
|
|
GL.BindBuffer(BufferTarget.PixelPackBuffer, 0);
|
|
|
|
Sync();
|
|
|
|
return new ReadOnlySpan<byte>(_bufferMap.ToPointer(), size);
|
|
}
|
|
|
|
public unsafe ReadOnlySpan<byte> GetTextureData(TextureView view, int size, int layer, int level)
|
|
{
|
|
EnsureBuffer(size);
|
|
|
|
GL.BindBuffer(BufferTarget.PixelPackBuffer, _copyBufferHandle);
|
|
|
|
int offset = view.WriteToPbo2D(0, layer, level);
|
|
|
|
GL.BindBuffer(BufferTarget.PixelPackBuffer, 0);
|
|
|
|
Sync();
|
|
|
|
return new ReadOnlySpan<byte>(_bufferMap.ToPointer(), size).Slice(offset);
|
|
}
|
|
|
|
public unsafe ReadOnlySpan<byte> GetBufferData(BufferHandle buffer, int offset, int size)
|
|
{
|
|
EnsureBuffer(size);
|
|
|
|
GL.BindBuffer(BufferTarget.CopyReadBuffer, buffer.ToInt32());
|
|
GL.BindBuffer(BufferTarget.CopyWriteBuffer, _copyBufferHandle);
|
|
|
|
GL.CopyBufferSubData(BufferTarget.CopyReadBuffer, BufferTarget.CopyWriteBuffer, (IntPtr)offset, IntPtr.Zero, size);
|
|
|
|
GL.BindBuffer(BufferTarget.CopyWriteBuffer, 0);
|
|
|
|
Sync();
|
|
|
|
return new ReadOnlySpan<byte>(_bufferMap.ToPointer(), size);
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
if (_copyBufferHandle != 0)
|
|
{
|
|
GL.DeleteBuffer(_copyBufferHandle);
|
|
}
|
|
}
|
|
}
|
|
}
|