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https://github.com/Ryujinx/Ryujinx.git
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97d0c62423
* Improve SteadyClock implementation accuracy * Rewrite system clocks to be accurate * Implement IStaticService 100 & 101 * Add time:* permissions * Address comments * Realign TimePermissions definitions * Address gdk's comments * Fix after rebase
122 lines
No EOL
4.6 KiB
C#
122 lines
No EOL
4.6 KiB
C#
using Ryujinx.HLE.HOS.Ipc;
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using Ryujinx.HLE.HOS.Kernel.Common;
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using Ryujinx.HLE.HOS.Services.Time.Clock;
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using System;
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namespace Ryujinx.HLE.HOS.Services.Time
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{
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[Service("time:a", TimePermissions.Applet)]
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[Service("time:s", TimePermissions.System)]
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[Service("time:u", TimePermissions.User)]
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class IStaticService : IpcService
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{
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private TimePermissions _permissions;
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private int _timeSharedMemoryNativeHandle = 0;
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private static readonly DateTime StartupDate = DateTime.UtcNow;
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public IStaticService(ServiceCtx context, TimePermissions permissions)
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{
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_permissions = permissions;
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}
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[Command(0)]
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// GetStandardUserSystemClock() -> object<nn::timesrv::detail::service::ISystemClock>
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public ResultCode GetStandardUserSystemClock(ServiceCtx context)
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{
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MakeObject(context, new ISystemClock(StandardUserSystemClockCore.Instance, (_permissions & TimePermissions.UserSystemClockWritableMask) != 0));
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return ResultCode.Success;
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}
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[Command(1)]
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// GetStandardNetworkSystemClock() -> object<nn::timesrv::detail::service::ISystemClock>
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public ResultCode GetStandardNetworkSystemClock(ServiceCtx context)
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{
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MakeObject(context, new ISystemClock(StandardNetworkSystemClockCore.Instance, (_permissions & TimePermissions.NetworkSystemClockWritableMask) != 0));
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return ResultCode.Success;
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}
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[Command(2)]
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// GetStandardSteadyClock() -> object<nn::timesrv::detail::service::ISteadyClock>
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public ResultCode GetStandardSteadyClock(ServiceCtx context)
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{
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MakeObject(context, new ISteadyClock());
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return ResultCode.Success;
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}
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[Command(3)]
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// GetTimeZoneService() -> object<nn::timesrv::detail::service::ITimeZoneService>
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public ResultCode GetTimeZoneService(ServiceCtx context)
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{
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MakeObject(context, new ITimeZoneService());
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return ResultCode.Success;
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}
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[Command(4)]
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// GetStandardLocalSystemClock() -> object<nn::timesrv::detail::service::ISystemClock>
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public ResultCode GetStandardLocalSystemClock(ServiceCtx context)
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{
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MakeObject(context, new ISystemClock(StandardLocalSystemClockCore.Instance, (_permissions & TimePermissions.LocalSystemClockWritableMask) != 0));
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return ResultCode.Success;
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}
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[Command(20)] // 6.0.0+
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// GetSharedMemoryNativeHandle() -> handle<copy>
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public ResultCode GetSharedMemoryNativeHandle(ServiceCtx context)
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{
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if (_timeSharedMemoryNativeHandle == 0)
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{
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if (context.Process.HandleTable.GenerateHandle(context.Device.System.TimeSharedMem, out _timeSharedMemoryNativeHandle) != KernelResult.Success)
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{
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throw new InvalidOperationException("Out of handles!");
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}
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}
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context.Response.HandleDesc = IpcHandleDesc.MakeCopy(_timeSharedMemoryNativeHandle);
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return ResultCode.Success;
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}
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[Command(100)]
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// IsStandardUserSystemClockAutomaticCorrectionEnabled() -> bool
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public ResultCode IsStandardUserSystemClockAutomaticCorrectionEnabled(ServiceCtx context)
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{
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context.ResponseData.Write(StandardUserSystemClockCore.Instance.IsAutomaticCorrectionEnabled());
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return ResultCode.Success;
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}
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[Command(101)]
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// SetStandardUserSystemClockAutomaticCorrectionEnabled(b8)
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public ResultCode SetStandardUserSystemClockAutomaticCorrectionEnabled(ServiceCtx context)
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{
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if ((_permissions & TimePermissions.UserSystemClockWritableMask) == 0)
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{
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return ResultCode.PermissionDenied;
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}
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bool autoCorrectionEnabled = context.RequestData.ReadBoolean();
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return StandardUserSystemClockCore.Instance.SetAutomaticCorrectionEnabled(context.Thread, autoCorrectionEnabled);
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}
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[Command(300)] // 4.0.0+
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// CalculateMonotonicSystemClockBaseTimePoint(nn::time::SystemClockContext) -> u64
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public ResultCode CalculateMonotonicSystemClockBaseTimePoint(ServiceCtx context)
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{
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// TODO: reimplement this
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long timeOffset = (long)(DateTime.UtcNow - StartupDate).TotalSeconds;
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long systemClockContextEpoch = context.RequestData.ReadInt64();
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context.ResponseData.Write(timeOffset + systemClockContextEpoch);
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return ResultCode.Success;
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}
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}
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} |