..
Effects
Move solution and projects to src
2023-04-27 23:51:14 +02:00
Helper
Move solution and projects to src
2023-04-27 23:51:14 +02:00
Image
Set OpenGL PixelPackBuffer to 0 when done ( #4921 )
2023-05-13 00:59:46 +00:00
Queries
Move solution and projects to src
2023-04-27 23:51:14 +02:00
BackgroundContextWorker.cs
Move solution and projects to src
2023-04-27 23:51:14 +02:00
Buffer.cs
GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) ( #4711 )
2023-05-01 16:05:12 -03:00
Constants.cs
Move solution and projects to src
2023-04-27 23:51:14 +02:00
Debugger.cs
Move solution and projects to src
2023-04-27 23:51:14 +02:00
DrawTextureEmulation.cs
Move solution and projects to src
2023-04-27 23:51:14 +02:00
EnumConversion.cs
Move solution and projects to src
2023-04-27 23:51:14 +02:00
FormatInfo.cs
Move solution and projects to src
2023-04-27 23:51:14 +02:00
FormatTable.cs
Move solution and projects to src
2023-04-27 23:51:14 +02:00
Framebuffer.cs
Move solution and projects to src
2023-04-27 23:51:14 +02:00
Handle.cs
Move solution and projects to src
2023-04-27 23:51:14 +02:00
HwCapabilities.cs
Use ToLowerInvariant when detecting GPU vendor. ( #4815 )
2023-05-05 16:35:59 +00:00
IOpenGLContext.cs
Move solution and projects to src
2023-04-27 23:51:14 +02:00
OpenGLRenderer.cs
Implement transform feedback emulation for hardware without native support ( #5080 )
2023-06-10 18:31:38 -03:00
PersistentBuffers.cs
GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) ( #4711 )
2023-05-01 16:05:12 -03:00
Pipeline.cs
Move solution and projects to src
2023-04-27 23:51:14 +02:00
Program.cs
Move solution and projects to src
2023-04-27 23:51:14 +02:00
ResourcePool.cs
Move solution and projects to src
2023-04-27 23:51:14 +02:00
Ryujinx.Graphics.OpenGL.csproj
Move solution and projects to src
2023-04-27 23:51:14 +02:00
Sync.cs
Move solution and projects to src
2023-04-27 23:51:14 +02:00
VertexArray.cs
Move solution and projects to src
2023-04-27 23:51:14 +02:00
Window.cs
Set OpenGL PixelPackBuffer to 0 when done ( #4921 )
2023-05-13 00:59:46 +00:00