mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-10-01 12:30:00 +02:00
12a7a2ead8
This greatly speeds up games that constantly resize buffers, and removes stuttering on games that resize large buffers occasionally: - Large improvement on Super Mario 3D All-Stars (#1663 needed for best performance) - Improvement to Hyrule Warriors: AoC, and UE4 games. These games can still stutter due to texture creation/loading. - Small improvement to other games, potential 1-frame stutters avoided. `ForceSynchronizeMemory`, which was added with POWER, is no longer needed. Some tests have been added for the MultiRegionHandle.
45 lines
2.2 KiB
C#
45 lines
2.2 KiB
C#
using Ryujinx.Cpu.Tracking;
|
|
using Ryujinx.Memory;
|
|
using Ryujinx.Memory.Tracking;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
|
|
namespace Ryujinx.Cpu
|
|
{
|
|
public interface IVirtualMemoryManagerTracked : IVirtualMemoryManager
|
|
{
|
|
/// <summary>
|
|
/// Writes data to CPU mapped memory, without write tracking.
|
|
/// </summary>
|
|
/// <param name="va">Virtual address to write the data into</param>
|
|
/// <param name="data">Data to be written</param>
|
|
void WriteUntracked(ulong va, ReadOnlySpan<byte> data);
|
|
|
|
/// <summary>
|
|
/// Obtains a memory tracking handle for the given virtual region. This should be disposed when finished with.
|
|
/// </summary>
|
|
/// <param name="address">CPU virtual address of the region</param>
|
|
/// <param name="size">Size of the region</param>
|
|
/// <returns>The memory tracking handle</returns>
|
|
CpuRegionHandle BeginTracking(ulong address, ulong size);
|
|
|
|
/// <summary>
|
|
/// Obtains a memory tracking handle for the given virtual region, with a specified granularity. This should be disposed when finished with.
|
|
/// </summary>
|
|
/// <param name="address">CPU virtual address of the region</param>
|
|
/// <param name="size">Size of the region</param>
|
|
/// <param name="handles">Handles to inherit state from or reuse. When none are present, provide null</param>
|
|
/// <param name="granularity">Desired granularity of write tracking</param>
|
|
/// <returns>The memory tracking handle</returns>
|
|
CpuMultiRegionHandle BeginGranularTracking(ulong address, ulong size, IEnumerable<IRegionHandle> handles, ulong granularity);
|
|
|
|
/// <summary>
|
|
/// Obtains a smart memory tracking handle for the given virtual region, with a specified granularity. This should be disposed when finished with.
|
|
/// </summary>
|
|
/// <param name="address">CPU virtual address of the region</param>
|
|
/// <param name="size">Size of the region</param>
|
|
/// <param name="granularity">Desired granularity of write tracking</param>
|
|
/// <returns>The memory tracking handle</returns>
|
|
CpuSmartMultiRegionHandle BeginSmartGranularTracking(ulong address, ulong size, ulong granularity);
|
|
}
|
|
}
|