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Ryujinx/Ryujinx.Graphics.Gpu
riperiperi c30504e3b3
Use a descriptor cache for faster pool invalidation. (#1977)
* Use a descriptor cache for faster pool invalidation.

* Speed up comparison by casting to Vector256

Now we never need to worry about this ever again
2021-01-29 14:19:06 +11:00
..
Engine Avoid some redundant GL calls (#1958) 2021-01-27 08:44:07 +11:00
Image Use a descriptor cache for faster pool invalidation. (#1977) 2021-01-29 14:19:06 +11:00
Memory Allow out of bounds storage buffer access by aligning their sizes (#1870) 2021-01-25 09:22:19 +11:00
Shader Support multiple destination operands on shader IR and shuffle predicates (#1964) 2021-01-28 10:59:47 +11:00
State Implement clear buffer (fast path) (#1902) 2021-01-13 08:50:54 +11:00
Synchronization Improved Logger (#1292) 2020-08-04 01:32:53 +02:00
ClassId.cs Implement GPU syncpoints (#980) 2020-04-19 11:25:57 +10:00
Constants.cs Initial transform feedback support (#1370) 2020-07-15 13:01:10 +10:00
GpuContext.cs Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790) 2021-01-17 17:08:06 -03:00
GraphicsConfig.cs Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00
MethodParams.cs Add XML documentation to Ryujinx.Graphics.Gpu 2020-01-09 02:13:00 +01:00
Ryujinx.Graphics.Gpu.csproj infra: Migrate to .NET 5 (#1694) 2020-11-15 19:27:15 +01:00
ShadowRamControl.cs Implement MME shadow RAM (#987) 2020-03-13 12:30:26 +11:00
Window.cs Support for resources on non-contiguous GPU memory regions (#1905) 2021-01-17 19:44:34 +01:00