mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-10-01 12:30:00 +02:00
63b24b4af2
* Use savedata FS commands from LibHac * Add EnsureSaveData. Use ApplicationControlProperty struct * Add a function to migrate to the new directory layout * LibHac update * Change backup structure * Don't create UI files in the save path * Update RyuFs paths * Add GetProgramIndexForAccessLog Ryujinx only runs one program at a time, so always return values reflecting that * Load control NCA when loading from an NSP * Skip over UI stats when exiting * Set TitleName and TitleId in more cases. Fix TitleID naming style * Completely comment out GUI play stats code * rebase * Update LibHac * Update LibHac * Revert UI changes * Do migration automatically at startup * Rename RyuFs directory to Ryujinx * Update RyuFs text * Store savedata paths in the GUI * Make "Open Save Directory" work * Use a dummy NACP in EnsureSaveData if one is not loaded * Remove manual migration button * Respond to feedback * Don't read the installer config to get a version string * Delete nuget.config * Exclude 'sdcard' and 'bis' during migration Co-authored-by: Thog <thog@protonmail.com>
83 lines
No EOL
3.3 KiB
C#
83 lines
No EOL
3.3 KiB
C#
using ARMeilleure.Memory;
|
|
using Ryujinx.HLE.HOS.Services.Sdb.Pdm.QueryService.Types;
|
|
using Ryujinx.HLE.Utilities;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Runtime.InteropServices;
|
|
|
|
namespace Ryujinx.HLE.HOS.Services.Sdb.Pdm.QueryService
|
|
{
|
|
static class QueryPlayStatisticsManager
|
|
{
|
|
private static Dictionary<UInt128, ApplicationPlayStatistics> applicationPlayStatistics = new Dictionary<UInt128, ApplicationPlayStatistics>();
|
|
|
|
internal static ResultCode GetPlayStatistics(ServiceCtx context, bool byUserId = false)
|
|
{
|
|
long inputPosition = context.Request.SendBuff[0].Position;
|
|
long inputSize = context.Request.SendBuff[0].Size;
|
|
|
|
long outputPosition = context.Request.ReceiveBuff[0].Position;
|
|
long outputSize = context.Request.ReceiveBuff[0].Size;
|
|
|
|
UInt128 userId = byUserId ? new UInt128(context.RequestData.ReadBytes(0x10)) : new UInt128();
|
|
|
|
if (byUserId)
|
|
{
|
|
if (!context.Device.System.State.Account.TryGetUser(userId, out _))
|
|
{
|
|
return ResultCode.UserNotFound;
|
|
}
|
|
}
|
|
|
|
PlayLogQueryCapability queryCapability = (PlayLogQueryCapability)context.Device.System.ControlData.Value.PlayLogQueryCapability;
|
|
|
|
List<ulong> titleIds = new List<ulong>();
|
|
|
|
for (int i = 0; i < inputSize / sizeof(ulong); i++)
|
|
{
|
|
titleIds.Add(BitConverter.ToUInt64(context.Memory.ReadBytes(inputPosition, inputSize), 0));
|
|
}
|
|
|
|
if (queryCapability == PlayLogQueryCapability.WhiteList)
|
|
{
|
|
// Check if input title ids are in the whitelist.
|
|
foreach (ulong titleId in titleIds)
|
|
{
|
|
if (!context.Device.System.ControlData.Value.PlayLogQueryableApplicationId.Contains(titleId))
|
|
{
|
|
return (ResultCode)Am.ResultCode.ObjectInvalid;
|
|
}
|
|
}
|
|
}
|
|
|
|
MemoryHelper.FillWithZeros(context.Memory, outputPosition, (int)outputSize);
|
|
|
|
// Return ResultCode.ServiceUnavailable if data is locked by another process.
|
|
var filteredApplicationPlayStatistics = applicationPlayStatistics.AsEnumerable();
|
|
|
|
if (queryCapability == PlayLogQueryCapability.None)
|
|
{
|
|
filteredApplicationPlayStatistics = filteredApplicationPlayStatistics.Where(kv => kv.Value.TitleId == context.Process.TitleId);
|
|
}
|
|
else // PlayLogQueryCapability.All
|
|
{
|
|
filteredApplicationPlayStatistics = filteredApplicationPlayStatistics.Where(kv => titleIds.Contains(kv.Value.TitleId));
|
|
}
|
|
|
|
if (byUserId)
|
|
{
|
|
filteredApplicationPlayStatistics = filteredApplicationPlayStatistics.Where(kv => kv.Key == userId);
|
|
}
|
|
|
|
for (int i = 0; i < filteredApplicationPlayStatistics.Count(); i++)
|
|
{
|
|
MemoryHelper.Write(context.Memory, outputPosition + (i * Marshal.SizeOf<ApplicationPlayStatistics>()), filteredApplicationPlayStatistics.ElementAt(i).Value);
|
|
}
|
|
|
|
context.ResponseData.Write(filteredApplicationPlayStatistics.Count());
|
|
|
|
return ResultCode.Success;
|
|
}
|
|
}
|
|
} |