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Ryujinx/ChocolArm64/Translation/ILOpCodeCall.cs
Alex Barney 9cb57fb4bb Adjust naming conventions for Ryujinx and ChocolArm64 projects (#484)
* Change naming convention for Ryujinx project

* Change naming convention for ChocolArm64 project

* Fix NaN

* Remove unneeded this. from Ryujinx project

* Adjust naming from new PRs

* Name changes based on feedback

* How did this get removed?

* Rebasing fix

* Change FP enum case

* Remove prefix from ChocolArm64 classes - Part 1

* Remove prefix from ChocolArm64 classes - Part 2

* Fix alignment from last commit's renaming

* Rename namespaces

* Rename stragglers

* Fix alignment

* Rename OpCode class

* Missed a few

* Adjust alignment
2018-10-30 22:43:02 -03:00

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407 B
C#

using System.Reflection;
using System.Reflection.Emit;
namespace ChocolArm64.Translation
{
struct ILOpCodeCall : IILEmit
{
private MethodInfo _mthdInfo;
public ILOpCodeCall(MethodInfo mthdInfo)
{
_mthdInfo = mthdInfo;
}
public void Emit(ILEmitter context)
{
context.Generator.Emit(OpCodes.Call, _mthdInfo);
}
}
}