mirror of
https://github.com/Ryujinx/Ryujinx.git
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9db73f74cf
* ARMeilleure: Respect Fz flag for all floating point operations. This is a change in strategy for emulating the Fz FPCR flag. Before, it was set before instructions that "needed it" and reset after. However, this missed a few hot instructions like the multiplication instruction, and the entirety of A32. The new strategy is to set the Fz flag only in the following circumstances: - Set to match FPCR before translated functions/loop are executed. - Reset when calling SoftFloat methods, set when returning. - Reset when exiting execution. This allows us to remove the code around the existing Fz aware instructions, and get the accuracy benefits on all floating point instructions executed while in translated code. Single step executions now need to be called with a context wrapper - right now it just contains the Fz flag initialization, and won't actually do anything on ARM. This fixes a bug in Breath of the Wild where some physics interactions could randomly crash the game due to subnormal values not flushing to zero. This is draft right now because I need to answer the questions: - Does dotnet avoid changing the value of Mxcsr? - Is it a good idea to assume that? Or should the flag set/restore be done on every managed method call, not just softfloat? - If we assume that, do we want a unit test to verify the behaviour? I recommend testing a bunch of games, especially games affected when this was originally added, such as #1611. * Remove unused method * Use FMA for Fmadd, Fmsub, Fnmadd, Fnmsub, Fmla, Fmls ...when available. Similar implementation to A32 * Use FMA for Frecps, Frsqrts * Don't set DAZ. * Add round mode to ARM FP mode * Fix mistakes * Add test for FP state when calling managed methods * Add explanatory comment to test. * Cleanup * Add A64 FPCR flags * Vrintx_S A32 fast path on A64 backend * Address feedback 1, re-enable DAZ * Fix FMA instructions By Elem * Address feedback
576 lines
19 KiB
C#
576 lines
19 KiB
C#
using ARMeilleure.CodeGen;
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using ARMeilleure.Common;
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using ARMeilleure.Decoders;
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using ARMeilleure.Diagnostics;
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using ARMeilleure.Instructions;
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using ARMeilleure.IntermediateRepresentation;
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using ARMeilleure.Memory;
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using ARMeilleure.Signal;
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using ARMeilleure.State;
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using ARMeilleure.Translation.Cache;
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using ARMeilleure.Translation.PTC;
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using Ryujinx.Common;
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Runtime.InteropServices;
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using System.Threading;
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using static ARMeilleure.IntermediateRepresentation.Operand.Factory;
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namespace ARMeilleure.Translation
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{
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public class Translator
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{
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private static readonly AddressTable<ulong>.Level[] Levels64Bit =
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new AddressTable<ulong>.Level[]
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{
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new(31, 17),
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new(23, 8),
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new(15, 8),
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new( 7, 8),
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new( 2, 5)
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};
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private static readonly AddressTable<ulong>.Level[] Levels32Bit =
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new AddressTable<ulong>.Level[]
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{
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new(31, 17),
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new(23, 8),
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new(15, 8),
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new( 7, 8),
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new( 1, 6)
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};
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private readonly IJitMemoryAllocator _allocator;
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private readonly ConcurrentQueue<KeyValuePair<ulong, TranslatedFunction>> _oldFuncs;
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private readonly Ptc _ptc;
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internal TranslatorCache<TranslatedFunction> Functions { get; }
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internal AddressTable<ulong> FunctionTable { get; }
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internal EntryTable<uint> CountTable { get; }
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internal TranslatorStubs Stubs { get; }
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internal TranslatorQueue Queue { get; }
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internal IMemoryManager Memory { get; }
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private volatile int _threadCount;
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// FIXME: Remove this once the init logic of the emulator will be redone.
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public static readonly ManualResetEvent IsReadyForTranslation = new(false);
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public Translator(IJitMemoryAllocator allocator, IMemoryManager memory, bool for64Bits)
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{
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_allocator = allocator;
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Memory = memory;
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_oldFuncs = new ConcurrentQueue<KeyValuePair<ulong, TranslatedFunction>>();
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_ptc = new Ptc();
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Queue = new TranslatorQueue();
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JitCache.Initialize(allocator);
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CountTable = new EntryTable<uint>();
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Functions = new TranslatorCache<TranslatedFunction>();
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FunctionTable = new AddressTable<ulong>(for64Bits ? Levels64Bit : Levels32Bit);
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Stubs = new TranslatorStubs(this);
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FunctionTable.Fill = (ulong)Stubs.SlowDispatchStub;
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if (memory.Type.IsHostMapped())
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{
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NativeSignalHandler.InitializeSignalHandler(allocator.GetPageSize());
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}
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}
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public IPtcLoadState LoadDiskCache(string titleIdText, string displayVersion, bool enabled)
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{
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_ptc.Initialize(titleIdText, displayVersion, enabled, Memory.Type);
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return _ptc;
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}
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public void PrepareCodeRange(ulong address, ulong size)
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{
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if (_ptc.Profiler.StaticCodeSize == 0)
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{
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_ptc.Profiler.StaticCodeStart = address;
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_ptc.Profiler.StaticCodeSize = size;
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}
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}
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public void Execute(State.ExecutionContext context, ulong address)
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{
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if (Interlocked.Increment(ref _threadCount) == 1)
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{
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IsReadyForTranslation.WaitOne();
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if (_ptc.State == PtcState.Enabled)
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{
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Debug.Assert(Functions.Count == 0);
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_ptc.LoadTranslations(this);
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_ptc.MakeAndSaveTranslations(this);
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}
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_ptc.Profiler.Start();
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_ptc.Disable();
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// Simple heuristic, should be user configurable in future. (1 for 4 core/ht or less, 2 for 6 core + ht
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// etc). All threads are normal priority except from the last, which just fills as much of the last core
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// as the os lets it with a low priority. If we only have one rejit thread, it should be normal priority
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// as highCq code is performance critical.
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//
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// TODO: Use physical cores rather than logical. This only really makes sense for processors with
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// hyperthreading. Requires OS specific code.
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int unboundedThreadCount = Math.Max(1, (Environment.ProcessorCount - 6) / 3);
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int threadCount = Math.Min(4, unboundedThreadCount);
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for (int i = 0; i < threadCount; i++)
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{
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bool last = i != 0 && i == unboundedThreadCount - 1;
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Thread backgroundTranslatorThread = new Thread(BackgroundTranslate)
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{
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Name = "CPU.BackgroundTranslatorThread." + i,
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Priority = last ? ThreadPriority.Lowest : ThreadPriority.Normal
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};
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backgroundTranslatorThread.Start();
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}
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}
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Statistics.InitializeTimer();
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NativeInterface.RegisterThread(context, Memory, this);
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if (Optimizations.UseUnmanagedDispatchLoop)
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{
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Stubs.DispatchLoop(context.NativeContextPtr, address);
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}
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else
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{
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do
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{
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address = ExecuteSingle(context, address);
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}
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while (context.Running && address != 0);
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}
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NativeInterface.UnregisterThread();
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if (Interlocked.Decrement(ref _threadCount) == 0)
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{
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ClearJitCache();
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Queue.Dispose();
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Stubs.Dispose();
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FunctionTable.Dispose();
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CountTable.Dispose();
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_ptc.Close();
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_ptc.Profiler.Stop();
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_ptc.Dispose();
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_ptc.Profiler.Dispose();
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}
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}
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private ulong ExecuteSingle(State.ExecutionContext context, ulong address)
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{
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TranslatedFunction func = GetOrTranslate(address, context.ExecutionMode);
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Statistics.StartTimer();
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ulong nextAddr = func.Execute(Stubs.ContextWrapper, context);
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Statistics.StopTimer(address);
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return nextAddr;
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}
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public ulong Step(State.ExecutionContext context, ulong address)
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{
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TranslatedFunction func = Translate(address, context.ExecutionMode, highCq: false, singleStep: true);
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address = func.Execute(Stubs.ContextWrapper, context);
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EnqueueForDeletion(address, func);
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return address;
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}
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internal TranslatedFunction GetOrTranslate(ulong address, ExecutionMode mode)
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{
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if (!Functions.TryGetValue(address, out TranslatedFunction func))
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{
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func = Translate(address, mode, highCq: false);
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TranslatedFunction oldFunc = Functions.GetOrAdd(address, func.GuestSize, func);
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if (oldFunc != func)
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{
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JitCache.Unmap(func.FuncPointer);
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func = oldFunc;
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}
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if (_ptc.Profiler.Enabled)
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{
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_ptc.Profiler.AddEntry(address, mode, highCq: false);
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}
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RegisterFunction(address, func);
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}
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return func;
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}
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internal void RegisterFunction(ulong guestAddress, TranslatedFunction func)
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{
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if (FunctionTable.IsValid(guestAddress) && (Optimizations.AllowLcqInFunctionTable || func.HighCq))
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{
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Volatile.Write(ref FunctionTable.GetValue(guestAddress), (ulong)func.FuncPointer);
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}
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}
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internal TranslatedFunction Translate(ulong address, ExecutionMode mode, bool highCq, bool singleStep = false)
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{
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var context = new ArmEmitterContext(
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Memory,
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CountTable,
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FunctionTable,
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Stubs,
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address,
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highCq,
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_ptc.State != PtcState.Disabled,
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mode: Aarch32Mode.User);
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Logger.StartPass(PassName.Decoding);
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Block[] blocks = Decoder.Decode(Memory, address, mode, highCq, singleStep ? DecoderMode.SingleInstruction : DecoderMode.MultipleBlocks);
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Logger.EndPass(PassName.Decoding);
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Logger.StartPass(PassName.Translation);
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EmitSynchronization(context);
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if (blocks[0].Address != address)
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{
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context.Branch(context.GetLabel(address));
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}
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ControlFlowGraph cfg = EmitAndGetCFG(context, blocks, out Range funcRange, out Counter<uint> counter);
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ulong funcSize = funcRange.End - funcRange.Start;
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Logger.EndPass(PassName.Translation, cfg);
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Logger.StartPass(PassName.RegisterUsage);
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RegisterUsage.RunPass(cfg, mode);
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Logger.EndPass(PassName.RegisterUsage);
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var retType = OperandType.I64;
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var argTypes = new OperandType[] { OperandType.I64 };
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var options = highCq ? CompilerOptions.HighCq : CompilerOptions.None;
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if (context.HasPtc && !singleStep)
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{
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options |= CompilerOptions.Relocatable;
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}
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CompiledFunction compiledFunc = Compiler.Compile(cfg, argTypes, retType, options, RuntimeInformation.ProcessArchitecture);
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if (context.HasPtc && !singleStep)
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{
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Hash128 hash = Ptc.ComputeHash(Memory, address, funcSize);
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_ptc.WriteCompiledFunction(address, funcSize, hash, highCq, compiledFunc);
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}
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GuestFunction func = compiledFunc.MapWithPointer<GuestFunction>(out IntPtr funcPointer);
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Allocators.ResetAll();
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return new TranslatedFunction(func, funcPointer, counter, funcSize, highCq);
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}
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private void BackgroundTranslate()
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{
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while (_threadCount != 0 && Queue.TryDequeue(out RejitRequest request))
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{
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TranslatedFunction func = Translate(request.Address, request.Mode, highCq: true);
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Functions.AddOrUpdate(request.Address, func.GuestSize, func, (key, oldFunc) =>
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{
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EnqueueForDeletion(key, oldFunc);
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return func;
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});
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if (_ptc.Profiler.Enabled)
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{
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_ptc.Profiler.UpdateEntry(request.Address, request.Mode, highCq: true);
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}
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RegisterFunction(request.Address, func);
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}
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}
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private readonly struct Range
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{
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public ulong Start { get; }
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public ulong End { get; }
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public Range(ulong start, ulong end)
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{
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Start = start;
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End = end;
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}
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}
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private static ControlFlowGraph EmitAndGetCFG(
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ArmEmitterContext context,
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Block[] blocks,
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out Range range,
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out Counter<uint> counter)
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{
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counter = null;
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ulong rangeStart = ulong.MaxValue;
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ulong rangeEnd = 0;
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for (int blkIndex = 0; blkIndex < blocks.Length; blkIndex++)
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{
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Block block = blocks[blkIndex];
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if (!block.Exit)
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{
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if (rangeStart > block.Address)
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{
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rangeStart = block.Address;
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}
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if (rangeEnd < block.EndAddress)
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{
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rangeEnd = block.EndAddress;
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}
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}
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if (block.Address == context.EntryAddress)
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{
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if (!context.HighCq)
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{
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EmitRejitCheck(context, out counter);
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}
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context.ClearQcFlag();
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}
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context.CurrBlock = block;
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context.MarkLabel(context.GetLabel(block.Address));
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if (block.Exit)
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{
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// Left option here as it may be useful if we need to return to managed rather than tail call in
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// future. (eg. for debug)
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bool useReturns = false;
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InstEmitFlowHelper.EmitVirtualJump(context, Const(block.Address), isReturn: useReturns);
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}
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else
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{
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for (int opcIndex = 0; opcIndex < block.OpCodes.Count; opcIndex++)
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{
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OpCode opCode = block.OpCodes[opcIndex];
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context.CurrOp = opCode;
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bool isLastOp = opcIndex == block.OpCodes.Count - 1;
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if (isLastOp)
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{
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context.SyncQcFlag();
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if (block.Branch != null && !block.Branch.Exit && block.Branch.Address <= block.Address)
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{
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EmitSynchronization(context);
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}
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}
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Operand lblPredicateSkip = default;
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if (context.IsInIfThenBlock && context.CurrentIfThenBlockCond != Condition.Al)
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{
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lblPredicateSkip = Label();
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InstEmitFlowHelper.EmitCondBranch(context, lblPredicateSkip, context.CurrentIfThenBlockCond.Invert());
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}
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if (opCode is OpCode32 op && op.Cond < Condition.Al)
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{
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lblPredicateSkip = Label();
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InstEmitFlowHelper.EmitCondBranch(context, lblPredicateSkip, op.Cond.Invert());
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}
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if (opCode.Instruction.Emitter != null)
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{
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opCode.Instruction.Emitter(context);
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}
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else
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{
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throw new InvalidOperationException($"Invalid instruction \"{opCode.Instruction.Name}\".");
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}
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if (lblPredicateSkip != default)
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{
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context.MarkLabel(lblPredicateSkip);
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}
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if (context.IsInIfThenBlock && opCode.Instruction.Name != InstName.It)
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{
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context.AdvanceIfThenBlockState();
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}
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}
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}
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}
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range = new Range(rangeStart, rangeEnd);
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return context.GetControlFlowGraph();
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}
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internal static void EmitRejitCheck(ArmEmitterContext context, out Counter<uint> counter)
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{
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const int MinsCallForRejit = 100;
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counter = new Counter<uint>(context.CountTable);
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Operand lblEnd = Label();
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Operand address = !context.HasPtc ?
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Const(ref counter.Value) :
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Const(ref counter.Value, Ptc.CountTableSymbol);
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Operand curCount = context.Load(OperandType.I32, address);
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Operand count = context.Add(curCount, Const(1));
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context.Store(address, count);
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context.BranchIf(lblEnd, curCount, Const(MinsCallForRejit), Comparison.NotEqual, BasicBlockFrequency.Cold);
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context.Call(typeof(NativeInterface).GetMethod(nameof(NativeInterface.EnqueueForRejit)), Const(context.EntryAddress));
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context.MarkLabel(lblEnd);
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}
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internal static void EmitSynchronization(EmitterContext context)
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{
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long countOffs = NativeContext.GetCounterOffset();
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Operand lblNonZero = Label();
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Operand lblExit = Label();
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Operand countAddr = context.Add(context.LoadArgument(OperandType.I64, 0), Const(countOffs));
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Operand count = context.Load(OperandType.I32, countAddr);
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context.BranchIfTrue(lblNonZero, count, BasicBlockFrequency.Cold);
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Operand running = context.Call(typeof(NativeInterface).GetMethod(nameof(NativeInterface.CheckSynchronization)));
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context.BranchIfTrue(lblExit, running, BasicBlockFrequency.Cold);
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context.Return(Const(0L));
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context.MarkLabel(lblNonZero);
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count = context.Subtract(count, Const(1));
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context.Store(countAddr, count);
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context.MarkLabel(lblExit);
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}
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public void InvalidateJitCacheRegion(ulong address, ulong size)
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{
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ulong[] overlapAddresses = Array.Empty<ulong>();
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int overlapsCount = Functions.GetOverlaps(address, size, ref overlapAddresses);
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if (overlapsCount != 0)
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{
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// If rejit is running, stop it as it may be trying to rejit a function on the invalidated region.
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ClearRejitQueue(allowRequeue: true);
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}
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for (int index = 0; index < overlapsCount; index++)
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{
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ulong overlapAddress = overlapAddresses[index];
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if (Functions.TryGetValue(overlapAddress, out TranslatedFunction overlap))
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{
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Functions.Remove(overlapAddress);
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Volatile.Write(ref FunctionTable.GetValue(overlapAddress), FunctionTable.Fill);
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EnqueueForDeletion(overlapAddress, overlap);
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}
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}
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// TODO: Remove overlapping functions from the JitCache aswell.
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// This should be done safely, with a mechanism to ensure the function is not being executed.
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}
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internal void EnqueueForRejit(ulong guestAddress, ExecutionMode mode)
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{
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Queue.Enqueue(guestAddress, mode);
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}
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private void EnqueueForDeletion(ulong guestAddress, TranslatedFunction func)
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{
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_oldFuncs.Enqueue(new(guestAddress, func));
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}
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private void ClearJitCache()
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{
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// Ensure no attempt will be made to compile new functions due to rejit.
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ClearRejitQueue(allowRequeue: false);
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List<TranslatedFunction> functions = Functions.AsList();
|
|
|
|
foreach (var func in functions)
|
|
{
|
|
JitCache.Unmap(func.FuncPointer);
|
|
|
|
func.CallCounter?.Dispose();
|
|
}
|
|
|
|
Functions.Clear();
|
|
|
|
while (_oldFuncs.TryDequeue(out var kv))
|
|
{
|
|
JitCache.Unmap(kv.Value.FuncPointer);
|
|
|
|
kv.Value.CallCounter?.Dispose();
|
|
}
|
|
}
|
|
|
|
private void ClearRejitQueue(bool allowRequeue)
|
|
{
|
|
if (!allowRequeue)
|
|
{
|
|
Queue.Clear();
|
|
|
|
return;
|
|
}
|
|
|
|
lock (Queue.Sync)
|
|
{
|
|
while (Queue.Count > 0 && Queue.TryDequeue(out RejitRequest request))
|
|
{
|
|
if (Functions.TryGetValue(request.Address, out var func) && func.CallCounter != null)
|
|
{
|
|
Volatile.Write(ref func.CallCounter.Value, 0);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|