mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-10-01 12:30:00 +02:00
a33dc2f491
* Logger class changes only Now compile-time checking is possible with the help of Nullable Value types. * Misc formatting * Manual optimizations PrintGuestLog PrintGuestStackTrace Surfaceflinger DequeueBuffer * Reduce SendVibrationXX log level to Debug * Add Notice log level This level is always enabled and used to print system info, etc... Also, rewrite LogColor to switch expression as colors are static * Unify unhandled exception event handlers * Print enabled LogLevels during init * Re-add App Exit disposes in proper order nit: switch case spacing * Revert PrintGuestStackTrace to Info logs due to #1407 PrintGuestStackTrace is now called in some critical error handlers so revert to old behavior as KThread isn't part of Guest. * Batch replace Logger statements
256 lines
No EOL
9.6 KiB
C#
256 lines
No EOL
9.6 KiB
C#
using Ryujinx.Common;
|
|
using Ryujinx.Common.Logging;
|
|
using Ryujinx.Common.Memory;
|
|
using Ryujinx.Common.Utilities;
|
|
using Ryujinx.HLE.HOS.Services.Account.Acc;
|
|
using Ryujinx.HLE.HOS.Services.Friend.ServiceCreator.FriendService;
|
|
using System;
|
|
using System.IO;
|
|
using System.Runtime.CompilerServices;
|
|
using System.Runtime.InteropServices;
|
|
using System.Security.Cryptography;
|
|
|
|
namespace Ryujinx.HLE.HOS.Services.Friend.ServiceCreator
|
|
{
|
|
class IFriendService : IpcService
|
|
{
|
|
private FriendServicePermissionLevel _permissionLevel;
|
|
|
|
public IFriendService(FriendServicePermissionLevel permissionLevel)
|
|
{
|
|
_permissionLevel = permissionLevel;
|
|
}
|
|
|
|
[Command(10100)]
|
|
// nn::friends::GetFriendListIds(int offset, nn::account::Uid userId, nn::friends::detail::ipc::SizedFriendFilter friendFilter, ulong pidPlaceHolder, pid)
|
|
// -> int outCount, array<nn::account::NetworkServiceAccountId, 0xa>
|
|
public ResultCode GetFriendListIds(ServiceCtx context)
|
|
{
|
|
int offset = context.RequestData.ReadInt32();
|
|
|
|
// Padding
|
|
context.RequestData.ReadInt32();
|
|
|
|
UserId userId = context.RequestData.ReadStruct<UserId>();
|
|
FriendFilter filter = context.RequestData.ReadStruct<FriendFilter>();
|
|
|
|
// Pid placeholder
|
|
context.RequestData.ReadInt64();
|
|
|
|
if (userId.IsNull)
|
|
{
|
|
return ResultCode.InvalidArgument;
|
|
}
|
|
|
|
// There are no friends online, so we return 0 because the nn::account::NetworkServiceAccountId array is empty.
|
|
context.ResponseData.Write(0);
|
|
|
|
Logger.Stub?.PrintStub(LogClass.ServiceFriend, new
|
|
{
|
|
UserId = userId.ToString(),
|
|
offset,
|
|
filter.PresenceStatus,
|
|
filter.IsFavoriteOnly,
|
|
filter.IsSameAppPresenceOnly,
|
|
filter.IsSameAppPlayedOnly,
|
|
filter.IsArbitraryAppPlayedOnly,
|
|
filter.PresenceGroupId,
|
|
});
|
|
|
|
return ResultCode.Success;
|
|
}
|
|
|
|
[Command(10101)]
|
|
// nn::friends::GetFriendList(int offset, nn::account::Uid userId, nn::friends::detail::ipc::SizedFriendFilter friendFilter, ulong pidPlaceHolder, pid)
|
|
// -> int outCount, array<nn::friends::detail::FriendImpl, 0x6>
|
|
public ResultCode GetFriendList(ServiceCtx context)
|
|
{
|
|
int offset = context.RequestData.ReadInt32();
|
|
|
|
// Padding
|
|
context.RequestData.ReadInt32();
|
|
|
|
UserId userId = context.RequestData.ReadStruct<UserId>();
|
|
FriendFilter filter = context.RequestData.ReadStruct<FriendFilter>();
|
|
|
|
// Pid placeholder
|
|
context.RequestData.ReadInt64();
|
|
|
|
if (userId.IsNull)
|
|
{
|
|
return ResultCode.InvalidArgument;
|
|
}
|
|
|
|
// There are no friends online, so we return 0 because the nn::account::NetworkServiceAccountId array is empty.
|
|
context.ResponseData.Write(0);
|
|
|
|
Logger.Stub?.PrintStub(LogClass.ServiceFriend, new {
|
|
UserId = userId.ToString(),
|
|
offset,
|
|
filter.PresenceStatus,
|
|
filter.IsFavoriteOnly,
|
|
filter.IsSameAppPresenceOnly,
|
|
filter.IsSameAppPlayedOnly,
|
|
filter.IsArbitraryAppPlayedOnly,
|
|
filter.PresenceGroupId,
|
|
});
|
|
|
|
return ResultCode.Success;
|
|
}
|
|
|
|
[Command(10400)]
|
|
// nn::friends::GetBlockedUserListIds(int offset, nn::account::Uid userId) -> (u32, buffer<nn::account::NetworkServiceAccountId, 0xa>)
|
|
public ResultCode GetBlockedUserListIds(ServiceCtx context)
|
|
{
|
|
int offset = context.RequestData.ReadInt32();
|
|
|
|
// Padding
|
|
context.RequestData.ReadInt32();
|
|
|
|
UserId userId = context.RequestData.ReadStruct<UserId>();
|
|
|
|
// There are no friends blocked, so we return 0 because the nn::account::NetworkServiceAccountId array is empty.
|
|
context.ResponseData.Write(0);
|
|
|
|
Logger.Stub?.PrintStub(LogClass.ServiceFriend, new { offset, UserId = userId.ToString() });
|
|
|
|
return ResultCode.Success;
|
|
}
|
|
|
|
[Command(10600)]
|
|
// nn::friends::DeclareOpenOnlinePlaySession(nn::account::Uid userId)
|
|
public ResultCode DeclareOpenOnlinePlaySession(ServiceCtx context)
|
|
{
|
|
UserId userId = context.RequestData.ReadStruct<UserId>();
|
|
|
|
if (userId.IsNull)
|
|
{
|
|
return ResultCode.InvalidArgument;
|
|
}
|
|
|
|
if (context.Device.System.State.Account.TryGetUser(userId, out UserProfile profile))
|
|
{
|
|
profile.OnlinePlayState = AccountState.Open;
|
|
}
|
|
|
|
Logger.Stub?.PrintStub(LogClass.ServiceFriend, new { UserId = userId.ToString(), profile.OnlinePlayState });
|
|
|
|
return ResultCode.Success;
|
|
}
|
|
|
|
[Command(10601)]
|
|
// nn::friends::DeclareCloseOnlinePlaySession(nn::account::Uid userId)
|
|
public ResultCode DeclareCloseOnlinePlaySession(ServiceCtx context)
|
|
{
|
|
UserId userId = context.RequestData.ReadStruct<UserId>();
|
|
|
|
if (userId.IsNull)
|
|
{
|
|
return ResultCode.InvalidArgument;
|
|
}
|
|
|
|
if (context.Device.System.State.Account.TryGetUser(userId, out UserProfile profile))
|
|
{
|
|
profile.OnlinePlayState = AccountState.Closed;
|
|
}
|
|
|
|
Logger.Stub?.PrintStub(LogClass.ServiceFriend, new { UserId = userId.ToString(), profile.OnlinePlayState });
|
|
|
|
return ResultCode.Success;
|
|
}
|
|
|
|
[Command(10610)]
|
|
// nn::friends::UpdateUserPresence(nn::account::Uid, u64, pid, buffer<nn::friends::detail::UserPresenceImpl, 0x19>)
|
|
public ResultCode UpdateUserPresence(ServiceCtx context)
|
|
{
|
|
UserId uuid = context.RequestData.ReadStruct<UserId>();
|
|
|
|
// Pid placeholder
|
|
context.RequestData.ReadInt64();
|
|
|
|
long position = context.Request.PtrBuff[0].Position;
|
|
long size = context.Request.PtrBuff[0].Size;
|
|
|
|
byte[] bufferContent = new byte[size];
|
|
|
|
context.Memory.Read((ulong)position, bufferContent);
|
|
|
|
if (uuid.IsNull)
|
|
{
|
|
return ResultCode.InvalidArgument;
|
|
}
|
|
|
|
int elementCount = bufferContent.Length / Marshal.SizeOf<UserPresence>();
|
|
|
|
using (BinaryReader bufferReader = new BinaryReader(new MemoryStream(bufferContent)))
|
|
{
|
|
UserPresence[] userPresenceInputArray = bufferReader.ReadStructArray<UserPresence>(elementCount);
|
|
|
|
Logger.Stub?.PrintStub(LogClass.ServiceFriend, new { UserId = uuid.ToString(), userPresenceInputArray });
|
|
}
|
|
|
|
return ResultCode.Success;
|
|
}
|
|
|
|
[Command(10700)]
|
|
// nn::friends::GetPlayHistoryRegistrationKey(b8 unknown, nn::account::Uid) -> buffer<nn::friends::PlayHistoryRegistrationKey, 0x1a>
|
|
public ResultCode GetPlayHistoryRegistrationKey(ServiceCtx context)
|
|
{
|
|
bool unknownBool = context.RequestData.ReadBoolean();
|
|
UserId userId = context.RequestData.ReadStruct<UserId>();
|
|
|
|
long bufferPosition = context.Request.RecvListBuff[0].Position;
|
|
|
|
if (userId.IsNull)
|
|
{
|
|
return ResultCode.InvalidArgument;
|
|
}
|
|
|
|
// NOTE: Calls nn::friends::detail::service::core::PlayHistoryManager::GetInstance and stores the instance.
|
|
|
|
byte[] randomBytes = new byte[8];
|
|
Random random = new Random();
|
|
|
|
random.NextBytes(randomBytes);
|
|
|
|
// NOTE: Calls nn::friends::detail::service::core::UuidManager::GetInstance and stores the instance.
|
|
// Then call nn::friends::detail::service::core::AccountStorageManager::GetInstance and store the instance.
|
|
// Then it checks if an Uuid is already stored for the UserId, if not it generates a random Uuid.
|
|
// And store it in the savedata 8000000000000080 in the friends:/uid.bin file.
|
|
|
|
Array16<byte> randomGuid = new Array16<byte>();
|
|
|
|
Guid.NewGuid().ToByteArray().AsSpan().CopyTo(randomGuid.ToSpan());
|
|
|
|
PlayHistoryRegistrationKey playHistoryRegistrationKey = new PlayHistoryRegistrationKey
|
|
{
|
|
Type = 0x101,
|
|
KeyIndex = (byte)(randomBytes[0] & 7),
|
|
UserIdBool = 0, // TODO: Find it.
|
|
UnknownBool = (byte)(unknownBool ? 1 : 0), // TODO: Find it.
|
|
Reserved = new Array11<byte>(),
|
|
Uuid = randomGuid
|
|
};
|
|
|
|
ReadOnlySpan<byte> playHistoryRegistrationKeyBuffer = SpanHelpers.AsByteSpan(ref playHistoryRegistrationKey);
|
|
|
|
/*
|
|
|
|
NOTE: The service uses the KeyIndex to get a random key from a keys buffer (since the key index is stored in the returned buffer).
|
|
We currently don't support play history and online services so we can use a blank key for now.
|
|
Code for reference:
|
|
|
|
byte[] hmacKey = new byte[0x20];
|
|
|
|
HMACSHA256 hmacSha256 = new HMACSHA256(hmacKey);
|
|
byte[] hmacHash = hmacSha256.ComputeHash(playHistoryRegistrationKeyBuffer);
|
|
|
|
*/
|
|
|
|
context.Memory.Write((ulong)bufferPosition, playHistoryRegistrationKeyBuffer);
|
|
context.Memory.Write((ulong)bufferPosition + 0x20, new byte[0x20]); // HmacHash
|
|
|
|
return ResultCode.Success;
|
|
}
|
|
}
|
|
} |