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Ryujinx/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs
gdkchan b066cfc1a3
Add support for shader constant buffer slot indexing (#1608)
* Add support for shader constant buffer slot indexing

* Fix typo
2020-10-12 21:40:50 -03:00

333 lines
No EOL
15 KiB
C#

using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using Ryujinx.Graphics.Shader.StructuredIr;
using Ryujinx.Graphics.Shader.Translation;
using System;
using System.Collections.Generic;
using static Ryujinx.Graphics.Shader.StructuredIr.InstructionInfo;
namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
{
class OperandManager
{
private static string[] _stagePrefixes = new string[] { "cp", "vp", "tcp", "tep", "gp", "fp" };
private struct BuiltInAttribute
{
public string Name { get; }
public VariableType Type { get; }
public BuiltInAttribute(string name, VariableType type)
{
Name = name;
Type = type;
}
}
private static Dictionary<int, BuiltInAttribute> _builtInAttributes =
new Dictionary<int, BuiltInAttribute>()
{
{ AttributeConsts.Layer, new BuiltInAttribute("gl_Layer", VariableType.S32) },
{ AttributeConsts.PointSize, new BuiltInAttribute("gl_PointSize", VariableType.F32) },
{ AttributeConsts.PositionX, new BuiltInAttribute("gl_Position.x", VariableType.F32) },
{ AttributeConsts.PositionY, new BuiltInAttribute("gl_Position.y", VariableType.F32) },
{ AttributeConsts.PositionZ, new BuiltInAttribute("gl_Position.z", VariableType.F32) },
{ AttributeConsts.PositionW, new BuiltInAttribute("gl_Position.w", VariableType.F32) },
{ AttributeConsts.ClipDistance0, new BuiltInAttribute("gl_ClipDistance[0]", VariableType.F32) },
{ AttributeConsts.ClipDistance1, new BuiltInAttribute("gl_ClipDistance[1]", VariableType.F32) },
{ AttributeConsts.ClipDistance2, new BuiltInAttribute("gl_ClipDistance[2]", VariableType.F32) },
{ AttributeConsts.ClipDistance3, new BuiltInAttribute("gl_ClipDistance[3]", VariableType.F32) },
{ AttributeConsts.ClipDistance4, new BuiltInAttribute("gl_ClipDistance[4]", VariableType.F32) },
{ AttributeConsts.ClipDistance5, new BuiltInAttribute("gl_ClipDistance[5]", VariableType.F32) },
{ AttributeConsts.ClipDistance6, new BuiltInAttribute("gl_ClipDistance[6]", VariableType.F32) },
{ AttributeConsts.ClipDistance7, new BuiltInAttribute("gl_ClipDistance[7]", VariableType.F32) },
{ AttributeConsts.PointCoordX, new BuiltInAttribute("gl_PointCoord.x", VariableType.F32) },
{ AttributeConsts.PointCoordY, new BuiltInAttribute("gl_PointCoord.y", VariableType.F32) },
{ AttributeConsts.TessCoordX, new BuiltInAttribute("gl_TessCoord.x", VariableType.F32) },
{ AttributeConsts.TessCoordY, new BuiltInAttribute("gl_TessCoord.y", VariableType.F32) },
{ AttributeConsts.InstanceId, new BuiltInAttribute("gl_InstanceID", VariableType.S32) },
{ AttributeConsts.VertexId, new BuiltInAttribute("gl_VertexID", VariableType.S32) },
{ AttributeConsts.FrontFacing, new BuiltInAttribute("gl_FrontFacing", VariableType.Bool) },
// Special.
{ AttributeConsts.FragmentOutputDepth, new BuiltInAttribute("gl_FragDepth", VariableType.F32) },
{ AttributeConsts.ThreadIdX, new BuiltInAttribute("gl_LocalInvocationID.x", VariableType.U32) },
{ AttributeConsts.ThreadIdY, new BuiltInAttribute("gl_LocalInvocationID.y", VariableType.U32) },
{ AttributeConsts.ThreadIdZ, new BuiltInAttribute("gl_LocalInvocationID.z", VariableType.U32) },
{ AttributeConsts.CtaIdX, new BuiltInAttribute("gl_WorkGroupID.x", VariableType.U32) },
{ AttributeConsts.CtaIdY, new BuiltInAttribute("gl_WorkGroupID.y", VariableType.U32) },
{ AttributeConsts.CtaIdZ, new BuiltInAttribute("gl_WorkGroupID.z", VariableType.U32) },
{ AttributeConsts.LaneId, new BuiltInAttribute("gl_SubGroupInvocationARB", VariableType.U32) },
{ AttributeConsts.EqMask, new BuiltInAttribute("unpackUint2x32(gl_SubGroupEqMaskARB).x", VariableType.U32) },
{ AttributeConsts.GeMask, new BuiltInAttribute("unpackUint2x32(gl_SubGroupGeMaskARB).x", VariableType.U32) },
{ AttributeConsts.GtMask, new BuiltInAttribute("unpackUint2x32(gl_SubGroupGtMaskARB).x", VariableType.U32) },
{ AttributeConsts.LeMask, new BuiltInAttribute("unpackUint2x32(gl_SubGroupLeMaskARB).x", VariableType.U32) },
{ AttributeConsts.LtMask, new BuiltInAttribute("unpackUint2x32(gl_SubGroupLtMaskARB).x", VariableType.U32) },
// Support uniforms.
{ AttributeConsts.FragmentOutputIsBgraBase + 0, new BuiltInAttribute($"{DefaultNames.IsBgraName}[0]", VariableType.Bool) },
{ AttributeConsts.FragmentOutputIsBgraBase + 4, new BuiltInAttribute($"{DefaultNames.IsBgraName}[1]", VariableType.Bool) },
{ AttributeConsts.FragmentOutputIsBgraBase + 8, new BuiltInAttribute($"{DefaultNames.IsBgraName}[2]", VariableType.Bool) },
{ AttributeConsts.FragmentOutputIsBgraBase + 12, new BuiltInAttribute($"{DefaultNames.IsBgraName}[3]", VariableType.Bool) },
{ AttributeConsts.FragmentOutputIsBgraBase + 16, new BuiltInAttribute($"{DefaultNames.IsBgraName}[4]", VariableType.Bool) },
{ AttributeConsts.FragmentOutputIsBgraBase + 20, new BuiltInAttribute($"{DefaultNames.IsBgraName}[5]", VariableType.Bool) },
{ AttributeConsts.FragmentOutputIsBgraBase + 24, new BuiltInAttribute($"{DefaultNames.IsBgraName}[6]", VariableType.Bool) },
{ AttributeConsts.FragmentOutputIsBgraBase + 28, new BuiltInAttribute($"{DefaultNames.IsBgraName}[7]", VariableType.Bool) }
};
private Dictionary<AstOperand, string> _locals;
public OperandManager()
{
_locals = new Dictionary<AstOperand, string>();
}
public string DeclareLocal(AstOperand operand)
{
string name = $"{DefaultNames.LocalNamePrefix}_{_locals.Count}";
_locals.Add(operand, name);
return name;
}
public string GetExpression(AstOperand operand, ShaderConfig config, bool cbIndexable)
{
switch (operand.Type)
{
case OperandType.Attribute:
return GetAttributeName(operand, config);
case OperandType.Constant:
return NumberFormatter.FormatInt(operand.Value);
case OperandType.ConstantBuffer:
return GetConstantBufferName(operand.CbufSlot, operand.CbufOffset, config.Stage, cbIndexable);
case OperandType.LocalVariable:
return _locals[operand];
case OperandType.Undefined:
return DefaultNames.UndefinedName;
}
throw new ArgumentException($"Invalid operand type \"{operand.Type}\".");
}
public static string GetConstantBufferName(int slot, int offset, ShaderStage stage, bool cbIndexable)
{
return $"{GetUbName(stage, slot, cbIndexable)}[{offset >> 2}].{GetSwizzleMask(offset & 3)}";
}
private static string GetVec4Indexed(string vectorName, string indexExpr)
{
string result = $"{vectorName}.x";
for (int i = 1; i < 4; i++)
{
result = $"(({indexExpr}) == {i}) ? ({vectorName}.{GetSwizzleMask(i)}) : ({result})";
}
return $"({result})";
}
public static string GetConstantBufferName(int slot, string offsetExpr, ShaderStage stage, bool cbIndexable)
{
return GetVec4Indexed(GetUbName(stage, slot, cbIndexable) + $"[{offsetExpr} >> 2]", offsetExpr + " & 3");
}
public static string GetConstantBufferName(string slotExpr, string offsetExpr, ShaderStage stage)
{
return GetVec4Indexed(GetUbName(stage, slotExpr) + $"[{offsetExpr} >> 2]", offsetExpr + " & 3");
}
public static string GetOutAttributeName(AstOperand attr, ShaderConfig config)
{
return GetAttributeName(attr, config, isOutAttr: true);
}
public static string GetAttributeName(AstOperand attr, ShaderConfig config, bool isOutAttr = false, string indexExpr = "0")
{
int value = attr.Value;
char swzMask = GetSwizzleMask((value >> 2) & 3);
if (value >= AttributeConsts.UserAttributeBase && value < AttributeConsts.UserAttributeEnd)
{
value -= AttributeConsts.UserAttributeBase;
string prefix = isOutAttr
? DefaultNames.OAttributePrefix
: DefaultNames.IAttributePrefix;
if ((config.Flags & TranslationFlags.Feedback) != 0)
{
string name = $"{prefix}{(value >> 4)}_{swzMask}";
if (config.Stage == ShaderStage.Geometry && !isOutAttr)
{
name += $"[{indexExpr}]";
}
return name;
}
else
{
string name = $"{prefix}{(value >> 4)}";
if (config.Stage == ShaderStage.Geometry && !isOutAttr)
{
name += $"[{indexExpr}]";
}
return name + '.' + swzMask;
}
}
else
{
if (value >= AttributeConsts.FragmentOutputColorBase && value < AttributeConsts.FragmentOutputColorEnd)
{
value -= AttributeConsts.FragmentOutputColorBase;
return $"{DefaultNames.OAttributePrefix}{(value >> 4)}.{swzMask}";
}
else if (_builtInAttributes.TryGetValue(value & ~3, out BuiltInAttribute builtInAttr))
{
// TODO: There must be a better way to handle this...
if (config.Stage == ShaderStage.Fragment)
{
switch (value & ~3)
{
case AttributeConsts.PositionX: return "(gl_FragCoord.x / fp_renderScale[0])";
case AttributeConsts.PositionY: return "(gl_FragCoord.y / fp_renderScale[0])";
case AttributeConsts.PositionZ: return "gl_FragCoord.z";
case AttributeConsts.PositionW: return "gl_FragCoord.w";
}
}
string name = builtInAttr.Name;
if (config.Stage == ShaderStage.Geometry && !isOutAttr)
{
name = $"gl_in[{indexExpr}].{name}";
}
return name;
}
}
// TODO: Warn about unknown built-in attribute.
return isOutAttr ? "// bad_attr0x" + value.ToString("X") : "0.0";
}
public static string GetUbName(ShaderStage stage, int slot, bool cbIndexable)
{
if (cbIndexable)
{
return GetUbName(stage, NumberFormatter.FormatInt(slot, VariableType.S32));
}
return $"{GetShaderStagePrefix(stage)}_{DefaultNames.UniformNamePrefix}{slot}_{DefaultNames.UniformNameSuffix}";
}
private static string GetUbName(ShaderStage stage, string slotExpr)
{
return $"{GetShaderStagePrefix(stage)}_{DefaultNames.UniformNamePrefix}[{slotExpr}].{DefaultNames.DataName}";
}
public static string GetSamplerName(ShaderStage stage, AstTextureOperation texOp, string indexExpr)
{
string suffix;
if ((texOp.Flags & TextureFlags.Bindless) != 0)
{
AstOperand operand = texOp.GetSource(0) as AstOperand;
suffix = "_cb" + operand.CbufSlot + "_" + operand.CbufOffset;
}
else
{
suffix = texOp.Handle.ToString("X");
if ((texOp.Type & SamplerType.Indexed) != 0)
{
suffix += $"a[{indexExpr}]";
}
}
return GetShaderStagePrefix(stage) + "_" + DefaultNames.SamplerNamePrefix + suffix;
}
public static string GetImageName(ShaderStage stage, AstTextureOperation texOp, string indexExpr)
{
string suffix = texOp.Handle.ToString("X");
if ((texOp.Type & SamplerType.Indexed) != 0)
{
suffix += $"a[{indexExpr}]";
}
return GetShaderStagePrefix(stage) + "_" + DefaultNames.ImageNamePrefix + suffix;
}
public static string GetShaderStagePrefix(ShaderStage stage)
{
int index = (int)stage;
if ((uint)index >= _stagePrefixes.Length)
{
return "invalid";
}
return _stagePrefixes[index];
}
private static char GetSwizzleMask(int value)
{
return "xyzw"[value];
}
public static VariableType GetNodeDestType(IAstNode node)
{
if (node is AstOperation operation)
{
// Load attribute basically just returns the attribute value.
// Some built-in attributes may have different types, so we need
// to return the type based on the attribute that is being read.
if (operation.Inst == Instruction.LoadAttribute)
{
return GetOperandVarType((AstOperand)operation.GetSource(0));
}
else if (operation is AstTextureOperation texOp &&
(texOp.Inst == Instruction.ImageLoad ||
texOp.Inst == Instruction.ImageStore))
{
return texOp.Format.GetComponentType();
}
return GetDestVarType(operation.Inst);
}
else if (node is AstOperand operand)
{
return GetOperandVarType(operand);
}
else
{
throw new ArgumentException($"Invalid node type \"{node?.GetType().Name ?? "null"}\".");
}
}
private static VariableType GetOperandVarType(AstOperand operand)
{
if (operand.Type == OperandType.Attribute)
{
if (_builtInAttributes.TryGetValue(operand.Value & ~3, out BuiltInAttribute builtInAttr))
{
return builtInAttr.Type;
}
}
return OperandInfo.GetVarType(operand);
}
}
}