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Ryujinx/Ryujinx.Audio/Native/libsoundio/SoundIOChannelArea.cs
Ac_K 7b66cb0d90
audio: Cleanup Ryujinx.Audio and fix OpenAL issue (#1746)
* audio: Cleanup SoundIO and fix OpenAL issue

* fix tabs by spaces

* Fix extra spaces

* Fix SoundIO.cs

* Fix ContainsAudioOutBuffer
2020-11-27 20:55:00 +01:00

30 lines
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786 B
C#

using System;
using System.Runtime.InteropServices;
namespace SoundIOSharp
{
public struct SoundIOChannelArea
{
internal SoundIOChannelArea(Pointer<SoundIoChannelArea> handle)
{
this.handle = handle;
}
Pointer<SoundIoChannelArea> handle;
public IntPtr Pointer
{
get { return Marshal.ReadIntPtr(handle, ptr_offset); }
set { Marshal.WriteIntPtr(handle, ptr_offset, value); }
}
static readonly int ptr_offset = (int)Marshal.OffsetOf<SoundIoChannelArea>("ptr");
public int Step
{
get { return Marshal.ReadInt32(handle, step_offset); }
}
static readonly int step_offset = (int)Marshal.OffsetOf<SoundIoChannelArea>("step");
}
}