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Ryujinx/Ryujinx.HLE/HOS/Services/Vi/ISystemDisplayService.cs
Thomas Guillemard b4d91402c6 Some improvements for nvnflinger (#555)
* Initial fixes for last release of libnx

For now, the framebuffer aren't okay but it will not crash/

* Improve code reaadability in NvFlinger parsing

* Make surfaces access more userfriendly

* Add ColorFormat

* Fix code style in ColorFormat.cs

* Add multiple framebuffer support in nvnflinger

This fix libnx console rendering

* Move ReadStruct/WriteStruct to Ryujinx.Common

* fix the last nit

* Fix inverted color for R5G6B5

Also add some other format that libnx might uses.

* Remove hardcoded BlockHeight in nvflinger
2019-01-05 22:26:16 +01:00

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1.5 KiB
C#

using Ryujinx.Common.Logging;
using Ryujinx.HLE.HOS.Ipc;
using System.Collections.Generic;
namespace Ryujinx.HLE.HOS.Services.Vi
{
class ISystemDisplayService : IpcService
{
private Dictionary<int, ServiceProcessRequest> _commands;
public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => _commands;
public ISystemDisplayService(IApplicationDisplayService applicationDisplayService)
{
_commands = new Dictionary<int, ServiceProcessRequest>
{
{ 2205, SetLayerZ },
{ 2207, SetLayerVisibility },
{ 2312, applicationDisplayService.CreateStrayLayer },
{ 3200, GetDisplayMode }
};
}
public static long SetLayerZ(ServiceCtx context)
{
Logger.PrintStub(LogClass.ServiceVi, "Stubbed.");
return 0;
}
public static long SetLayerVisibility(ServiceCtx context)
{
Logger.PrintStub(LogClass.ServiceVi, "Stubbed.");
return 0;
}
public static long GetDisplayMode(ServiceCtx context)
{
//TODO: De-hardcode resolution.
context.ResponseData.Write(1280);
context.ResponseData.Write(720);
context.ResponseData.Write(60.0f);
context.ResponseData.Write(0);
return 0;
}
}
}