mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-10-01 12:30:00 +02:00
0129250c2e
* Pass CbufSlot when getting info from the texture descriptor Fixes some issues with bindless textures, when CbufSlot is not equal to the current TextureBufferIndex. Specifically fixes a random chance of full screen colour flickering in Super Mario Party. * Apply suggestions from code review Oops Co-authored-by: gdkchan <gab.dark.100@gmail.com> Co-authored-by: gdkchan <gab.dark.100@gmail.com>
74 lines
3 KiB
C#
74 lines
3 KiB
C#
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
|
using System.Collections.Generic;
|
|
|
|
namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|
{
|
|
class BindlessElimination
|
|
{
|
|
public static void RunPass(BasicBlock block, ShaderConfig config)
|
|
{
|
|
// We can turn a bindless into regular access by recognizing the pattern
|
|
// produced by the compiler for separate texture and sampler.
|
|
// We check for the following conditions:
|
|
// - The handle is a constant buffer value.
|
|
// - The handle is the result of a bitwise OR logical operation.
|
|
// - Both sources of the OR operation comes from a constant buffer.
|
|
for (LinkedListNode<INode> node = block.Operations.First; node != null; node = node.Next)
|
|
{
|
|
if (!(node.Value is TextureOperation texOp))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if ((texOp.Flags & TextureFlags.Bindless) == 0)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (texOp.Inst == Instruction.Lod ||
|
|
texOp.Inst == Instruction.TextureSample ||
|
|
texOp.Inst == Instruction.TextureSize)
|
|
{
|
|
Operand bindlessHandle = Utils.FindLastOperation(texOp.GetSource(0), block);
|
|
|
|
if (bindlessHandle.Type == OperandType.ConstantBuffer)
|
|
{
|
|
texOp.SetHandle(bindlessHandle.GetCbufOffset(), bindlessHandle.GetCbufSlot());
|
|
continue;
|
|
}
|
|
|
|
if (!(bindlessHandle.AsgOp is Operation handleCombineOp))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (handleCombineOp.Inst != Instruction.BitwiseOr)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
Operand src0 = Utils.FindLastOperation(handleCombineOp.GetSource(0), block);
|
|
Operand src1 = Utils.FindLastOperation(handleCombineOp.GetSource(1), block);
|
|
|
|
if (src0.Type != OperandType.ConstantBuffer ||
|
|
src1.Type != OperandType.ConstantBuffer || src0.GetCbufSlot() != src1.GetCbufSlot())
|
|
{
|
|
continue;
|
|
}
|
|
|
|
texOp.SetHandle(src0.GetCbufOffset() | (src1.GetCbufOffset() << 16), src0.GetCbufSlot());
|
|
}
|
|
else if (texOp.Inst == Instruction.ImageLoad || texOp.Inst == Instruction.ImageStore)
|
|
{
|
|
Operand src0 = Utils.FindLastOperation(texOp.GetSource(0), block);
|
|
|
|
if (src0.Type == OperandType.ConstantBuffer)
|
|
{
|
|
texOp.SetHandle(src0.GetCbufOffset(), src0.GetCbufSlot());
|
|
texOp.Format = config.GetTextureFormat(texOp.Handle, texOp.CbufSlot);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|