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Ryujinx/Ryujinx.Graphics/Gal/GalBlendFactor.cs
gdkchan b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro
interpreter, and a rewrite of the GPU code.
2018-04-08 16:41:38 -03:00

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C#

namespace Ryujinx.Graphics.Gal
{
public enum GalBlendFactor
{
Zero = 0x4000,
One = 0x4001,
SrcColor = 0x4300,
OneMinusSrcColor = 0x4301,
SrcAlpha = 0x4302,
OneMinusSrcAlpha = 0x4303,
DstAlpha = 0x4304,
OneMinusDstAlpha = 0x4305,
DstColor = 0x4306,
OneMinusDstColor = 0x4307,
SrcAlphaSaturate = 0x4308,
ConstantColor = 0xc001,
OneMinusConstantColor = 0xc002,
ConstantAlpha = 0xc003,
OneMinusConstantAlpha = 0xc004,
Src1Color = 0xc900,
OneMinusSrc1Color = 0xc901,
Src1Alpha = 0xc902,
OneMinusSrc1Alpha = 0xc903
}
}