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Ryujinx/Ryujinx.Graphics/Gpu/NsGpu.cs
gdkchan b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro
interpreter, and a rewrite of the GPU code.
2018-04-08 16:41:38 -03:00

72 lines
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1.6 KiB
C#

using Ryujinx.Graphics.Gal;
using System.Threading;
namespace Ryujinx.Graphics.Gpu
{
public class NsGpu
{
public IGalRenderer Renderer { get; private set; }
internal NsGpuMemoryMgr MemoryMgr { get; private set; }
public NvGpuFifo Fifo;
internal NvGpuEngine3d Engine3d;
private Thread FifoProcessing;
private bool KeepRunning;
public NsGpu(IGalRenderer Renderer)
{
this.Renderer = Renderer;
MemoryMgr = new NsGpuMemoryMgr();
Fifo = new NvGpuFifo(this);
Engine3d = new NvGpuEngine3d(this);
KeepRunning = true;
FifoProcessing = new Thread(ProcessFifo);
FifoProcessing.Start();
}
public long GetCpuAddr(long Position)
{
return MemoryMgr.GetCpuAddr(Position);
}
public long MapMemory(long CpuAddr, long Size)
{
return MemoryMgr.Map(CpuAddr, Size);
}
public long MapMemory(long CpuAddr, long GpuAddr, long Size)
{
return MemoryMgr.Map(CpuAddr, GpuAddr, Size);
}
public long ReserveMemory(long Size, long Align)
{
return MemoryMgr.Reserve(Size, Align);
}
public long ReserveMemory(long GpuAddr, long Size, long Align)
{
return MemoryMgr.Reserve(GpuAddr, Size, Align);
}
private void ProcessFifo()
{
while (KeepRunning)
{
Fifo.DispatchCalls();
Thread.Yield();
}
}
}
}