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Ryujinx/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs
gdkchan 934a78005e
Simplify logic for bindless texture handling (#1667)
* Simplify logic for bindless texture handling

* Nits
2020-11-09 19:35:04 -03:00

646 lines
No EOL
22 KiB
C#

using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using Ryujinx.Graphics.Shader.StructuredIr;
using System;
using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenHelper;
using static Ryujinx.Graphics.Shader.StructuredIr.InstructionInfo;
namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
{
static class InstGenMemory
{
public static string ImageLoadOrStore(CodeGenContext context, AstOperation operation)
{
AstTextureOperation texOp = (AstTextureOperation)operation;
bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
// TODO: Bindless texture support. For now we just return 0/do nothing.
if (isBindless)
{
return texOp.Inst == Instruction.ImageLoad ? NumberFormatter.FormatFloat(0) : "// imageStore(bindless)";
}
bool isArray = (texOp.Type & SamplerType.Array) != 0;
bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
string texCall = texOp.Inst == Instruction.ImageLoad ? "imageLoad" : "imageStore";
int srcIndex = isBindless ? 1 : 0;
string Src(VariableType type)
{
return GetSoureExpr(context, texOp.GetSource(srcIndex++), type);
}
string indexExpr = null;
if (isIndexed)
{
indexExpr = Src(VariableType.S32);
}
string imageName = OperandManager.GetImageName(context.Config.Stage, texOp, indexExpr);
texCall += "(" + imageName;
int coordsCount = texOp.Type.GetDimensions();
int pCount = coordsCount + (isArray ? 1 : 0);
void Append(string str)
{
texCall += ", " + str;
}
string ApplyScaling(string vector)
{
int index = context.FindImageDescriptorIndex(texOp);
TextureUsageFlags flags = TextureUsageFlags.NeedsScaleValue;
if ((context.Config.Stage == ShaderStage.Fragment || context.Config.Stage == ShaderStage.Compute) &&
texOp.Inst == Instruction.ImageLoad &&
!isBindless &&
!isIndexed)
{
// Image scales start after texture ones.
int scaleIndex = context.TextureDescriptors.Count + index;
if (pCount == 3 && isArray)
{
// The array index is not scaled, just x and y.
vector = "ivec3(Helper_TexelFetchScale((" + vector + ").xy, " + scaleIndex + "), (" + vector + ").z)";
}
else if (pCount == 2 && !isArray)
{
vector = "Helper_TexelFetchScale(" + vector + ", " + scaleIndex + ")";
}
else
{
flags |= TextureUsageFlags.ResScaleUnsupported;
}
}
else
{
flags |= TextureUsageFlags.ResScaleUnsupported;
}
if (!isBindless)
{
context.ImageDescriptors[index] = context.ImageDescriptors[index].SetFlag(flags);
}
return vector;
}
if (pCount > 1)
{
string[] elems = new string[pCount];
for (int index = 0; index < pCount; index++)
{
elems[index] = Src(VariableType.S32);
}
Append(ApplyScaling("ivec" + pCount + "(" + string.Join(", ", elems) + ")"));
}
else
{
Append(Src(VariableType.S32));
}
if (texOp.Inst == Instruction.ImageStore)
{
VariableType type = texOp.Format.GetComponentType();
string[] cElems = new string[4];
for (int index = 0; index < 4; index++)
{
if (srcIndex < texOp.SourcesCount)
{
cElems[index] = Src(type);
}
else
{
cElems[index] = type switch
{
VariableType.S32 => NumberFormatter.FormatInt(0),
VariableType.U32 => NumberFormatter.FormatUint(0),
_ => NumberFormatter.FormatFloat(0)
};
}
}
string prefix = type switch
{
VariableType.S32 => "i",
VariableType.U32 => "u",
_ => string.Empty
};
Append(prefix + "vec4(" + string.Join(", ", cElems) + ")");
}
texCall += ")" + (texOp.Inst == Instruction.ImageLoad ? GetMask(texOp.Index) : "");
return texCall;
}
public static string LoadAttribute(CodeGenContext context, AstOperation operation)
{
IAstNode src1 = operation.GetSource(0);
IAstNode src2 = operation.GetSource(1);
if (!(src1 is AstOperand attr) || attr.Type != OperandType.Attribute)
{
throw new InvalidOperationException("First source of LoadAttribute must be a attribute.");
}
string indexExpr = GetSoureExpr(context, src2, GetSrcVarType(operation.Inst, 1));
return OperandManager.GetAttributeName(attr, context.Config, isOutAttr: false, indexExpr);
}
public static string LoadConstant(CodeGenContext context, AstOperation operation)
{
IAstNode src1 = operation.GetSource(0);
IAstNode src2 = operation.GetSource(1);
string offsetExpr = GetSoureExpr(context, src2, GetSrcVarType(operation.Inst, 1));
offsetExpr = Enclose(offsetExpr, src2, Instruction.ShiftRightS32, isLhs: true);
if (src1 is AstOperand oper && oper.Type == OperandType.Constant)
{
return OperandManager.GetConstantBufferName(oper.Value, offsetExpr, context.Config.Stage, context.CbIndexable);
}
else
{
string slotExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0));
return OperandManager.GetConstantBufferName(slotExpr, offsetExpr, context.Config.Stage);
}
}
public static string LoadLocal(CodeGenContext context, AstOperation operation)
{
return LoadLocalOrShared(context, operation, DefaultNames.LocalMemoryName);
}
public static string LoadShared(CodeGenContext context, AstOperation operation)
{
return LoadLocalOrShared(context, operation, DefaultNames.SharedMemoryName);
}
private static string LoadLocalOrShared(CodeGenContext context, AstOperation operation, string arrayName)
{
IAstNode src1 = operation.GetSource(0);
string offsetExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0));
return $"{arrayName}[{offsetExpr}]";
}
public static string LoadStorage(CodeGenContext context, AstOperation operation)
{
IAstNode src1 = operation.GetSource(0);
IAstNode src2 = operation.GetSource(1);
string indexExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0));
string offsetExpr = GetSoureExpr(context, src2, GetSrcVarType(operation.Inst, 1));
return GetStorageBufferAccessor(indexExpr, offsetExpr, context.Config.Stage);
}
public static string Lod(CodeGenContext context, AstOperation operation)
{
AstTextureOperation texOp = (AstTextureOperation)operation;
int coordsCount = texOp.Type.GetDimensions();
bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
// TODO: Bindless texture support. For now we just return 0.
if (isBindless)
{
return NumberFormatter.FormatFloat(0);
}
bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
string indexExpr = null;
if (isIndexed)
{
indexExpr = GetSoureExpr(context, texOp.GetSource(0), VariableType.S32);
}
string samplerName = OperandManager.GetSamplerName(context.Config.Stage, texOp, indexExpr);
int coordsIndex = isBindless || isIndexed ? 1 : 0;
string coordsExpr;
if (coordsCount > 1)
{
string[] elems = new string[coordsCount];
for (int index = 0; index < coordsCount; index++)
{
elems[index] = GetSoureExpr(context, texOp.GetSource(coordsIndex + index), VariableType.F32);
}
coordsExpr = "vec" + coordsCount + "(" + string.Join(", ", elems) + ")";
}
else
{
coordsExpr = GetSoureExpr(context, texOp.GetSource(coordsIndex), VariableType.F32);
}
return $"textureQueryLod({samplerName}, {coordsExpr}){GetMask(texOp.Index)}";
}
public static string StoreLocal(CodeGenContext context, AstOperation operation)
{
return StoreLocalOrShared(context, operation, DefaultNames.LocalMemoryName);
}
public static string StoreShared(CodeGenContext context, AstOperation operation)
{
return StoreLocalOrShared(context, operation, DefaultNames.SharedMemoryName);
}
private static string StoreLocalOrShared(CodeGenContext context, AstOperation operation, string arrayName)
{
IAstNode src1 = operation.GetSource(0);
IAstNode src2 = operation.GetSource(1);
string offsetExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0));
VariableType srcType = OperandManager.GetNodeDestType(context, src2);
string src = TypeConversion.ReinterpretCast(context, src2, srcType, VariableType.U32);
return $"{arrayName}[{offsetExpr}] = {src}";
}
public static string StoreStorage(CodeGenContext context, AstOperation operation)
{
IAstNode src1 = operation.GetSource(0);
IAstNode src2 = operation.GetSource(1);
IAstNode src3 = operation.GetSource(2);
string indexExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0));
string offsetExpr = GetSoureExpr(context, src2, GetSrcVarType(operation.Inst, 1));
VariableType srcType = OperandManager.GetNodeDestType(context, src3);
string src = TypeConversion.ReinterpretCast(context, src3, srcType, VariableType.U32);
string sb = GetStorageBufferAccessor(indexExpr, offsetExpr, context.Config.Stage);
return $"{sb} = {src}";
}
public static string TextureSample(CodeGenContext context, AstOperation operation)
{
AstTextureOperation texOp = (AstTextureOperation)operation;
bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
bool isGather = (texOp.Flags & TextureFlags.Gather) != 0;
bool hasDerivatives = (texOp.Flags & TextureFlags.Derivatives) != 0;
bool intCoords = (texOp.Flags & TextureFlags.IntCoords) != 0;
bool hasLodBias = (texOp.Flags & TextureFlags.LodBias) != 0;
bool hasLodLevel = (texOp.Flags & TextureFlags.LodLevel) != 0;
bool hasOffset = (texOp.Flags & TextureFlags.Offset) != 0;
bool hasOffsets = (texOp.Flags & TextureFlags.Offsets) != 0;
bool isArray = (texOp.Type & SamplerType.Array) != 0;
bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
bool isMultisample = (texOp.Type & SamplerType.Multisample) != 0;
bool isShadow = (texOp.Type & SamplerType.Shadow) != 0;
// TODO: Bindless texture support. For now we just return 0.
if (isBindless)
{
return NumberFormatter.FormatFloat(0);
}
// This combination is valid, but not available on GLSL.
// For now, ignore the LOD level and do a normal sample.
// TODO: How to implement it properly?
if (hasLodLevel && isArray && isShadow)
{
hasLodLevel = false;
}
string texCall = intCoords ? "texelFetch" : "texture";
if (isGather)
{
texCall += "Gather";
}
else if (hasDerivatives)
{
texCall += "Grad";
}
else if (hasLodLevel && !intCoords)
{
texCall += "Lod";
}
if (hasOffset)
{
texCall += "Offset";
}
else if (hasOffsets)
{
texCall += "Offsets";
}
int srcIndex = isBindless ? 1 : 0;
string Src(VariableType type)
{
return GetSoureExpr(context, texOp.GetSource(srcIndex++), type);
}
string indexExpr = null;
if (isIndexed)
{
indexExpr = Src(VariableType.S32);
}
string samplerName = OperandManager.GetSamplerName(context.Config.Stage, texOp, indexExpr);
texCall += "(" + samplerName;
int coordsCount = texOp.Type.GetDimensions();
int pCount = coordsCount;
int arrayIndexElem = -1;
if (isArray)
{
arrayIndexElem = pCount++;
}
// The sampler 1D shadow overload expects a
// dummy value on the middle of the vector, who knows why...
bool hasDummy1DShadowElem = texOp.Type == (SamplerType.Texture1D | SamplerType.Shadow);
if (hasDummy1DShadowElem)
{
pCount++;
}
if (isShadow && !isGather)
{
pCount++;
}
// On textureGather*, the comparison value is
// always specified as an extra argument.
bool hasExtraCompareArg = isShadow && isGather;
if (pCount == 5)
{
pCount = 4;
hasExtraCompareArg = true;
}
void Append(string str)
{
texCall += ", " + str;
}
VariableType coordType = intCoords ? VariableType.S32 : VariableType.F32;
string AssemblePVector(int count)
{
if (count > 1)
{
string[] elems = new string[count];
for (int index = 0; index < count; index++)
{
if (arrayIndexElem == index)
{
elems[index] = Src(VariableType.S32);
if (!intCoords)
{
elems[index] = "float(" + elems[index] + ")";
}
}
else if (index == 1 && hasDummy1DShadowElem)
{
elems[index] = NumberFormatter.FormatFloat(0);
}
else
{
elems[index] = Src(coordType);
}
}
string prefix = intCoords ? "i" : string.Empty;
return prefix + "vec" + count + "(" + string.Join(", ", elems) + ")";
}
else
{
return Src(coordType);
}
}
string ApplyScaling(string vector)
{
if (intCoords)
{
int index = context.FindTextureDescriptorIndex(texOp);
TextureUsageFlags flags = TextureUsageFlags.NeedsScaleValue;
if ((context.Config.Stage == ShaderStage.Fragment || context.Config.Stage == ShaderStage.Compute) &&
!isBindless &&
!isIndexed)
{
if (pCount == 3 && isArray)
{
// The array index is not scaled, just x and y.
vector = "ivec3(Helper_TexelFetchScale((" + vector + ").xy, " + index + "), (" + vector + ").z)";
}
else if (pCount == 2 && !isArray)
{
vector = "Helper_TexelFetchScale(" + vector + ", " + index + ")";
}
else
{
flags |= TextureUsageFlags.ResScaleUnsupported;
}
}
else
{
// Resolution scaling cannot be applied to this texture right now.
// Flag so that we know to blacklist scaling on related textures when binding them.
flags |= TextureUsageFlags.ResScaleUnsupported;
}
if (!isBindless)
{
context.TextureDescriptors[index] = context.TextureDescriptors[index].SetFlag(flags);
}
}
return vector;
}
Append(ApplyScaling(AssemblePVector(pCount)));
string AssembleDerivativesVector(int count)
{
if (count > 1)
{
string[] elems = new string[count];
for (int index = 0; index < count; index++)
{
elems[index] = Src(VariableType.F32);
}
return "vec" + count + "(" + string.Join(", ", elems) + ")";
}
else
{
return Src(VariableType.F32);
}
}
if (hasExtraCompareArg)
{
Append(Src(VariableType.F32));
}
if (hasDerivatives)
{
Append(AssembleDerivativesVector(coordsCount)); // dPdx
Append(AssembleDerivativesVector(coordsCount)); // dPdy
}
if (isMultisample)
{
Append(Src(VariableType.S32));
}
else if (hasLodLevel)
{
Append(Src(coordType));
}
string AssembleOffsetVector(int count)
{
if (count > 1)
{
string[] elems = new string[count];
for (int index = 0; index < count; index++)
{
elems[index] = Src(VariableType.S32);
}
return "ivec" + count + "(" + string.Join(", ", elems) + ")";
}
else
{
return Src(VariableType.S32);
}
}
if (hasOffset)
{
Append(AssembleOffsetVector(coordsCount));
}
else if (hasOffsets)
{
texCall += $", ivec{coordsCount}[4](";
texCall += AssembleOffsetVector(coordsCount) + ", ";
texCall += AssembleOffsetVector(coordsCount) + ", ";
texCall += AssembleOffsetVector(coordsCount) + ", ";
texCall += AssembleOffsetVector(coordsCount) + ")";
}
if (hasLodBias)
{
Append(Src(VariableType.F32));
}
// textureGather* optional extra component index,
// not needed for shadow samplers.
if (isGather && !isShadow)
{
Append(Src(VariableType.S32));
}
texCall += ")" + (isGather || !isShadow ? GetMask(texOp.Index) : "");
return texCall;
}
public static string TextureSize(CodeGenContext context, AstOperation operation)
{
AstTextureOperation texOp = (AstTextureOperation)operation;
bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
// TODO: Bindless texture support. For now we just return 0.
if (isBindless)
{
return NumberFormatter.FormatInt(0);
}
bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
string indexExpr = null;
if (isIndexed)
{
indexExpr = GetSoureExpr(context, texOp.GetSource(0), VariableType.S32);
}
string samplerName = OperandManager.GetSamplerName(context.Config.Stage, texOp, indexExpr);
int lodSrcIndex = isBindless || isIndexed ? 1 : 0;
IAstNode lod = operation.GetSource(lodSrcIndex);
string lodExpr = GetSoureExpr(context, lod, GetSrcVarType(operation.Inst, lodSrcIndex));
if (texOp.Index == 3)
{
return $"textureQueryLevels({samplerName})";
}
else
{
return $"textureSize({samplerName}, {lodExpr}){GetMask(texOp.Index)}";
}
}
private static string GetStorageBufferAccessor(string slotExpr, string offsetExpr, ShaderStage stage)
{
string sbName = OperandManager.GetShaderStagePrefix(stage);
sbName += "_" + DefaultNames.StorageNamePrefix;
return $"{sbName}[{slotExpr}].{DefaultNames.DataName}[{offsetExpr}]";
}
private static string GetMask(int index)
{
return '.' + "rgba".Substring(index, 1);
}
}
}