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Ryujinx/Ryujinx.Graphics/Shader/CodeGen/Glsl
gdkchan 26be1cb4e2 Implement gl_ClipDistance on the shader generator (#680)
* Implement gl_ClipDistance on the shader generator, do not return the undef name for unknown built-in attributes

* Handle unknown attribute loads aswell
2019-04-25 09:09:01 +10:00
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Instructions New shader translator implementation (#654) 2019-04-18 09:57:08 +10:00
CodeGenContext.cs New shader translator implementation (#654) 2019-04-18 09:57:08 +10:00
Declarations.cs New shader translator implementation (#654) 2019-04-18 09:57:08 +10:00
DefaultNames.cs New shader translator implementation (#654) 2019-04-18 09:57:08 +10:00
GlslGenerator.cs New shader translator implementation (#654) 2019-04-18 09:57:08 +10:00
GlslProgram.cs New shader translator implementation (#654) 2019-04-18 09:57:08 +10:00
NumberFormatter.cs New shader translator implementation (#654) 2019-04-18 09:57:08 +10:00
OperandManager.cs Implement gl_ClipDistance on the shader generator (#680) 2019-04-25 09:09:01 +10:00
TypeConversion.cs New shader translator implementation (#654) 2019-04-18 09:57:08 +10:00