mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-10-01 12:30:00 +02:00
235 lines
9.1 KiB
C#
235 lines
9.1 KiB
C#
using OpenTK.Graphics.OpenGL;
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using Ryujinx.Graphics.Texture;
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using System;
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namespace Ryujinx.Graphics.Gal.OpenGL
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{
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class OGLTexture : IGalTexture
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{
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private OGLCachedResource<ImageHandler> TextureCache;
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public OGLTexture()
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{
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TextureCache = new OGLCachedResource<ImageHandler>(DeleteTexture);
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}
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public void LockCache()
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{
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TextureCache.Lock();
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}
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public void UnlockCache()
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{
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TextureCache.Unlock();
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}
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private static void DeleteTexture(ImageHandler CachedImage)
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{
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GL.DeleteTexture(CachedImage.Handle);
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}
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public void Create(long Key, byte[] Data, GalImage Image)
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{
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int Handle = GL.GenTexture();
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TextureCache.AddOrUpdate(Key, new ImageHandler(Handle, Image), (uint)Data.Length);
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GL.BindTexture(TextureTarget.Texture2D, Handle);
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const int Level = 0; //TODO: Support mipmap textures.
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const int Border = 0;
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GalImageFormat TypeLess = Image.Format & GalImageFormat.FormatMask;
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bool IsASTC = TypeLess >= GalImageFormat.ASTC_BEGIN && TypeLess <= GalImageFormat.ASTC_END;
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if (ImageUtils.IsCompressed(Image.Format) && !IsASTC)
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{
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InternalFormat InternalFmt = OGLEnumConverter.GetCompressedImageFormat(Image.Format);
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GL.CompressedTexImage2D(
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TextureTarget.Texture2D,
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Level,
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InternalFmt,
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Image.Width,
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Image.Height,
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Border,
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Data.Length,
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Data);
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}
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else
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{
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//TODO: Use KHR_texture_compression_astc_hdr when available
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if (IsASTC)
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{
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int TextureBlockWidth = GetAstcBlockWidth(Image.Format);
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int TextureBlockHeight = GetAstcBlockHeight(Image.Format);
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Data = ASTCDecoder.DecodeToRGBA8888(
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Data,
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TextureBlockWidth,
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TextureBlockHeight, 1,
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Image.Width,
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Image.Height, 1);
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Image.Format = GalImageFormat.A8B8G8R8 | GalImageFormat.Unorm;
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}
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else if (TypeLess == GalImageFormat.G8R8)
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{
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Data = ImageConverter.G8R8ToR8G8(
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Data,
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Image.Width,
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Image.Height,
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1);
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Image.Format = GalImageFormat.R8G8 | (Image.Format & GalImageFormat.TypeMask);
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}
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(PixelInternalFormat InternalFormat, PixelFormat Format, PixelType Type) = OGLEnumConverter.GetImageFormat(Image.Format);
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GL.TexImage2D(
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TextureTarget.Texture2D,
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Level,
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InternalFormat,
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Image.Width,
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Image.Height,
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Border,
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Format,
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Type,
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Data);
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}
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int SwizzleR = (int)OGLEnumConverter.GetTextureSwizzle(Image.XSource);
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int SwizzleG = (int)OGLEnumConverter.GetTextureSwizzle(Image.YSource);
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int SwizzleB = (int)OGLEnumConverter.GetTextureSwizzle(Image.ZSource);
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int SwizzleA = (int)OGLEnumConverter.GetTextureSwizzle(Image.WSource);
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GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureSwizzleR, SwizzleR);
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GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureSwizzleG, SwizzleG);
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GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureSwizzleB, SwizzleB);
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GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureSwizzleA, SwizzleA);
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}
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public void CreateFb(long Key, long Size, GalImage Image)
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{
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if (!TryGetImage(Key, out ImageHandler CachedImage))
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{
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CachedImage = new ImageHandler();
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TextureCache.AddOrUpdate(Key, CachedImage, Size);
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}
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CachedImage.EnsureSetup(Image);
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}
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public bool TryGetImage(long Key, out ImageHandler CachedImage)
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{
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if (TextureCache.TryGetValue(Key, out CachedImage))
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{
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return true;
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}
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CachedImage = null;
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return false;
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}
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private static int GetAstcBlockWidth(GalImageFormat Format)
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{
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switch (Format)
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{
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case GalImageFormat.ASTC_4x4 | GalImageFormat.Unorm: return 4;
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case GalImageFormat.ASTC_5x5 | GalImageFormat.Unorm: return 5;
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case GalImageFormat.ASTC_6x6 | GalImageFormat.Unorm: return 6;
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case GalImageFormat.ASTC_8x8 | GalImageFormat.Unorm: return 8;
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case GalImageFormat.ASTC_10x10 | GalImageFormat.Unorm: return 10;
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case GalImageFormat.ASTC_12x12 | GalImageFormat.Unorm: return 12;
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case GalImageFormat.ASTC_5x4 | GalImageFormat.Unorm: return 5;
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case GalImageFormat.ASTC_6x5 | GalImageFormat.Unorm: return 6;
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case GalImageFormat.ASTC_8x6 | GalImageFormat.Unorm: return 8;
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case GalImageFormat.ASTC_10x8 | GalImageFormat.Unorm: return 10;
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case GalImageFormat.ASTC_12x10 | GalImageFormat.Unorm: return 12;
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case GalImageFormat.ASTC_8x5 | GalImageFormat.Unorm: return 8;
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case GalImageFormat.ASTC_10x5 | GalImageFormat.Unorm: return 10;
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case GalImageFormat.ASTC_10x6 | GalImageFormat.Unorm: return 10;
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}
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throw new ArgumentException(nameof(Format));
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}
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private static int GetAstcBlockHeight(GalImageFormat Format)
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{
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switch (Format)
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{
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case GalImageFormat.ASTC_4x4 | GalImageFormat.Unorm: return 4;
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case GalImageFormat.ASTC_5x5 | GalImageFormat.Unorm: return 5;
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case GalImageFormat.ASTC_6x6 | GalImageFormat.Unorm: return 6;
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case GalImageFormat.ASTC_8x8 | GalImageFormat.Unorm: return 8;
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case GalImageFormat.ASTC_10x10 | GalImageFormat.Unorm: return 10;
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case GalImageFormat.ASTC_12x12 | GalImageFormat.Unorm: return 12;
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case GalImageFormat.ASTC_5x4 | GalImageFormat.Unorm: return 4;
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case GalImageFormat.ASTC_6x5 | GalImageFormat.Unorm: return 5;
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case GalImageFormat.ASTC_8x6 | GalImageFormat.Unorm: return 6;
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case GalImageFormat.ASTC_10x8 | GalImageFormat.Unorm: return 8;
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case GalImageFormat.ASTC_12x10 | GalImageFormat.Unorm: return 10;
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case GalImageFormat.ASTC_8x5 | GalImageFormat.Unorm: return 5;
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case GalImageFormat.ASTC_10x5 | GalImageFormat.Unorm: return 5;
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case GalImageFormat.ASTC_10x6 | GalImageFormat.Unorm: return 6;
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}
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throw new ArgumentException(nameof(Format));
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}
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public bool TryGetCachedTexture(long Key, long DataSize, out GalImage Image)
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{
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if (TextureCache.TryGetSize(Key, out long Size) && Size == DataSize)
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{
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if (TextureCache.TryGetValue(Key, out ImageHandler CachedImage))
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{
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Image = CachedImage.Image;
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return true;
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}
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}
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Image = default(GalImage);
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return false;
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}
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public void Bind(long Key, int Index)
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{
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if (TextureCache.TryGetValue(Key, out ImageHandler CachedImage))
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{
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GL.ActiveTexture(TextureUnit.Texture0 + Index);
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GL.BindTexture(TextureTarget.Texture2D, CachedImage.Handle);
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}
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}
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public void SetSampler(GalTextureSampler Sampler)
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{
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int WrapS = (int)OGLEnumConverter.GetTextureWrapMode(Sampler.AddressU);
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int WrapT = (int)OGLEnumConverter.GetTextureWrapMode(Sampler.AddressV);
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int MinFilter = (int)OGLEnumConverter.GetTextureMinFilter(Sampler.MinFilter, Sampler.MipFilter);
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int MagFilter = (int)OGLEnumConverter.GetTextureMagFilter(Sampler.MagFilter);
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GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapS, WrapS);
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GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapT, WrapT);
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GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, MinFilter);
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GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, MagFilter);
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float[] Color = new float[]
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{
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Sampler.BorderColor.Red,
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Sampler.BorderColor.Green,
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Sampler.BorderColor.Blue,
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Sampler.BorderColor.Alpha
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};
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GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureBorderColor, Color);
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}
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}
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}
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