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Ryujinx/Ryujinx.Graphics.Shader/Decoders/OpCodePset.cs
gdkchan 2f16491712
Get rid of Reflection.Emit dependency on CPU and Shader projects (#1626)
* Get rid of Reflection.Emit dependency on CPU and Shader projects

* Remove useless private sets

* Missed those due to the alignment
2020-10-21 09:13:44 -03:00

28 lines
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948 B
C#

using Ryujinx.Graphics.Shader.Instructions;
namespace Ryujinx.Graphics.Shader.Decoders
{
class OpCodePset : OpCodeSet
{
public Register Predicate12 { get; }
public Register Predicate29 { get; }
public bool InvertA { get; }
public bool InvertB { get; }
public LogicalOperation LogicalOpAB { get; }
public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodePset(emitter, address, opCode);
public OpCodePset(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
{
Predicate12 = new Register(opCode.Extract(12, 3), RegisterType.Predicate);
Predicate29 = new Register(opCode.Extract(29, 3), RegisterType.Predicate);
InvertA = opCode.Extract(15);
InvertB = opCode.Extract(32);
LogicalOpAB = (LogicalOperation)opCode.Extract(24, 2);
}
}
}