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https://github.com/Ryujinx/Ryujinx.git
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c1b7340023
* Timing: Optimize Timestamp Aquisition Currently, we make use of Environment.TickCount in a number of places. This has some downsides, mainly being that the TickCount is a signed 32-bit integer, and has an effective limit of ~25 days before overflowing and wrapping around. Due to the signed-ness of the value, this also caused issues with negative numbers. This resolves these issues by using a 64-bit tick count obtained from Performance Counters (via the Stopwatch class). This has a beneficial side effect of being significantly more accurate than the TickCount. * Timing: Rename ElapsedTicks to ElapsedMilliseconds and expose TicksPerX * Timing: Some style changes * Timing: Align static variable initialization
175 lines
No EOL
4.2 KiB
C#
175 lines
No EOL
4.2 KiB
C#
using Ryujinx.Common;
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using System;
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using System.Collections.Generic;
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namespace Ryujinx.Graphics.Gal.OpenGL
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{
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class OGLCachedResource<T>
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{
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public delegate void DeleteValue(T Value);
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private const int MaxTimeDelta = 5 * 60000;
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private const int MaxRemovalsPerRun = 10;
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private struct CacheBucket
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{
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public T Value { get; private set; }
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public LinkedListNode<long> Node { get; private set; }
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public long DataSize { get; private set; }
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public long Timestamp { get; private set; }
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public CacheBucket(T Value, long DataSize, LinkedListNode<long> Node)
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{
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this.Value = Value;
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this.DataSize = DataSize;
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this.Node = Node;
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Timestamp = PerformanceCounter.ElapsedMilliseconds;
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}
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}
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private Dictionary<long, CacheBucket> Cache;
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private LinkedList<long> SortedCache;
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private DeleteValue DeleteValueCallback;
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private Queue<T> DeletePending;
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private bool Locked;
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public OGLCachedResource(DeleteValue DeleteValueCallback)
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{
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if (DeleteValueCallback == null)
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{
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throw new ArgumentNullException(nameof(DeleteValueCallback));
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}
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this.DeleteValueCallback = DeleteValueCallback;
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Cache = new Dictionary<long, CacheBucket>();
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SortedCache = new LinkedList<long>();
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DeletePending = new Queue<T>();
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}
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public void Lock()
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{
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Locked = true;
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}
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public void Unlock()
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{
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Locked = false;
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while (DeletePending.TryDequeue(out T Value))
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{
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DeleteValueCallback(Value);
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}
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ClearCacheIfNeeded();
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}
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public void AddOrUpdate(long Key, T Value, long Size)
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{
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if (!Locked)
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{
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ClearCacheIfNeeded();
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}
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LinkedListNode<long> Node = SortedCache.AddLast(Key);
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CacheBucket NewBucket = new CacheBucket(Value, Size, Node);
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if (Cache.TryGetValue(Key, out CacheBucket Bucket))
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{
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if (Locked)
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{
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DeletePending.Enqueue(Bucket.Value);
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}
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else
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{
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DeleteValueCallback(Bucket.Value);
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}
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SortedCache.Remove(Bucket.Node);
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Cache[Key] = NewBucket;
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}
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else
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{
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Cache.Add(Key, NewBucket);
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}
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}
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public bool TryGetValue(long Key, out T Value)
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{
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if (Cache.TryGetValue(Key, out CacheBucket Bucket))
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{
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Value = Bucket.Value;
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SortedCache.Remove(Bucket.Node);
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LinkedListNode<long> Node = SortedCache.AddLast(Key);
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Cache[Key] = new CacheBucket(Value, Bucket.DataSize, Node);
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return true;
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}
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Value = default(T);
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return false;
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}
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public bool TryGetSize(long Key, out long Size)
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{
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if (Cache.TryGetValue(Key, out CacheBucket Bucket))
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{
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Size = Bucket.DataSize;
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return true;
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}
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Size = 0;
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return false;
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}
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private void ClearCacheIfNeeded()
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{
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long Timestamp = PerformanceCounter.ElapsedMilliseconds;
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int Count = 0;
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while (Count++ < MaxRemovalsPerRun)
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{
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LinkedListNode<long> Node = SortedCache.First;
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if (Node == null)
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{
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break;
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}
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CacheBucket Bucket = Cache[Node.Value];
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long TimeDelta = Bucket.Timestamp - Timestamp;
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if ((uint)TimeDelta <= (uint)MaxTimeDelta)
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{
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break;
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}
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SortedCache.Remove(Node);
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Cache.Remove(Node.Value);
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DeleteValueCallback(Bucket.Value);
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}
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}
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}
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} |