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Ryujinx/Ryujinx.Graphics/Gal/OpenGL
ReinUsesLisp a4020bb398 Port from OpenTK.NETCore to OpenTK.NetStandard (#176)
* Minor code changes

* Forgot to remove a method
2018-06-21 18:10:19 -03:00
..
DeleteValueCallback.cs Texture/Vertex/Index data cache (#132) 2018-06-08 21:15:56 -03:00
FbFragShader.glsl Somewhat better NvFlinger (I guess) (fixes #30) 2018-02-23 18:48:27 -03:00
FbVtxShader.glsl Enable hardware frame buffer texture scaling 2018-02-28 23:37:40 -03:00
OGLBlend.cs Port from OpenTK.NETCore to OpenTK.NetStandard (#176) 2018-06-21 18:10:19 -03:00
OGLCachedResource.cs Texture/Vertex/Index data cache (#132) 2018-06-08 21:15:56 -03:00
OGLEnumConverter.cs Port from OpenTK.NETCore to OpenTK.NetStandard (#176) 2018-06-21 18:10:19 -03:00
OGLFrameBuffer.cs Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc... 2018-04-25 23:12:26 -03:00
OGLRasterizer.cs Texture/Vertex/Index data cache (#132) 2018-06-08 21:15:56 -03:00
OGLShader.cs Some small gpu improvements and shader improvements, add support for ASTC 4x4 textures (slow!) 2018-06-02 00:50:56 -03:00
OGLTexture.cs Port from OpenTK.NETCore to OpenTK.NetStandard (#176) 2018-06-21 18:10:19 -03:00
OpenGLRenderer.cs Texture/Vertex/Index data cache (#132) 2018-06-08 21:15:56 -03:00