1
0
Fork 0
mirror of https://github.com/Ryujinx/Ryujinx.git synced 2024-10-01 12:30:00 +02:00
Ryujinx/Ryujinx.Graphics.GAL
Michael Kuklinski c46edfab85
Update .NET Core to 3.1, and update NuGet Packages (#1121)
* Updated all NuGet packages to latest, and updated the framework from .NET Core 3.0 to 3.1.

* Updating appveyor settings for 3.1

Updating appveyor to use the netcoreapp3.1 path instead of 3.0.

* Removing unneeded NuGet package System.Runtime.CompilerServices.Unsafe.

* Removing unused NuGet package SharpFontCore.

* Removing unused NuGet package TimeZoneConverter.Posix

* Cleaning up by adding newline to a csproj.

* Simplfying a NuGet conditional include, and adding a warning disable for an annoying NuGet package.

* I'm not sure if .travis.yml is still used, but I'm updating its 'dotnet' version to the correct SDK.

* Making the runtime version into its own environment variable so it's a bit easier to change in the future.

* Removing OpenTK.NetStandard reference from Ryujinx.Common

* Fixing indentation in Common.csproj

* Updating the README to specify .NET Core 3.1.

* Reverting the update of the GTKSharp package so it doesn't block the PR.
2020-04-22 14:13:41 +10:00
..
AddressMode.cs Some code cleanup 2020-01-09 02:13:00 +01:00
BlendDescriptor.cs Some code cleanup 2020-01-09 02:13:00 +01:00
BlendFactor.cs Some code cleanup 2020-01-09 02:13:00 +01:00
BlendOp.cs Some code cleanup 2020-01-09 02:13:00 +01:00
BufferRange.cs Initial work 2020-01-09 02:13:00 +01:00
Capabilities.cs Make max anisotropy configurable (#1043) 2020-03-31 08:38:52 +11:00
ColorF.cs Some code cleanup 2020-01-09 02:13:00 +01:00
CompareMode.cs Some code cleanup 2020-01-09 02:13:00 +01:00
CompareOp.cs Initial support for the guest OpenGL driver (NVIDIA and Nouveau) 2020-01-09 02:13:00 +01:00
CounterType.cs Initial work 2020-01-09 02:13:00 +01:00
DepthMode.cs Support depth clip mode and disable shader fast math optimization on NVIDIA as a workaround for compiler bugs (?) 2020-01-09 02:13:00 +01:00
DepthStencilMode.cs Some code cleanup 2020-01-09 02:13:00 +01:00
DepthStencilState.cs Some code cleanup 2020-01-09 02:13:00 +01:00
DepthTestDescriptor.cs Some code cleanup 2020-01-09 02:13:00 +01:00
Extents2D.cs Initial work 2020-01-09 02:13:00 +01:00
Face.cs Initial work 2020-01-09 02:13:00 +01:00
Format.cs Fix BC6 Signed/Unsigned float texture formats 2020-01-09 02:13:00 +01:00
FrontFace.cs Initial work 2020-01-09 02:13:00 +01:00
IBuffer.cs Add a GetSpan method to the memory manager and use it on GPU (#877) 2020-01-13 10:27:50 +11:00
ImageCrop.cs Initial work 2020-01-09 02:13:00 +01:00
IndexType.cs Initial work 2020-01-09 02:13:00 +01:00
IPipeline.cs Implement Depth Clamping (#1120) 2020-04-17 11:16:49 +10:00
IProgram.cs Initial work 2020-01-09 02:13:00 +01:00
IRenderer.cs Replace glFinish with barrier for WaitForIdle (#878) 2020-01-13 09:12:40 +11:00
ISampler.cs Initial work 2020-01-09 02:13:00 +01:00
IShader.cs Initial work 2020-01-09 02:13:00 +01:00
ITexture.cs Add a GetSpan method to the memory manager and use it on GPU (#877) 2020-01-13 10:27:50 +11:00
IWindow.cs Improved and simplified window texture presentation 2020-01-09 02:13:00 +01:00
MagFilter.cs Some code cleanup 2020-01-09 02:13:00 +01:00
MinFilter.cs Some code cleanup 2020-01-09 02:13:00 +01:00
PolygonModeMask.cs Initial work 2020-01-09 02:13:00 +01:00
PrimitiveTopology.cs Initial work 2020-01-09 02:13:00 +01:00
RectangleF.cs Initial work 2020-01-09 02:13:00 +01:00
Ryujinx.Graphics.GAL.csproj Update .NET Core to 3.1, and update NuGet Packages (#1121) 2020-04-22 14:13:41 +10:00
SamplerCreateInfo.cs Some code cleanup 2020-01-09 02:13:00 +01:00
StencilOp.cs Some code cleanup 2020-01-09 02:13:00 +01:00
StencilTestDescriptor.cs Some code cleanup 2020-01-09 02:13:00 +01:00
SwizzleComponent.cs Some code cleanup 2020-01-09 02:13:00 +01:00
Target.cs Some code cleanup 2020-01-09 02:13:00 +01:00
TextureCreateInfo.cs Address PR feedback 2020-01-09 02:13:00 +01:00
TextureReleaseCallback.cs Initial work 2020-01-09 02:13:00 +01:00
VertexAttribDescriptor.cs Support constant attributes (with a value of zero) (#1066) 2020-03-30 13:11:24 +11:00
VertexBufferDescriptor.cs Some code cleanup 2020-01-09 02:13:00 +01:00
Viewport.cs Initial work 2020-01-09 02:13:00 +01:00
ViewportSwizzle.cs Initial work 2020-01-09 02:13:00 +01:00