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Ryujinx/Ryujinx.Graphics.Gpu
riperiperi c61c1ea898 Reregister flush actions when taking a buffer's modified range list.
Fixes a regression from #2663 where buffer flush would not happen after a resize. Specifically caused the world map in Yoshi's Crafted World to flash.

I have other planned changes to this class so this might change soon, but this regression could affect a lot so it couldn't wait.
2021-10-07 00:00:56 +01:00
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Engine Replace CacheResourceWrite with more general "precise" write (#2684) 2021-09-29 02:27:03 +02:00
Image Relax sampler pool requirement (#2703) 2021-10-04 14:35:28 -03:00
Memory Reregister flush actions when taking a buffer's modified range list. 2021-10-07 00:00:56 +01:00
Shader Only make render target 2D textures layered if needed (#2646) 2021-09-29 01:55:12 +02:00
Synchronization Improved Logger (#1292) 2020-08-04 01:32:53 +02:00
ClassId.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
Constants.cs Improve linear texture compatibility rules (#2099) 2021-03-19 02:17:38 +01:00
GpuChannel.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
GpuContext.cs Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 2021-08-27 00:31:29 +02:00
GraphicsConfig.cs Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557) 2021-08-26 23:50:28 +02:00
Ryujinx.Graphics.Gpu.csproj infra: Migrate to .NET 5 (#1694) 2020-11-15 19:27:15 +01:00
Window.cs Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 2021-08-27 00:31:29 +02:00