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Ryujinx/Ryujinx.HLE/HOS/Services/Nv/NvMap/NvMapHandle.cs
gdkchan c86aacde76
NVDEC implementation using FFmpeg (#443)
* Initial nvdec implementation using FFmpeg

* Fix swapped channels on the video decoder and the G8R8 texture format

* Fix texture samplers not being set properly (regression)

* Rebased

* Remove unused code introduced on the rebase

* Add support for RGBA8 output format on the video image composer

* Correct spacing

* Some fixes for rebase and other tweaks

* Allow size mismatch on frame copy

* Get rid of GetHostAddress calls on VDec
2018-12-03 00:38:47 -02:00

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752 B
C#

using System.Threading;
namespace Ryujinx.HLE.HOS.Services.Nv.NvMap
{
class NvMapHandle
{
public int Handle;
public int Id;
public int Size;
public int Align;
public int Kind;
public long Address;
public bool Allocated;
public long DmaMapAddress;
private long Dupes;
public NvMapHandle()
{
Dupes = 1;
}
public NvMapHandle(int Size) : this()
{
this.Size = Size;
}
public void IncrementRefCount()
{
Interlocked.Increment(ref Dupes);
}
public long DecrementRefCount()
{
return Interlocked.Decrement(ref Dupes);
}
}
}