mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-10-01 12:30:00 +02:00
3249f8ff41
* Use source generated json serializers in order to improve code trimming * Use strongly typed github releases model to fetch updates instead of raw Newtonsoft.Json parsing * Use separate model for LogEventArgs serialization * Make dynamic object formatter static. Fix string builder pooling. * Do not inherit json version of LogEventArgs from EventArgs * Fix extra space in object formatting * Write log json directly to stream instead of using buffer writer * Rebase fixes * Rebase fixes * Rebase fixes * Enforce block-scoped namespaces in the solution. Convert style for existing code * Apply suggestions from code review Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> * Rebase indent fix * Fix indent * Delete unnecessary json properties * Rebase fix * Remove overridden json property names as they are handled in the options * Apply suggestions from code review Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> * Use default json options in github api calls * Indentation and spacing fixes * Fix json serialization * Fix missing JsonConverter for config enums * Add double \n\n after the whole string, not inside join --------- Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
79 lines
3.5 KiB
C#
79 lines
3.5 KiB
C#
using Ryujinx.Common.Utilities;
|
|
using System;
|
|
using System.Text.Json;
|
|
using System.Text.Json.Serialization;
|
|
|
|
namespace Ryujinx.Common.Configuration.Hid.Controller.Motion
|
|
{
|
|
class JsonMotionConfigControllerConverter : JsonConverter<MotionConfigController>
|
|
{
|
|
private static readonly MotionConfigJsonSerializerContext SerializerContext = new(JsonHelper.GetDefaultSerializerOptions());
|
|
|
|
private static MotionInputBackendType GetMotionInputBackendType(ref Utf8JsonReader reader)
|
|
{
|
|
// Temporary reader to get the backend type
|
|
Utf8JsonReader tempReader = reader;
|
|
|
|
MotionInputBackendType result = MotionInputBackendType.Invalid;
|
|
|
|
while (tempReader.Read())
|
|
{
|
|
// NOTE: We scan all properties ignoring the depth entirely on purpose.
|
|
// The reason behind this is that we cannot track in a reliable way the depth of the object because Utf8JsonReader never emit the first TokenType == StartObject if the json start with an object.
|
|
// As such, this code will try to parse very field named "motion_backend" to the correct enum.
|
|
if (tempReader.TokenType == JsonTokenType.PropertyName)
|
|
{
|
|
string propertyName = tempReader.GetString();
|
|
|
|
if (propertyName.Equals("motion_backend"))
|
|
{
|
|
tempReader.Read();
|
|
|
|
if (tempReader.TokenType == JsonTokenType.String)
|
|
{
|
|
string backendTypeRaw = tempReader.GetString();
|
|
|
|
if (!Enum.TryParse(backendTypeRaw, out result))
|
|
{
|
|
result = MotionInputBackendType.Invalid;
|
|
}
|
|
else
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
public override MotionConfigController Read(ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options)
|
|
{
|
|
MotionInputBackendType motionBackendType = GetMotionInputBackendType(ref reader);
|
|
|
|
return motionBackendType switch
|
|
{
|
|
MotionInputBackendType.GamepadDriver => JsonSerializer.Deserialize(ref reader, SerializerContext.StandardMotionConfigController),
|
|
MotionInputBackendType.CemuHook => JsonSerializer.Deserialize(ref reader, SerializerContext.CemuHookMotionConfigController),
|
|
_ => throw new InvalidOperationException($"Unknown backend type {motionBackendType}"),
|
|
};
|
|
}
|
|
|
|
public override void Write(Utf8JsonWriter writer, MotionConfigController value, JsonSerializerOptions options)
|
|
{
|
|
switch (value.MotionBackend)
|
|
{
|
|
case MotionInputBackendType.GamepadDriver:
|
|
JsonSerializer.Serialize(writer, value as StandardMotionConfigController, SerializerContext.StandardMotionConfigController);
|
|
break;
|
|
case MotionInputBackendType.CemuHook:
|
|
JsonSerializer.Serialize(writer, value as CemuHookMotionConfigController, SerializerContext.CemuHookMotionConfigController);
|
|
break;
|
|
default:
|
|
throw new ArgumentException($"Unknown motion backend type {value.MotionBackend}");
|
|
}
|
|
}
|
|
}
|
|
}
|