mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-10-01 12:30:00 +02:00
6cb22c9d38
* openal: Update to OpenTK 4 * Ryujinx.Graphics.OpenGL: Update to OpenTK 4 * Entirely removed OpenTK 3, still wip * Use SPB for context creation and handling Still need to test on GLX and readd input support * Start implementing a new input system So far only gamepad are supported, no configuration possible via UI but detected via hotplug/removal Button mapping backend is implemented TODO: front end, configuration handling and configuration migration TODO: keyboard support * Enforce RGB only framebuffer on the GLWidget Fix possible transparent window * Implement UI gamepad frontend Also fix bad mapping of minus button and ensure gamepad config is updated in real time * Handle controller being disconnected and reconnected again * Revert "Enforce RGB only framebuffer on the GLWidget" This reverts commit 0949715d1a03ec793e35e37f7b610cbff2d63965. * Fix first color clear * Filter SDL2 events a bit * Start working on the keyboard detail - Rework configuration classes a bit to be more clean. - Integrate fully the keyboard configuration to the front end (TODO: assigner) - Start skeleton for the GTK3 keyboard driver * Add KeyboardStateSnapshot and its integration * Implement keyboard assigner and GTK3 key mapping TODO: controller configuration mapping and IGamepad implementation for keyboard * Add missing SR and SL definitions * Fix copy pasta mistake on config for previous commit * Implement IGamepad interface for GTK3 keyboard * Fix some implementation still being commented in the controller ui for keyboard * Port screen handle code * Remove all configuration management code and move HidNew to Hid * Rename InputConfigNew to InputConfig * Add a version field to the input config * Prepare serialization and deserialization of new input config and migrate profile loading and saving * Support input configuration saving to config and bump config version to 23. * Clean up in ConfigurationState * Reference SPB via a nuget package * Move new input system to Ryujinx.Input project and SDL2 detail to Ryujinx.Input.SDL2 * move GTK3 input to the right directory * Fix triggers on SDL2 * Update to SDL2 2.0.14 via our own fork * Update buttons definition for SDL2 2.0.14 and report gamepad features * Implement motion support again with SDL2 TODO: cemu hooks integration * Switch to latest of nightly SDL2 * SDL2: Fix bugs in gamepad id matching allowing different gamepad to match on the same device index * Ensure values are set in UI when the gamepad get hot plugged * Avoid trying to add controllers in the Update method and don't open SDL2 gamepad instance before checking ids This fixes permanent rumble of pro controller in some hotplug scenario * Fix more UI bugs * Move legcay motion code around before reintegration * gamecontroller UI tweaks here and there * Hide Motion on non motion configurations * Update the TODO grave Some TODO were fixed long time ago or are quite oudated... * Integrate cemu hooks motion configuration * Integrate cemu hooks configuration options to the UI again * cemuhooks => cemuhooks * Add cemu hook support again * Fix regression on normal motion and fix some very nasty bugs around * Fix for XCB multithreads issue on Linux * Enable motion by default * Block inputs in the main view when in the controller configuration window * Some fixes for the controller ui again * Add joycon support and fixes other hints * Bug fixes and clean up - Invert default mapping if not a Nintendo controller - Keep alive the controller being selected on the controller window (allow to avoid big delay for controller needing time to init when doing button assignment) - Clean up hints in use - Remove debug logs around - Fixes potential double free with SDL2Gamepad * Move the button assigner and motion logic to the Ryujinx.Input project * Reimplement raw keyboard hle input Also move out the logic of the hotkeys * Move all remaining Input manager stuffs to the Ryujinx.Input project * Increment configuration version yet again because of master changes * Ensure input config isn't null when not present * Fixes for VS not being nice * Fix broken gamepad caching logic causing crashes on ui * Ensure the background context is destroyed * Update dependencies * Readd retrocompat with old format of the config to avoid parsing and crashes on those versions Also updated the debug Config.json * Document new input APIs * Isolate SDL2Driver to the project and remove external export of it * Add support for external gamepad db mappings on SDL2 * Last clean up before PR * Addresses first part of comments * Address gdkchan's comments * Do not use JsonException * Last comment fixes
886 lines
41 KiB
C#
886 lines
41 KiB
C#
using Ryujinx.Common;
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using Ryujinx.Common.Configuration;
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using Ryujinx.Common.Configuration.Hid;
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using Ryujinx.Common.Configuration.Hid.Keyboard;
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using Ryujinx.Common.Logging;
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using Ryujinx.Configuration.System;
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using Ryujinx.Configuration.Ui;
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using System;
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using System.Collections.Generic;
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namespace Ryujinx.Configuration
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{
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public class ConfigurationState
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{
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/// <summary>
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/// UI configuration section
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/// </summary>
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public class UiSection
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{
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public class Columns
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{
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public ReactiveObject<bool> FavColumn { get; private set; }
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public ReactiveObject<bool> IconColumn { get; private set; }
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public ReactiveObject<bool> AppColumn { get; private set; }
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public ReactiveObject<bool> DevColumn { get; private set; }
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public ReactiveObject<bool> VersionColumn { get; private set; }
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public ReactiveObject<bool> TimePlayedColumn { get; private set; }
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public ReactiveObject<bool> LastPlayedColumn { get; private set; }
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public ReactiveObject<bool> FileExtColumn { get; private set; }
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public ReactiveObject<bool> FileSizeColumn { get; private set; }
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public ReactiveObject<bool> PathColumn { get; private set; }
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public Columns()
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{
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FavColumn = new ReactiveObject<bool>();
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IconColumn = new ReactiveObject<bool>();
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AppColumn = new ReactiveObject<bool>();
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DevColumn = new ReactiveObject<bool>();
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VersionColumn = new ReactiveObject<bool>();
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TimePlayedColumn = new ReactiveObject<bool>();
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LastPlayedColumn = new ReactiveObject<bool>();
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FileExtColumn = new ReactiveObject<bool>();
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FileSizeColumn = new ReactiveObject<bool>();
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PathColumn = new ReactiveObject<bool>();
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}
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}
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public class ColumnSortSettings
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{
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public ReactiveObject<int> SortColumnId { get; private set; }
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public ReactiveObject<bool> SortAscending { get; private set; }
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public ColumnSortSettings()
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{
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SortColumnId = new ReactiveObject<int>();
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SortAscending = new ReactiveObject<bool>();
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}
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}
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/// <summary>
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/// Used to toggle columns in the GUI
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/// </summary>
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public Columns GuiColumns { get; private set; }
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/// <summary>
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/// Used to configure column sort settings in the GUI
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/// </summary>
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public ColumnSortSettings ColumnSort { get; private set; }
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/// <summary>
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/// A list of directories containing games to be used to load games into the games list
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/// </summary>
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public ReactiveObject<List<string>> GameDirs { get; private set; }
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/// <summary>
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/// Enable or disable custom themes in the GUI
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/// </summary>
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public ReactiveObject<bool> EnableCustomTheme { get; private set; }
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/// <summary>
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/// Path to custom GUI theme
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/// </summary>
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public ReactiveObject<string> CustomThemePath { get; private set; }
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/// <summary>
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/// Start games in fullscreen mode
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/// </summary>
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public ReactiveObject<bool> StartFullscreen { get; private set; }
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public UiSection()
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{
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GuiColumns = new Columns();
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ColumnSort = new ColumnSortSettings();
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GameDirs = new ReactiveObject<List<string>>();
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EnableCustomTheme = new ReactiveObject<bool>();
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CustomThemePath = new ReactiveObject<string>();
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StartFullscreen = new ReactiveObject<bool>();
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}
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}
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/// <summary>
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/// Logger configuration section
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/// </summary>
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public class LoggerSection
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{
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/// <summary>
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/// Enables printing debug log messages
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/// </summary>
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public ReactiveObject<bool> EnableDebug { get; private set; }
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/// <summary>
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/// Enables printing stub log messages
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/// </summary>
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public ReactiveObject<bool> EnableStub { get; private set; }
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/// <summary>
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/// Enables printing info log messages
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/// </summary>
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public ReactiveObject<bool> EnableInfo { get; private set; }
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/// <summary>
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/// Enables printing warning log messages
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/// </summary>
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public ReactiveObject<bool> EnableWarn { get; private set; }
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/// <summary>
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/// Enables printing error log messages
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/// </summary>
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public ReactiveObject<bool> EnableError { get; private set; }
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/// <summary>
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/// Enables printing guest log messages
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/// </summary>
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public ReactiveObject<bool> EnableGuest { get; private set; }
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/// <summary>
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/// Enables printing FS access log messages
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/// </summary>
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public ReactiveObject<bool> EnableFsAccessLog { get; private set; }
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/// <summary>
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/// Controls which log messages are written to the log targets
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/// </summary>
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public ReactiveObject<LogClass[]> FilteredClasses { get; private set; }
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/// <summary>
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/// Enables or disables logging to a file on disk
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/// </summary>
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public ReactiveObject<bool> EnableFileLog { get; private set; }
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/// <summary>
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/// Controls which OpenGL log messages are recorded in the log
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/// </summary>
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public ReactiveObject<GraphicsDebugLevel> GraphicsDebugLevel { get; private set; }
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public LoggerSection()
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{
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EnableDebug = new ReactiveObject<bool>();
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EnableStub = new ReactiveObject<bool>();
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EnableInfo = new ReactiveObject<bool>();
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EnableWarn = new ReactiveObject<bool>();
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EnableError = new ReactiveObject<bool>();
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EnableGuest = new ReactiveObject<bool>();
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EnableFsAccessLog = new ReactiveObject<bool>();
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FilteredClasses = new ReactiveObject<LogClass[]>();
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EnableFileLog = new ReactiveObject<bool>();
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EnableFileLog.Event += static (sender, e) => LogValueChange(sender, e, nameof(EnableFileLog));
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GraphicsDebugLevel = new ReactiveObject<GraphicsDebugLevel>();
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}
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}
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/// <summary>
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/// System configuration section
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/// </summary>
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public class SystemSection
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{
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/// <summary>
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/// Change System Language
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/// </summary>
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public ReactiveObject<Language> Language { get; private set; }
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/// <summary>
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/// Change System Region
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/// </summary>
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public ReactiveObject<Region> Region { get; private set; }
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/// <summary>
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/// Change System TimeZone
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/// </summary>
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public ReactiveObject<string> TimeZone { get; private set; }
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/// <summary>
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/// System Time Offset in Seconds
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/// </summary>
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public ReactiveObject<long> SystemTimeOffset { get; private set; }
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/// <summary>
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/// Enables or disables Docked Mode
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/// </summary>
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public ReactiveObject<bool> EnableDockedMode { get; private set; }
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/// <summary>
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/// Enables or disables profiled translation cache persistency
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/// </summary>
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public ReactiveObject<bool> EnablePtc { get; private set; }
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/// <summary>
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/// Enables integrity checks on Game content files
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/// </summary>
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public ReactiveObject<bool> EnableFsIntegrityChecks { get; private set; }
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/// <summary>
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/// Enables FS access log output to the console. Possible modes are 0-3
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/// </summary>
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public ReactiveObject<int> FsGlobalAccessLogMode { get; private set; }
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/// <summary>
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/// The selected audio backend
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/// </summary>
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public ReactiveObject<AudioBackend> AudioBackend { get; private set; }
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/// <summary>
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/// Defines the amount of RAM available on the emulated system, and how it is distributed
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/// </summary>
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public ReactiveObject<bool> ExpandRam { get; private set; }
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/// <summary>
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/// Enable or disable ignoring missing services
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/// </summary>
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public ReactiveObject<bool> IgnoreMissingServices { get; private set; }
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public SystemSection()
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{
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Language = new ReactiveObject<Language>();
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Region = new ReactiveObject<Region>();
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TimeZone = new ReactiveObject<string>();
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SystemTimeOffset = new ReactiveObject<long>();
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EnableDockedMode = new ReactiveObject<bool>();
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EnableDockedMode.Event += static (sender, e) => LogValueChange(sender, e, nameof(EnableDockedMode));
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EnablePtc = new ReactiveObject<bool>();
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EnablePtc.Event += static (sender, e) => LogValueChange(sender, e, nameof(EnablePtc));
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EnableFsIntegrityChecks = new ReactiveObject<bool>();
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EnableFsIntegrityChecks.Event += static (sender, e) => LogValueChange(sender, e, nameof(EnableFsIntegrityChecks));
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FsGlobalAccessLogMode = new ReactiveObject<int>();
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FsGlobalAccessLogMode.Event += static (sender, e) => LogValueChange(sender, e, nameof(FsGlobalAccessLogMode));
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AudioBackend = new ReactiveObject<AudioBackend>();
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AudioBackend.Event += static (sender, e) => LogValueChange(sender, e, nameof(AudioBackend));
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ExpandRam = new ReactiveObject<bool>();
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ExpandRam.Event += static (sender, e) => LogValueChange(sender, e, nameof(ExpandRam));
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IgnoreMissingServices = new ReactiveObject<bool>();
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IgnoreMissingServices.Event += static (sender, e) => LogValueChange(sender, e, nameof(IgnoreMissingServices));
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}
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}
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/// <summary>
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/// Hid configuration section
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/// </summary>
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public class HidSection
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{
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/// <summary>
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/// Enable or disable keyboard support (Independent from controllers binding)
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/// </summary>
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public ReactiveObject<bool> EnableKeyboard { get; private set; }
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/// <summary>
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/// Hotkey Keyboard Bindings
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/// </summary>
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public ReactiveObject<KeyboardHotkeys> Hotkeys { get; private set; }
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/// <summary>
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/// Input device configuration.
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/// NOTE: This ReactiveObject won't issue an event when the List has elements added or removed.
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/// TODO: Implement a ReactiveList class.
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/// </summary>
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public ReactiveObject<List<InputConfig>> InputConfig { get; private set; }
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public HidSection()
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{
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EnableKeyboard = new ReactiveObject<bool>();
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Hotkeys = new ReactiveObject<KeyboardHotkeys>();
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InputConfig = new ReactiveObject<List<InputConfig>>();
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}
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}
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/// <summary>
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/// Graphics configuration section
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/// </summary>
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public class GraphicsSection
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{
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/// <summary>
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/// Max Anisotropy. Values range from 0 - 16. Set to -1 to let the game decide.
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/// </summary>
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public ReactiveObject<float> MaxAnisotropy { get; private set; }
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/// <summary>
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/// Aspect Ratio applied to the renderer window.
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/// </summary>
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public ReactiveObject<AspectRatio> AspectRatio { get; private set; }
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/// <summary>
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/// Resolution Scale. An integer scale applied to applicable render targets. Values 1-4, or -1 to use a custom floating point scale instead.
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/// </summary>
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public ReactiveObject<int> ResScale { get; private set; }
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/// <summary>
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/// Custom Resolution Scale. A custom floating point scale applied to applicable render targets. Only active when Resolution Scale is -1.
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/// </summary>
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public ReactiveObject<float> ResScaleCustom { get; private set; }
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/// <summary>
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/// Dumps shaders in this local directory
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/// </summary>
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public ReactiveObject<string> ShadersDumpPath { get; private set; }
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/// <summary>
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/// Enables or disables Vertical Sync
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/// </summary>
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public ReactiveObject<bool> EnableVsync { get; private set; }
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/// <summary>
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/// Enables or disables Shader cache
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/// </summary>
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public ReactiveObject<bool> EnableShaderCache { get; private set; }
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public GraphicsSection()
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{
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ResScale = new ReactiveObject<int>();
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ResScale.Event += static (sender, e) => LogValueChange(sender, e, nameof(ResScale));
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ResScaleCustom = new ReactiveObject<float>();
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ResScaleCustom.Event += static (sender, e) => LogValueChange(sender, e, nameof(ResScaleCustom));
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MaxAnisotropy = new ReactiveObject<float>();
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MaxAnisotropy.Event += static (sender, e) => LogValueChange(sender, e, nameof(MaxAnisotropy));
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AspectRatio = new ReactiveObject<AspectRatio>();
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AspectRatio.Event += static (sender, e) => LogValueChange(sender, e, nameof(AspectRatio));
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ShadersDumpPath = new ReactiveObject<string>();
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EnableVsync = new ReactiveObject<bool>();
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EnableVsync.Event += static (sender, e) => LogValueChange(sender, e, nameof(EnableVsync));
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EnableShaderCache = new ReactiveObject<bool>();
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EnableShaderCache.Event += static (sender, e) => LogValueChange(sender, e, nameof(EnableShaderCache));
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}
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}
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/// <summary>
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/// The default configuration instance
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/// </summary>
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public static ConfigurationState Instance { get; private set; }
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/// <summary>
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/// The Ui section
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/// </summary>
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public UiSection Ui { get; private set; }
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/// <summary>
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/// The Logger section
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/// </summary>
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public LoggerSection Logger { get; private set; }
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/// <summary>
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/// The System section
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/// </summary>
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public SystemSection System { get; private set; }
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/// <summary>
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/// The Graphics section
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/// </summary>
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public GraphicsSection Graphics { get; private set; }
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/// <summary>
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/// The Hid section
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/// </summary>
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public HidSection Hid { get; private set; }
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/// <summary>
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/// Enables or disables Discord Rich Presence
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/// </summary>
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public ReactiveObject<bool> EnableDiscordIntegration { get; private set; }
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/// <summary>
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/// Checks for updates when Ryujinx starts when enabled
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/// </summary>
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public ReactiveObject<bool> CheckUpdatesOnStart { get; private set; }
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/// <summary>
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/// Show "Confirm Exit" Dialog
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/// </summary>
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public ReactiveObject<bool> ShowConfirmExit { get; private set; }
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/// <summary>
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/// Hide Cursor on Idle
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/// </summary>
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public ReactiveObject<bool> HideCursorOnIdle { get; private set; }
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private ConfigurationState()
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{
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Ui = new UiSection();
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Logger = new LoggerSection();
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System = new SystemSection();
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Graphics = new GraphicsSection();
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Hid = new HidSection();
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EnableDiscordIntegration = new ReactiveObject<bool>();
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CheckUpdatesOnStart = new ReactiveObject<bool>();
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ShowConfirmExit = new ReactiveObject<bool>();
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HideCursorOnIdle = new ReactiveObject<bool>();
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}
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public ConfigurationFileFormat ToFileFormat()
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{
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ConfigurationFileFormat configurationFile = new ConfigurationFileFormat
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{
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Version = ConfigurationFileFormat.CurrentVersion,
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ResScale = Graphics.ResScale,
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ResScaleCustom = Graphics.ResScaleCustom,
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MaxAnisotropy = Graphics.MaxAnisotropy,
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AspectRatio = Graphics.AspectRatio,
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GraphicsShadersDumpPath = Graphics.ShadersDumpPath,
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LoggingEnableDebug = Logger.EnableDebug,
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LoggingEnableStub = Logger.EnableStub,
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LoggingEnableInfo = Logger.EnableInfo,
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LoggingEnableWarn = Logger.EnableWarn,
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LoggingEnableError = Logger.EnableError,
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LoggingEnableGuest = Logger.EnableGuest,
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LoggingEnableFsAccessLog = Logger.EnableFsAccessLog,
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LoggingFilteredClasses = Logger.FilteredClasses,
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LoggingGraphicsDebugLevel = Logger.GraphicsDebugLevel,
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EnableFileLog = Logger.EnableFileLog,
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SystemLanguage = System.Language,
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SystemRegion = System.Region,
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SystemTimeZone = System.TimeZone,
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SystemTimeOffset = System.SystemTimeOffset,
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DockedMode = System.EnableDockedMode,
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EnableDiscordIntegration = EnableDiscordIntegration,
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CheckUpdatesOnStart = CheckUpdatesOnStart,
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ShowConfirmExit = ShowConfirmExit,
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HideCursorOnIdle = HideCursorOnIdle,
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EnableVsync = Graphics.EnableVsync,
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EnableShaderCache = Graphics.EnableShaderCache,
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EnablePtc = System.EnablePtc,
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EnableFsIntegrityChecks = System.EnableFsIntegrityChecks,
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FsGlobalAccessLogMode = System.FsGlobalAccessLogMode,
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AudioBackend = System.AudioBackend,
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ExpandRam = System.ExpandRam,
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IgnoreMissingServices = System.IgnoreMissingServices,
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GuiColumns = new GuiColumns
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{
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FavColumn = Ui.GuiColumns.FavColumn,
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IconColumn = Ui.GuiColumns.IconColumn,
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AppColumn = Ui.GuiColumns.AppColumn,
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DevColumn = Ui.GuiColumns.DevColumn,
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VersionColumn = Ui.GuiColumns.VersionColumn,
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TimePlayedColumn = Ui.GuiColumns.TimePlayedColumn,
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LastPlayedColumn = Ui.GuiColumns.LastPlayedColumn,
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FileExtColumn = Ui.GuiColumns.FileExtColumn,
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FileSizeColumn = Ui.GuiColumns.FileSizeColumn,
|
|
PathColumn = Ui.GuiColumns.PathColumn,
|
|
},
|
|
ColumnSort = new ColumnSort
|
|
{
|
|
SortColumnId = Ui.ColumnSort.SortColumnId,
|
|
SortAscending = Ui.ColumnSort.SortAscending
|
|
},
|
|
GameDirs = Ui.GameDirs,
|
|
EnableCustomTheme = Ui.EnableCustomTheme,
|
|
CustomThemePath = Ui.CustomThemePath,
|
|
StartFullscreen = Ui.StartFullscreen,
|
|
EnableKeyboard = Hid.EnableKeyboard,
|
|
Hotkeys = Hid.Hotkeys,
|
|
KeyboardConfig = new List<object>(),
|
|
ControllerConfig = new List<object>(),
|
|
InputConfig = Hid.InputConfig,
|
|
};
|
|
|
|
return configurationFile;
|
|
}
|
|
|
|
public void LoadDefault()
|
|
{
|
|
Graphics.ResScale.Value = 1;
|
|
Graphics.ResScaleCustom.Value = 1.0f;
|
|
Graphics.MaxAnisotropy.Value = -1.0f;
|
|
Graphics.AspectRatio.Value = AspectRatio.Fixed16x9;
|
|
Graphics.ShadersDumpPath.Value = "";
|
|
Logger.EnableDebug.Value = false;
|
|
Logger.EnableStub.Value = true;
|
|
Logger.EnableInfo.Value = true;
|
|
Logger.EnableWarn.Value = true;
|
|
Logger.EnableError.Value = true;
|
|
Logger.EnableGuest.Value = true;
|
|
Logger.EnableFsAccessLog.Value = false;
|
|
Logger.FilteredClasses.Value = Array.Empty<LogClass>();
|
|
Logger.GraphicsDebugLevel.Value = GraphicsDebugLevel.None;
|
|
Logger.EnableFileLog.Value = true;
|
|
System.Language.Value = Language.AmericanEnglish;
|
|
System.Region.Value = Region.USA;
|
|
System.TimeZone.Value = "UTC";
|
|
System.SystemTimeOffset.Value = 0;
|
|
System.EnableDockedMode.Value = true;
|
|
EnableDiscordIntegration.Value = true;
|
|
CheckUpdatesOnStart.Value = true;
|
|
ShowConfirmExit.Value = true;
|
|
HideCursorOnIdle.Value = false;
|
|
Graphics.EnableVsync.Value = true;
|
|
Graphics.EnableShaderCache.Value = true;
|
|
System.EnablePtc.Value = true;
|
|
System.EnableFsIntegrityChecks.Value = true;
|
|
System.FsGlobalAccessLogMode.Value = 0;
|
|
System.AudioBackend.Value = AudioBackend.OpenAl;
|
|
System.ExpandRam.Value = false;
|
|
System.IgnoreMissingServices.Value = false;
|
|
Ui.GuiColumns.FavColumn.Value = true;
|
|
Ui.GuiColumns.IconColumn.Value = true;
|
|
Ui.GuiColumns.AppColumn.Value = true;
|
|
Ui.GuiColumns.DevColumn.Value = true;
|
|
Ui.GuiColumns.VersionColumn.Value = true;
|
|
Ui.GuiColumns.TimePlayedColumn.Value = true;
|
|
Ui.GuiColumns.LastPlayedColumn.Value = true;
|
|
Ui.GuiColumns.FileExtColumn.Value = true;
|
|
Ui.GuiColumns.FileSizeColumn.Value = true;
|
|
Ui.GuiColumns.PathColumn.Value = true;
|
|
Ui.ColumnSort.SortColumnId.Value = 0;
|
|
Ui.ColumnSort.SortAscending.Value = false;
|
|
Ui.GameDirs.Value = new List<string>();
|
|
Ui.EnableCustomTheme.Value = false;
|
|
Ui.CustomThemePath.Value = "";
|
|
Ui.StartFullscreen.Value = false;
|
|
Hid.EnableKeyboard.Value = false;
|
|
Hid.Hotkeys.Value = new KeyboardHotkeys
|
|
{
|
|
ToggleVsync = Key.Tab
|
|
};
|
|
Hid.InputConfig.Value = new List<InputConfig>
|
|
{
|
|
new StandardKeyboardInputConfig
|
|
{
|
|
Version = InputConfig.CurrentVersion,
|
|
Backend = InputBackendType.WindowKeyboard,
|
|
Id = "0",
|
|
PlayerIndex = PlayerIndex.Player1,
|
|
ControllerType = ControllerType.JoyconPair,
|
|
LeftJoycon = new LeftJoyconCommonConfig<Key>
|
|
{
|
|
DpadUp = Key.Up,
|
|
DpadDown = Key.Down,
|
|
DpadLeft = Key.Left,
|
|
DpadRight = Key.Right,
|
|
ButtonMinus = Key.Minus,
|
|
ButtonL = Key.E,
|
|
ButtonZl = Key.Q,
|
|
ButtonSl = Key.Unbound,
|
|
ButtonSr = Key.Unbound
|
|
},
|
|
|
|
LeftJoyconStick = new JoyconConfigKeyboardStick<Key>
|
|
{
|
|
StickUp = Key.W,
|
|
StickDown = Key.S,
|
|
StickLeft = Key.A,
|
|
StickRight = Key.D,
|
|
StickButton = Key.F,
|
|
},
|
|
|
|
RightJoycon = new RightJoyconCommonConfig<Key>
|
|
{
|
|
ButtonA = Key.Z,
|
|
ButtonB = Key.X,
|
|
ButtonX = Key.C,
|
|
ButtonY = Key.V,
|
|
ButtonPlus = Key.Plus,
|
|
ButtonR = Key.U,
|
|
ButtonZr = Key.O,
|
|
ButtonSl = Key.Unbound,
|
|
ButtonSr = Key.Unbound
|
|
},
|
|
|
|
RightJoyconStick = new JoyconConfigKeyboardStick<Key>
|
|
{
|
|
StickUp = Key.I,
|
|
StickDown = Key.K,
|
|
StickLeft = Key.J,
|
|
StickRight = Key.L,
|
|
StickButton = Key.H,
|
|
}
|
|
}
|
|
};
|
|
}
|
|
|
|
public void Load(ConfigurationFileFormat configurationFileFormat, string configurationFilePath)
|
|
{
|
|
bool configurationFileUpdated = false;
|
|
|
|
if (configurationFileFormat.Version < 0 || configurationFileFormat.Version > ConfigurationFileFormat.CurrentVersion)
|
|
{
|
|
Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Unsupported configuration version {configurationFileFormat.Version}, loading default.");
|
|
|
|
LoadDefault();
|
|
|
|
return;
|
|
}
|
|
|
|
if (configurationFileFormat.Version < 2)
|
|
{
|
|
Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 2.");
|
|
|
|
configurationFileFormat.SystemRegion = Region.USA;
|
|
|
|
configurationFileUpdated = true;
|
|
}
|
|
|
|
if (configurationFileFormat.Version < 3)
|
|
{
|
|
Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 3.");
|
|
|
|
configurationFileFormat.SystemTimeZone = "UTC";
|
|
|
|
configurationFileUpdated = true;
|
|
}
|
|
|
|
if (configurationFileFormat.Version < 4)
|
|
{
|
|
Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 4.");
|
|
|
|
configurationFileFormat.MaxAnisotropy = -1;
|
|
|
|
configurationFileUpdated = true;
|
|
}
|
|
|
|
if (configurationFileFormat.Version < 5)
|
|
{
|
|
Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 5.");
|
|
|
|
configurationFileFormat.SystemTimeOffset = 0;
|
|
|
|
configurationFileUpdated = true;
|
|
}
|
|
|
|
if (configurationFileFormat.Version < 8)
|
|
{
|
|
Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 8.");
|
|
|
|
configurationFileFormat.EnablePtc = true;
|
|
|
|
configurationFileUpdated = true;
|
|
}
|
|
|
|
if (configurationFileFormat.Version < 9)
|
|
{
|
|
Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 9.");
|
|
|
|
configurationFileFormat.ColumnSort = new ColumnSort
|
|
{
|
|
SortColumnId = 0,
|
|
SortAscending = false
|
|
};
|
|
|
|
configurationFileFormat.Hotkeys = new KeyboardHotkeys
|
|
{
|
|
ToggleVsync = Key.Tab
|
|
};
|
|
|
|
configurationFileUpdated = true;
|
|
}
|
|
|
|
if (configurationFileFormat.Version < 10)
|
|
{
|
|
Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 10.");
|
|
|
|
configurationFileFormat.AudioBackend = AudioBackend.OpenAl;
|
|
|
|
configurationFileUpdated = true;
|
|
}
|
|
|
|
if (configurationFileFormat.Version < 11)
|
|
{
|
|
Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 11.");
|
|
|
|
configurationFileFormat.ResScale = 1;
|
|
configurationFileFormat.ResScaleCustom = 1.0f;
|
|
|
|
configurationFileUpdated = true;
|
|
}
|
|
|
|
if (configurationFileFormat.Version < 12)
|
|
{
|
|
Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 12.");
|
|
|
|
configurationFileFormat.LoggingGraphicsDebugLevel = GraphicsDebugLevel.None;
|
|
|
|
configurationFileUpdated = true;
|
|
}
|
|
|
|
if (configurationFileFormat.Version < 14)
|
|
{
|
|
Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 14.");
|
|
|
|
configurationFileFormat.CheckUpdatesOnStart = true;
|
|
|
|
configurationFileUpdated = true;
|
|
}
|
|
|
|
if (configurationFileFormat.Version < 16)
|
|
{
|
|
Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 16.");
|
|
|
|
configurationFileFormat.EnableShaderCache = true;
|
|
|
|
configurationFileUpdated = true;
|
|
}
|
|
|
|
if (configurationFileFormat.Version < 17)
|
|
{
|
|
Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 17.");
|
|
|
|
configurationFileFormat.StartFullscreen = false;
|
|
|
|
configurationFileUpdated = true;
|
|
}
|
|
|
|
if (configurationFileFormat.Version < 18)
|
|
{
|
|
Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 18.");
|
|
|
|
configurationFileFormat.AspectRatio = AspectRatio.Fixed16x9;
|
|
|
|
configurationFileUpdated = true;
|
|
}
|
|
|
|
if (configurationFileFormat.Version < 20)
|
|
{
|
|
Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 20.");
|
|
|
|
configurationFileFormat.ShowConfirmExit = true;
|
|
|
|
configurationFileUpdated = true;
|
|
}
|
|
|
|
if (configurationFileFormat.Version < 22)
|
|
{
|
|
Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 22.");
|
|
|
|
configurationFileFormat.HideCursorOnIdle = false;
|
|
|
|
configurationFileUpdated = true;
|
|
}
|
|
|
|
if (configurationFileFormat.Version < 24)
|
|
{
|
|
Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 24.");
|
|
|
|
configurationFileFormat.InputConfig = new List<InputConfig>
|
|
{
|
|
new StandardKeyboardInputConfig
|
|
{
|
|
Version = InputConfig.CurrentVersion,
|
|
Backend = InputBackendType.WindowKeyboard,
|
|
Id = "0",
|
|
PlayerIndex = PlayerIndex.Player1,
|
|
ControllerType = ControllerType.JoyconPair,
|
|
LeftJoycon = new LeftJoyconCommonConfig<Key>
|
|
{
|
|
DpadUp = Key.Up,
|
|
DpadDown = Key.Down,
|
|
DpadLeft = Key.Left,
|
|
DpadRight = Key.Right,
|
|
ButtonMinus = Key.Minus,
|
|
ButtonL = Key.E,
|
|
ButtonZl = Key.Q,
|
|
ButtonSl = Key.Unbound,
|
|
ButtonSr = Key.Unbound
|
|
},
|
|
|
|
LeftJoyconStick = new JoyconConfigKeyboardStick<Key>
|
|
{
|
|
StickUp = Key.W,
|
|
StickDown = Key.S,
|
|
StickLeft = Key.A,
|
|
StickRight = Key.D,
|
|
StickButton = Key.F,
|
|
},
|
|
|
|
RightJoycon = new RightJoyconCommonConfig<Key>
|
|
{
|
|
ButtonA = Key.Z,
|
|
ButtonB = Key.X,
|
|
ButtonX = Key.C,
|
|
ButtonY = Key.V,
|
|
ButtonPlus = Key.Plus,
|
|
ButtonR = Key.U,
|
|
ButtonZr = Key.O,
|
|
ButtonSl = Key.Unbound,
|
|
ButtonSr = Key.Unbound
|
|
},
|
|
|
|
RightJoyconStick = new JoyconConfigKeyboardStick<Key>
|
|
{
|
|
StickUp = Key.I,
|
|
StickDown = Key.K,
|
|
StickLeft = Key.J,
|
|
StickRight = Key.L,
|
|
StickButton = Key.H,
|
|
}
|
|
}
|
|
};
|
|
|
|
configurationFileUpdated = true;
|
|
}
|
|
|
|
Graphics.ResScale.Value = configurationFileFormat.ResScale;
|
|
Graphics.ResScaleCustom.Value = configurationFileFormat.ResScaleCustom;
|
|
Graphics.MaxAnisotropy.Value = configurationFileFormat.MaxAnisotropy;
|
|
Graphics.AspectRatio.Value = configurationFileFormat.AspectRatio;
|
|
Graphics.ShadersDumpPath.Value = configurationFileFormat.GraphicsShadersDumpPath;
|
|
Logger.EnableDebug.Value = configurationFileFormat.LoggingEnableDebug;
|
|
Logger.EnableStub.Value = configurationFileFormat.LoggingEnableStub;
|
|
Logger.EnableInfo.Value = configurationFileFormat.LoggingEnableInfo;
|
|
Logger.EnableWarn.Value = configurationFileFormat.LoggingEnableWarn;
|
|
Logger.EnableError.Value = configurationFileFormat.LoggingEnableError;
|
|
Logger.EnableGuest.Value = configurationFileFormat.LoggingEnableGuest;
|
|
Logger.EnableFsAccessLog.Value = configurationFileFormat.LoggingEnableFsAccessLog;
|
|
Logger.FilteredClasses.Value = configurationFileFormat.LoggingFilteredClasses;
|
|
Logger.GraphicsDebugLevel.Value = configurationFileFormat.LoggingGraphicsDebugLevel;
|
|
Logger.EnableFileLog.Value = configurationFileFormat.EnableFileLog;
|
|
System.Language.Value = configurationFileFormat.SystemLanguage;
|
|
System.Region.Value = configurationFileFormat.SystemRegion;
|
|
System.TimeZone.Value = configurationFileFormat.SystemTimeZone;
|
|
System.SystemTimeOffset.Value = configurationFileFormat.SystemTimeOffset;
|
|
System.EnableDockedMode.Value = configurationFileFormat.DockedMode;
|
|
EnableDiscordIntegration.Value = configurationFileFormat.EnableDiscordIntegration;
|
|
CheckUpdatesOnStart.Value = configurationFileFormat.CheckUpdatesOnStart;
|
|
ShowConfirmExit.Value = configurationFileFormat.ShowConfirmExit;
|
|
HideCursorOnIdle.Value = configurationFileFormat.HideCursorOnIdle;
|
|
Graphics.EnableVsync.Value = configurationFileFormat.EnableVsync;
|
|
Graphics.EnableShaderCache.Value = configurationFileFormat.EnableShaderCache;
|
|
System.EnablePtc.Value = configurationFileFormat.EnablePtc;
|
|
System.EnableFsIntegrityChecks.Value = configurationFileFormat.EnableFsIntegrityChecks;
|
|
System.FsGlobalAccessLogMode.Value = configurationFileFormat.FsGlobalAccessLogMode;
|
|
System.AudioBackend.Value = configurationFileFormat.AudioBackend;
|
|
System.ExpandRam.Value = configurationFileFormat.ExpandRam;
|
|
System.IgnoreMissingServices.Value = configurationFileFormat.IgnoreMissingServices;
|
|
Ui.GuiColumns.FavColumn.Value = configurationFileFormat.GuiColumns.FavColumn;
|
|
Ui.GuiColumns.IconColumn.Value = configurationFileFormat.GuiColumns.IconColumn;
|
|
Ui.GuiColumns.AppColumn.Value = configurationFileFormat.GuiColumns.AppColumn;
|
|
Ui.GuiColumns.DevColumn.Value = configurationFileFormat.GuiColumns.DevColumn;
|
|
Ui.GuiColumns.VersionColumn.Value = configurationFileFormat.GuiColumns.VersionColumn;
|
|
Ui.GuiColumns.TimePlayedColumn.Value = configurationFileFormat.GuiColumns.TimePlayedColumn;
|
|
Ui.GuiColumns.LastPlayedColumn.Value = configurationFileFormat.GuiColumns.LastPlayedColumn;
|
|
Ui.GuiColumns.FileExtColumn.Value = configurationFileFormat.GuiColumns.FileExtColumn;
|
|
Ui.GuiColumns.FileSizeColumn.Value = configurationFileFormat.GuiColumns.FileSizeColumn;
|
|
Ui.GuiColumns.PathColumn.Value = configurationFileFormat.GuiColumns.PathColumn;
|
|
Ui.ColumnSort.SortColumnId.Value = configurationFileFormat.ColumnSort.SortColumnId;
|
|
Ui.ColumnSort.SortAscending.Value = configurationFileFormat.ColumnSort.SortAscending;
|
|
Ui.GameDirs.Value = configurationFileFormat.GameDirs;
|
|
Ui.EnableCustomTheme.Value = configurationFileFormat.EnableCustomTheme;
|
|
Ui.CustomThemePath.Value = configurationFileFormat.CustomThemePath;
|
|
Ui.StartFullscreen.Value = configurationFileFormat.StartFullscreen;
|
|
Hid.EnableKeyboard.Value = configurationFileFormat.EnableKeyboard;
|
|
Hid.Hotkeys.Value = configurationFileFormat.Hotkeys;
|
|
Hid.InputConfig.Value = configurationFileFormat.InputConfig;
|
|
|
|
if (Hid.InputConfig.Value == null)
|
|
{
|
|
Hid.InputConfig.Value = new List<InputConfig>();
|
|
}
|
|
|
|
if (configurationFileUpdated)
|
|
{
|
|
ToFileFormat().SaveConfig(configurationFilePath);
|
|
|
|
Common.Logging.Logger.Notice.Print(LogClass.Application, $"Configuration file updated to version {ConfigurationFileFormat.CurrentVersion}");
|
|
}
|
|
}
|
|
|
|
private static void LogValueChange<T>(object sender, ReactiveEventArgs<T> eventArgs, string valueName)
|
|
{
|
|
Common.Logging.Logger.Info?.Print(LogClass.Configuration, $"{valueName} set to: {eventArgs.NewValue}");
|
|
}
|
|
|
|
public static void Initialize()
|
|
{
|
|
if (Instance != null)
|
|
{
|
|
throw new InvalidOperationException("Configuration is already initialized");
|
|
}
|
|
|
|
Instance = new ConfigurationState();
|
|
}
|
|
}
|
|
}
|