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Ryujinx/Ryujinx.Graphics.GAL
gdkchan cb171f6ebf Support shared color mask, implement more shader instructions
Support shared color masks (used by Nouveau and maybe the NVIDIA
driver).
Support draw buffers (also required by OpenGL).
Support viewport transform disable (disabled for now as it breaks some
games).
Fix instanced rendering draw being ignored for multi draw.
Fix IADD and IADD3 immediate shader encodings, that was not matching
some ops.
Implement FFMA32I shader instruction.
Implement IMAD shader instruction.
2020-01-09 02:13:00 +01:00
..
Blend Initial support for the guest OpenGL driver (NVIDIA and Nouveau) 2020-01-09 02:13:00 +01:00
Color Initial work 2020-01-09 02:13:00 +01:00
DepthStencil Initial work 2020-01-09 02:13:00 +01:00
InputAssembler Initial work 2020-01-09 02:13:00 +01:00
Sampler Initial work 2020-01-09 02:13:00 +01:00
Texture Initial support for the guest OpenGL driver (NVIDIA and Nouveau) 2020-01-09 02:13:00 +01:00
BufferRange.cs Initial work 2020-01-09 02:13:00 +01:00
Capabilities.cs Support shared color mask, implement more shader instructions 2020-01-09 02:13:00 +01:00
CompareOp.cs Initial support for the guest OpenGL driver (NVIDIA and Nouveau) 2020-01-09 02:13:00 +01:00
CounterType.cs Initial work 2020-01-09 02:13:00 +01:00
Extents2D.cs Initial work 2020-01-09 02:13:00 +01:00
Face.cs Initial work 2020-01-09 02:13:00 +01:00
Format.cs Fix BC6 Signed/Unsigned float texture formats 2020-01-09 02:13:00 +01:00
FrontFace.cs Initial work 2020-01-09 02:13:00 +01:00
IBuffer.cs Initial work 2020-01-09 02:13:00 +01:00
ImageCrop.cs Initial work 2020-01-09 02:13:00 +01:00
IndexType.cs Initial work 2020-01-09 02:13:00 +01:00
IPipeline.cs Support copy of slices to 3D textures, remove old 3D render target layered render support, do not delete textures with existing views created from them 2020-01-09 02:13:00 +01:00
IProgram.cs Initial work 2020-01-09 02:13:00 +01:00
IRenderer.cs Initial support for image stores, support texture sample on compute 2020-01-09 02:13:00 +01:00
ISampler.cs Initial work 2020-01-09 02:13:00 +01:00
IShader.cs Initial work 2020-01-09 02:13:00 +01:00
ITexture.cs Initial support for the guest OpenGL driver (NVIDIA and Nouveau) 2020-01-09 02:13:00 +01:00
IWindow.cs Improved and simplified window texture presentation 2020-01-09 02:13:00 +01:00
PolygonModeMask.cs Initial work 2020-01-09 02:13:00 +01:00
PrimitiveTopology.cs Initial work 2020-01-09 02:13:00 +01:00
RectangleF.cs Initial work 2020-01-09 02:13:00 +01:00
Ryujinx.Graphics.GAL.csproj Initial work 2020-01-09 02:13:00 +01:00
TextureReleaseCallback.cs Initial work 2020-01-09 02:13:00 +01:00
Viewport.cs Initial work 2020-01-09 02:13:00 +01:00
ViewportSwizzle.cs Initial work 2020-01-09 02:13:00 +01:00