.. |
Optimizations
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Refactor attribute handling on the shader generator (#4565)
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2023-04-25 19:51:07 -03:00 |
AggregateType.cs
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Use vector outputs for texture operations (#3939)
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2022-12-29 16:09:34 +01:00 |
AttributeConsts.cs
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Refactor attribute handling on the shader generator (#4565)
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2023-04-25 19:51:07 -03:00 |
ControlFlowGraph.cs
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Rewrite shader decoding stage (#2698)
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2021-10-12 22:35:31 +02:00 |
Dominance.cs
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Rewrite shader decoding stage (#2698)
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2021-10-12 22:35:31 +02:00 |
EmitterContext.cs
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Fix geometry shader layer passthrough regression (#4735)
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2023-04-27 11:09:49 -03:00 |
EmitterContextInsts.cs
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Refactor attribute handling on the shader generator (#4565)
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2023-04-25 19:51:07 -03:00 |
FeatureFlags.cs
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Implement HLE macro for DrawElementsIndirect (#3748)
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2022-11-16 14:53:04 -03:00 |
FunctionMatch.cs
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Make structs readonly when applicable (#4002)
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2022-12-05 14:47:39 +01:00 |
GlobalMemory.cs
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Refactor attribute handling on the shader generator (#4565)
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2023-04-25 19:51:07 -03:00 |
RegisterUsage.cs
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Make structs readonly when applicable (#4002)
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2022-12-05 14:47:39 +01:00 |
Rewriter.cs
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Refactor attribute handling on the shader generator (#4565)
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2023-04-25 19:51:07 -03:00 |
ShaderConfig.cs
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Refactor attribute handling on the shader generator (#4565)
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2023-04-25 19:51:07 -03:00 |
ShaderHeader.cs
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IPC refactor part 3+4: New server HIPC message processor (#4188)
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2023-01-04 23:15:45 +01:00 |
ShaderIdentifier.cs
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Refactor attribute handling on the shader generator (#4565)
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2023-04-25 19:51:07 -03:00 |
Ssa.cs
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Make structs readonly when applicable (#4002)
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2022-12-05 14:47:39 +01:00 |
TargetApi.cs
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Allow shader language and target API to be specified on the shader translator (#2402)
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2021-07-06 21:20:06 +02:00 |
TargetLanguage.cs
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shadertools: Prepare for new target Languages and APIs (#2465)
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2021-07-18 12:49:39 +02:00 |
TranslationFlags.cs
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Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012)
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2022-01-21 12:35:21 -03:00 |
TranslationOptions.cs
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Make structs readonly when applicable (#4002)
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2022-12-05 14:47:39 +01:00 |
Translator.cs
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Refactor attribute handling on the shader generator (#4565)
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2023-04-25 19:51:07 -03:00 |
TranslatorContext.cs
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Fix geometry shader layer passthrough regression (#4735)
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2023-04-27 11:09:49 -03:00 |