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18 lines
338 B
C#
18 lines
338 B
C#
using System;
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namespace Ryujinx.Graphics.Shader
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{
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/// <summary>
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/// Flags that indicate how a buffer will be used in a shader.
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/// </summary>
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[Flags]
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public enum BufferUsageFlags
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{
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None = 0,
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/// <summary>
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/// Buffer is written to.
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/// </summary>
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Write = 1 << 0
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}
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}
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