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Ryujinx/Ryujinx.Graphics.OpenGL
gdkchan 1eea35554c
Better viewport flipping and depth mode detection method ()
* Use a better viewport flipping approach

* New approach to detect depth mode

* nit: Sort method on the OpenGL backend

* Adjust spacing on comment

* Unswap near and far parameters based on ScaleZ
2020-09-19 19:46:49 -03:00
..
Image Texture/Buffer Memory Management Improvements () 2020-09-10 16:44:04 -03:00
Queries Improved Logger () 2020-08-04 01:32:53 +02:00
Buffer.cs Spanify Graphics Abstraction Layer () 2020-05-23 11:46:09 +02:00
Constants.cs Spanify Graphics Abstraction Layer () 2020-05-23 11:46:09 +02:00
Debugger.cs Rename DebugLevel Performance to Slowdowns () 2020-08-07 15:30:06 +02:00
EnumConversion.cs Improved Logger () 2020-08-04 01:32:53 +02:00
FormatInfo.cs Add basic error logging to the GPU 2020-01-09 02:13:00 +01:00
FormatTable.cs Implement BGRA texture support () 2020-07-26 00:03:40 -03:00
Framebuffer.cs Remember bound framebuffer to avoid glGetInteger use. () 2020-05-24 15:44:12 +02:00
Handle.cs Spanify Graphics Abstraction Layer () 2020-05-23 11:46:09 +02:00
HwCapabilities.cs Use polygon offset clamp if supported () 2020-07-26 18:11:28 -03:00
Pipeline.cs Better viewport flipping and depth mode detection method () 2020-09-19 19:46:49 -03:00
Program.cs Improved Logger () 2020-08-04 01:32:53 +02:00
Renderer.cs Texture/Buffer Memory Management Improvements () 2020-09-10 16:44:04 -03:00
ResourcePool.cs Texture/Buffer Memory Management Improvements () 2020-09-10 16:44:04 -03:00
Ryujinx.Graphics.OpenGL.csproj Upgrade projects to C#8 () 2020-05-04 12:14:48 +10:00
Shader.cs Initial work 2020-01-09 02:13:00 +01:00
VertexArray.cs Spanify Graphics Abstraction Layer () 2020-05-23 11:46:09 +02:00
VertexBuffer.cs Initial work 2020-01-09 02:13:00 +01:00
Window.cs Implement BGRA texture support () 2020-07-26 00:03:40 -03:00