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Ryujinx/Ryujinx.ShaderTools/Program.cs

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1.4 KiB
C#

using Ryujinx.Graphics.Shader;
using Ryujinx.Graphics.Shader.Translation;
using System;
using System.IO;
using System.Runtime.InteropServices;
namespace Ryujinx.ShaderTools
{
class Program
{
private class GpuAccessor : IGpuAccessor
{
private readonly byte[] _data;
public GpuAccessor(byte[] data)
{
_data = data;
}
public T MemoryRead<T>(ulong address) where T : unmanaged
{
return MemoryMarshal.Cast<byte, T>(new ReadOnlySpan<byte>(_data).Slice((int)address))[0];
}
}
static void Main(string[] args)
{
if (args.Length == 1 || args.Length == 2)
{
TranslationFlags flags = TranslationFlags.DebugMode;
if (args.Length == 2 && args[0] == "--compute")
{
flags |= TranslationFlags.Compute;
}
byte[] data = File.ReadAllBytes(args[^1]);
TranslationOptions options = new TranslationOptions(TargetLanguage.Glsl, TargetApi.OpenGL, flags);
string code = Translator.CreateContext(0, new GpuAccessor(data), options).Translate(out _).Code;
Console.WriteLine(code);
}
else
{
Console.WriteLine("Usage: Ryujinx.ShaderTools [--compute] shader.bin");
}
}
}
}