mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-10-01 12:30:00 +02:00
228 lines
No EOL
5.4 KiB
C#
228 lines
No EOL
5.4 KiB
C#
using System.Collections.Generic;
|
|
|
|
namespace Ryujinx.Graphics.Gpu.Memory
|
|
{
|
|
class RangeList<T> where T : IRange<T>
|
|
{
|
|
private List<T> _items;
|
|
|
|
public RangeList()
|
|
{
|
|
_items = new List<T>();
|
|
}
|
|
|
|
public void Add(T item)
|
|
{
|
|
int index = BinarySearch(item.Address);
|
|
|
|
if (index < 0)
|
|
{
|
|
index = ~index;
|
|
}
|
|
|
|
_items.Insert(index, item);
|
|
}
|
|
|
|
public bool Remove(T item)
|
|
{
|
|
int index = BinarySearch(item.Address);
|
|
|
|
if (index >= 0)
|
|
{
|
|
while (index > 0 && _items[index - 1].Address == item.Address)
|
|
{
|
|
index--;
|
|
}
|
|
|
|
while (index < _items.Count)
|
|
{
|
|
if (_items[index].Equals(item))
|
|
{
|
|
_items.RemoveAt(index);
|
|
|
|
return true;
|
|
}
|
|
|
|
if (_items[index].Address > item.Address)
|
|
{
|
|
break;
|
|
}
|
|
|
|
index++;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public T FindFirstOverlap(T item)
|
|
{
|
|
return FindFirstOverlap(item.Address, item.Size);
|
|
}
|
|
|
|
public T FindFirstOverlap(ulong address, ulong size)
|
|
{
|
|
int index = BinarySearch(address, size);
|
|
|
|
if (index < 0)
|
|
{
|
|
return default(T);
|
|
}
|
|
|
|
return _items[index];
|
|
}
|
|
|
|
public T[] FindOverlaps(T item)
|
|
{
|
|
return FindOverlaps(item.Address, item.Size);
|
|
}
|
|
|
|
public T[] FindOverlaps(ulong address, ulong size)
|
|
{
|
|
List<T> overlapsList = new List<T>();
|
|
|
|
ulong endAddress = address + size;
|
|
|
|
lock (_items)
|
|
{
|
|
foreach (T item in _items)
|
|
{
|
|
if (item.Address >= endAddress)
|
|
{
|
|
break;
|
|
}
|
|
|
|
if (item.OverlapsWith(address, size))
|
|
{
|
|
overlapsList.Add(item);
|
|
}
|
|
}
|
|
}
|
|
|
|
return overlapsList.ToArray();
|
|
}
|
|
|
|
public T[] FindOverlapsNonOverlapping(T item)
|
|
{
|
|
return FindOverlapsNonOverlapping(item.Address, item.Size);
|
|
}
|
|
|
|
public T[] FindOverlapsNonOverlapping(ulong address, ulong size)
|
|
{
|
|
// This is a bit faster than FindOverlaps, but only works
|
|
// when none of the items on the list overlaps with each other.
|
|
List<T> overlapsList = new List<T>();
|
|
|
|
ulong endAddress = address + size;
|
|
|
|
int index = BinarySearch(address, size);
|
|
|
|
if (index >= 0)
|
|
{
|
|
while (index > 0 && _items[index - 1].OverlapsWith(address, size))
|
|
{
|
|
index--;
|
|
}
|
|
|
|
do
|
|
{
|
|
overlapsList.Add(_items[index++]);
|
|
}
|
|
while (index < _items.Count && _items[index].OverlapsWith(address, size));
|
|
}
|
|
|
|
return overlapsList.ToArray();
|
|
}
|
|
|
|
public T[] FindOverlaps(ulong address)
|
|
{
|
|
List<T> overlapsList = new List<T>();
|
|
|
|
int index = BinarySearch(address);
|
|
|
|
if (index >= 0)
|
|
{
|
|
while (index > 0 && _items[index - 1].Address == address)
|
|
{
|
|
index--;
|
|
}
|
|
|
|
while (index < _items.Count)
|
|
{
|
|
T overlap = _items[index++];
|
|
|
|
if (overlap.Address != address)
|
|
{
|
|
break;
|
|
}
|
|
|
|
overlapsList.Add(overlap);
|
|
}
|
|
}
|
|
|
|
return overlapsList.ToArray();
|
|
}
|
|
|
|
private int BinarySearch(ulong address)
|
|
{
|
|
int left = 0;
|
|
int right = _items.Count - 1;
|
|
|
|
while (left <= right)
|
|
{
|
|
int range = right - left;
|
|
|
|
int middle = left + (range >> 1);
|
|
|
|
T item = _items[middle];
|
|
|
|
if (item.Address == address)
|
|
{
|
|
return middle;
|
|
}
|
|
|
|
if (address < item.Address)
|
|
{
|
|
right = middle - 1;
|
|
}
|
|
else
|
|
{
|
|
left = middle + 1;
|
|
}
|
|
}
|
|
|
|
return ~left;
|
|
}
|
|
|
|
private int BinarySearch(ulong address, ulong size)
|
|
{
|
|
int left = 0;
|
|
int right = _items.Count - 1;
|
|
|
|
while (left <= right)
|
|
{
|
|
int range = right - left;
|
|
|
|
int middle = left + (range >> 1);
|
|
|
|
T item = _items[middle];
|
|
|
|
if (item.OverlapsWith(address, size))
|
|
{
|
|
return middle;
|
|
}
|
|
|
|
if (address < item.Address)
|
|
{
|
|
right = middle - 1;
|
|
}
|
|
else
|
|
{
|
|
left = middle + 1;
|
|
}
|
|
}
|
|
|
|
return ~left;
|
|
}
|
|
}
|
|
} |