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Ryujinx/Ryujinx.Graphics.OpenGL
gdkchan 6a51b628f9
Fix error when dual source blend is used (#1610)
* Fix error when dual source blend is used

* Ensure framebuffer
2020-10-12 21:50:41 -03:00
..
Image Texture/Buffer Memory Management Improvements (#1408) 2020-09-10 16:44:04 -03:00
Queries Improved Logger (#1292) 2020-08-04 01:32:53 +02:00
Buffer.cs Spanify Graphics Abstraction Layer (#1226) 2020-05-23 11:46:09 +02:00
Constants.cs Spanify Graphics Abstraction Layer (#1226) 2020-05-23 11:46:09 +02:00
Debugger.cs Rename DebugLevel Performance to Slowdowns (#1450) 2020-08-07 15:30:06 +02:00
EnumConversion.cs Improved Logger (#1292) 2020-08-04 01:32:53 +02:00
FormatInfo.cs Add basic error logging to the GPU 2020-01-09 02:13:00 +01:00
FormatTable.cs Implement BGRA texture support (#1418) 2020-07-26 00:03:40 -03:00
Framebuffer.cs Fix error when dual source blend is used (#1610) 2020-10-12 21:50:41 -03:00
Handle.cs Spanify Graphics Abstraction Layer (#1226) 2020-05-23 11:46:09 +02:00
HwCapabilities.cs Use polygon offset clamp if supported (#1429) 2020-07-26 18:11:28 -03:00
Pipeline.cs Fix error when dual source blend is used (#1610) 2020-10-12 21:50:41 -03:00
Program.cs Improved Logger (#1292) 2020-08-04 01:32:53 +02:00
Renderer.cs Texture/Buffer Memory Management Improvements (#1408) 2020-09-10 16:44:04 -03:00
ResourcePool.cs Texture/Buffer Memory Management Improvements (#1408) 2020-09-10 16:44:04 -03:00
Ryujinx.Graphics.OpenGL.csproj Upgrade projects to C#8 (#1193) 2020-05-04 12:14:48 +10:00
Shader.cs Initial work 2020-01-09 02:13:00 +01:00
VertexArray.cs Spanify Graphics Abstraction Layer (#1226) 2020-05-23 11:46:09 +02:00
VertexBuffer.cs Initial work 2020-01-09 02:13:00 +01:00
Window.cs Implement BGRA texture support (#1418) 2020-07-26 00:03:40 -03:00