mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-10-01 12:30:00 +02:00
506 lines
16 KiB
C#
506 lines
16 KiB
C#
using Ryujinx.Common;
|
|
using Ryujinx.Graphics.GAL;
|
|
using Silk.NET.Vulkan;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Numerics;
|
|
using VkBuffer = Silk.NET.Vulkan.Buffer;
|
|
using VkFormat = Silk.NET.Vulkan.Format;
|
|
|
|
namespace Ryujinx.Graphics.Vulkan
|
|
{
|
|
class TextureStorage : IDisposable
|
|
{
|
|
private const MemoryPropertyFlags DefaultImageMemoryFlags =
|
|
MemoryPropertyFlags.DeviceLocalBit;
|
|
|
|
private const ImageUsageFlags DefaultUsageFlags =
|
|
ImageUsageFlags.SampledBit |
|
|
ImageUsageFlags.TransferSrcBit |
|
|
ImageUsageFlags.TransferDstBit;
|
|
|
|
public const AccessFlags DefaultAccessMask =
|
|
AccessFlags.ShaderReadBit |
|
|
AccessFlags.ShaderWriteBit |
|
|
AccessFlags.ColorAttachmentReadBit |
|
|
AccessFlags.ColorAttachmentWriteBit |
|
|
AccessFlags.DepthStencilAttachmentReadBit |
|
|
AccessFlags.DepthStencilAttachmentWriteBit |
|
|
AccessFlags.TransferReadBit |
|
|
AccessFlags.TransferWriteBit;
|
|
|
|
private readonly VulkanRenderer _gd;
|
|
|
|
private readonly Device _device;
|
|
|
|
private TextureCreateInfo _info;
|
|
|
|
public TextureCreateInfo Info => _info;
|
|
|
|
private readonly Image _image;
|
|
private readonly Auto<DisposableImage> _imageAuto;
|
|
private readonly Auto<MemoryAllocation> _allocationAuto;
|
|
private Auto<MemoryAllocation> _foreignAllocationAuto;
|
|
|
|
private Dictionary<GAL.Format, TextureStorage> _aliasedStorages;
|
|
|
|
private AccessFlags _lastModificationAccess;
|
|
private PipelineStageFlags _lastModificationStage;
|
|
|
|
private int _viewsCount;
|
|
private ulong _size;
|
|
|
|
public VkFormat VkFormat { get; }
|
|
public float ScaleFactor { get; }
|
|
|
|
public unsafe TextureStorage(
|
|
VulkanRenderer gd,
|
|
PhysicalDevice physicalDevice,
|
|
Device device,
|
|
TextureCreateInfo info,
|
|
float scaleFactor,
|
|
Auto<MemoryAllocation> foreignAllocation = null)
|
|
{
|
|
_gd = gd;
|
|
_device = device;
|
|
_info = info;
|
|
ScaleFactor = scaleFactor;
|
|
|
|
var format = _gd.FormatCapabilities.ConvertToVkFormat(info.Format);
|
|
var levels = (uint)info.Levels;
|
|
var layers = (uint)info.GetLayers();
|
|
var depth = (uint)(info.Target == Target.Texture3D ? info.Depth : 1);
|
|
|
|
VkFormat = format;
|
|
|
|
var type = info.Target.Convert();
|
|
|
|
var extent = new Extent3D((uint)info.Width, (uint)info.Height, depth);
|
|
|
|
var sampleCountFlags = ConvertToSampleCountFlags((uint)info.Samples);
|
|
|
|
var usage = DefaultUsageFlags;
|
|
|
|
if (info.Format.IsDepthOrStencil())
|
|
{
|
|
usage |= ImageUsageFlags.DepthStencilAttachmentBit;
|
|
}
|
|
else if (info.Format.IsRtColorCompatible())
|
|
{
|
|
usage |= ImageUsageFlags.ColorAttachmentBit;
|
|
}
|
|
|
|
if (info.Format.IsImageCompatible())
|
|
{
|
|
usage |= ImageUsageFlags.StorageBit;
|
|
}
|
|
|
|
var flags = ImageCreateFlags.CreateMutableFormatBit;
|
|
|
|
// This flag causes mipmapped texture arrays to break on AMD GCN, so for that copy dependencies are forced for aliasing as cube.
|
|
bool isCube = info.Target == Target.Cubemap || info.Target == Target.CubemapArray;
|
|
bool cubeCompatible = gd.IsAmdGcn ? isCube : (info.Width == info.Height && layers >= 6);
|
|
|
|
if (type == ImageType.Type2D && cubeCompatible)
|
|
{
|
|
flags |= ImageCreateFlags.CreateCubeCompatibleBit;
|
|
}
|
|
|
|
if (type == ImageType.Type3D)
|
|
{
|
|
flags |= ImageCreateFlags.Create2DArrayCompatibleBit;
|
|
}
|
|
|
|
var imageCreateInfo = new ImageCreateInfo()
|
|
{
|
|
SType = StructureType.ImageCreateInfo,
|
|
ImageType = type,
|
|
Format = format,
|
|
Extent = extent,
|
|
MipLevels = levels,
|
|
ArrayLayers = layers,
|
|
Samples = sampleCountFlags,
|
|
Tiling = ImageTiling.Optimal,
|
|
Usage = usage,
|
|
SharingMode = SharingMode.Exclusive,
|
|
InitialLayout = ImageLayout.Undefined,
|
|
Flags = flags
|
|
};
|
|
|
|
gd.Api.CreateImage(device, imageCreateInfo, null, out _image).ThrowOnError();
|
|
|
|
if (foreignAllocation == null)
|
|
{
|
|
gd.Api.GetImageMemoryRequirements(device, _image, out var requirements);
|
|
var allocation = gd.MemoryAllocator.AllocateDeviceMemory(physicalDevice, requirements, DefaultImageMemoryFlags);
|
|
|
|
if (allocation.Memory.Handle == 0UL)
|
|
{
|
|
gd.Api.DestroyImage(device, _image, null);
|
|
throw new Exception("Image initialization failed.");
|
|
}
|
|
|
|
_size = requirements.Size;
|
|
|
|
gd.Api.BindImageMemory(device, _image, allocation.Memory, allocation.Offset).ThrowOnError();
|
|
|
|
_allocationAuto = new Auto<MemoryAllocation>(allocation);
|
|
_imageAuto = new Auto<DisposableImage>(new DisposableImage(_gd.Api, device, _image), null, _allocationAuto);
|
|
|
|
InitialTransition(ImageLayout.Undefined, ImageLayout.General);
|
|
}
|
|
else
|
|
{
|
|
_foreignAllocationAuto = foreignAllocation;
|
|
foreignAllocation.IncrementReferenceCount();
|
|
var allocation = foreignAllocation.GetUnsafe();
|
|
|
|
gd.Api.BindImageMemory(device, _image, allocation.Memory, allocation.Offset).ThrowOnError();
|
|
|
|
_imageAuto = new Auto<DisposableImage>(new DisposableImage(_gd.Api, device, _image));
|
|
|
|
InitialTransition(ImageLayout.Preinitialized, ImageLayout.General);
|
|
}
|
|
}
|
|
|
|
public TextureStorage CreateAliasedColorForDepthStorageUnsafe(GAL.Format format)
|
|
{
|
|
var colorFormat = format switch
|
|
{
|
|
GAL.Format.S8Uint => GAL.Format.R8Unorm,
|
|
GAL.Format.D16Unorm => GAL.Format.R16Unorm,
|
|
GAL.Format.S8UintD24Unorm => GAL.Format.R8G8B8A8Unorm,
|
|
GAL.Format.D32Float => GAL.Format.R32Float,
|
|
GAL.Format.D24UnormS8Uint => GAL.Format.R8G8B8A8Unorm,
|
|
GAL.Format.D32FloatS8Uint => GAL.Format.R32G32Float,
|
|
_ => throw new ArgumentException($"\"{format}\" is not a supported depth or stencil format.")
|
|
};
|
|
|
|
return CreateAliasedStorageUnsafe(colorFormat);
|
|
}
|
|
|
|
public TextureStorage CreateAliasedStorageUnsafe(GAL.Format format)
|
|
{
|
|
if (_aliasedStorages == null || !_aliasedStorages.TryGetValue(format, out var storage))
|
|
{
|
|
_aliasedStorages ??= new Dictionary<GAL.Format, TextureStorage>();
|
|
|
|
var info = NewCreateInfoWith(ref _info, format, _info.BytesPerPixel);
|
|
|
|
storage = new TextureStorage(_gd, default, _device, info, ScaleFactor, _allocationAuto);
|
|
|
|
_aliasedStorages.Add(format, storage);
|
|
}
|
|
|
|
return storage;
|
|
}
|
|
|
|
public static TextureCreateInfo NewCreateInfoWith(ref TextureCreateInfo info, GAL.Format format, int bytesPerPixel)
|
|
{
|
|
return NewCreateInfoWith(ref info, format, bytesPerPixel, info.Width, info.Height);
|
|
}
|
|
|
|
public static TextureCreateInfo NewCreateInfoWith(
|
|
ref TextureCreateInfo info,
|
|
GAL.Format format,
|
|
int bytesPerPixel,
|
|
int width,
|
|
int height)
|
|
{
|
|
return new TextureCreateInfo(
|
|
width,
|
|
height,
|
|
info.Depth,
|
|
info.Levels,
|
|
info.Samples,
|
|
info.BlockWidth,
|
|
info.BlockHeight,
|
|
bytesPerPixel,
|
|
format,
|
|
info.DepthStencilMode,
|
|
info.Target,
|
|
info.SwizzleR,
|
|
info.SwizzleG,
|
|
info.SwizzleB,
|
|
info.SwizzleA);
|
|
}
|
|
|
|
public Auto<DisposableImage> GetImage()
|
|
{
|
|
return _imageAuto;
|
|
}
|
|
|
|
public Image GetImageForViewCreation()
|
|
{
|
|
return _image;
|
|
}
|
|
|
|
public bool HasCommandBufferDependency(CommandBufferScoped cbs)
|
|
{
|
|
if (_foreignAllocationAuto != null)
|
|
{
|
|
return _foreignAllocationAuto.HasCommandBufferDependency(cbs);
|
|
}
|
|
else if (_allocationAuto != null)
|
|
{
|
|
return _allocationAuto.HasCommandBufferDependency(cbs);
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private unsafe void InitialTransition(ImageLayout srcLayout, ImageLayout dstLayout)
|
|
{
|
|
CommandBufferScoped cbs;
|
|
bool useTempCbs = !_gd.CommandBufferPool.OwnedByCurrentThread;
|
|
|
|
if (useTempCbs)
|
|
{
|
|
cbs = _gd.BackgroundResources.Get().GetPool().Rent();
|
|
}
|
|
else
|
|
{
|
|
if (_gd.PipelineInternal != null)
|
|
{
|
|
cbs = _gd.PipelineInternal.GetPreloadCommandBuffer();
|
|
}
|
|
else
|
|
{
|
|
cbs = _gd.CommandBufferPool.Rent();
|
|
useTempCbs = true;
|
|
}
|
|
}
|
|
|
|
var aspectFlags = _info.Format.ConvertAspectFlags();
|
|
|
|
var subresourceRange = new ImageSubresourceRange(aspectFlags, 0, (uint)_info.Levels, 0, (uint)_info.GetLayers());
|
|
|
|
var barrier = new ImageMemoryBarrier()
|
|
{
|
|
SType = StructureType.ImageMemoryBarrier,
|
|
SrcAccessMask = 0,
|
|
DstAccessMask = DefaultAccessMask,
|
|
OldLayout = srcLayout,
|
|
NewLayout = dstLayout,
|
|
SrcQueueFamilyIndex = Vk.QueueFamilyIgnored,
|
|
DstQueueFamilyIndex = Vk.QueueFamilyIgnored,
|
|
Image = _imageAuto.Get(cbs).Value,
|
|
SubresourceRange = subresourceRange
|
|
};
|
|
|
|
_gd.Api.CmdPipelineBarrier(
|
|
cbs.CommandBuffer,
|
|
PipelineStageFlags.TopOfPipeBit,
|
|
PipelineStageFlags.AllCommandsBit,
|
|
0,
|
|
0,
|
|
null,
|
|
0,
|
|
null,
|
|
1,
|
|
barrier);
|
|
|
|
if (useTempCbs)
|
|
{
|
|
cbs.Dispose();
|
|
}
|
|
}
|
|
|
|
public static SampleCountFlags ConvertToSampleCountFlags(uint samples)
|
|
{
|
|
if (samples == 0 || samples > (uint)SampleCountFlags.Count64Bit)
|
|
{
|
|
return SampleCountFlags.Count1Bit;
|
|
}
|
|
|
|
// Round up to the nearest power of two.
|
|
return (SampleCountFlags)(1u << (31 - BitOperations.LeadingZeroCount(samples)));
|
|
}
|
|
|
|
public TextureView CreateView(TextureCreateInfo info, int firstLayer, int firstLevel)
|
|
{
|
|
return new TextureView(_gd, _device, info, this, firstLayer, firstLevel);
|
|
}
|
|
|
|
public void CopyFromOrToBuffer(
|
|
CommandBuffer commandBuffer,
|
|
VkBuffer buffer,
|
|
Image image,
|
|
int size,
|
|
bool to,
|
|
int x,
|
|
int y,
|
|
int dstLayer,
|
|
int dstLevel,
|
|
int dstLayers,
|
|
int dstLevels,
|
|
bool singleSlice,
|
|
ImageAspectFlags aspectFlags,
|
|
bool forFlush)
|
|
{
|
|
bool is3D = Info.Target == Target.Texture3D;
|
|
int width = Info.Width;
|
|
int height = Info.Height;
|
|
int depth = is3D && !singleSlice ? Info.Depth : 1;
|
|
int layer = is3D ? 0 : dstLayer;
|
|
int layers = dstLayers;
|
|
int levels = dstLevels;
|
|
|
|
int offset = 0;
|
|
|
|
for (int level = 0; level < levels; level++)
|
|
{
|
|
int mipSize = Info.GetMipSize(level);
|
|
|
|
if (forFlush)
|
|
{
|
|
mipSize = GetBufferDataLength(mipSize);
|
|
}
|
|
|
|
int endOffset = offset + mipSize;
|
|
|
|
if ((uint)endOffset > (uint)size)
|
|
{
|
|
break;
|
|
}
|
|
|
|
int rowLength = (Info.GetMipStride(level) / Info.BytesPerPixel) * Info.BlockWidth;
|
|
|
|
var sl = new ImageSubresourceLayers(
|
|
aspectFlags,
|
|
(uint)(dstLevel + level),
|
|
(uint)layer,
|
|
(uint)layers);
|
|
|
|
var extent = new Extent3D((uint)width, (uint)height, (uint)depth);
|
|
|
|
int z = is3D ? dstLayer : 0;
|
|
|
|
var region = new BufferImageCopy(
|
|
(ulong)offset,
|
|
(uint)BitUtils.AlignUp(rowLength, Info.BlockWidth),
|
|
(uint)BitUtils.AlignUp(height, Info.BlockHeight),
|
|
sl,
|
|
new Offset3D(x, y, z),
|
|
extent);
|
|
|
|
if (to)
|
|
{
|
|
_gd.Api.CmdCopyImageToBuffer(commandBuffer, image, ImageLayout.General, buffer, 1, region);
|
|
}
|
|
else
|
|
{
|
|
_gd.Api.CmdCopyBufferToImage(commandBuffer, buffer, image, ImageLayout.General, 1, region);
|
|
}
|
|
|
|
offset += mipSize;
|
|
|
|
width = Math.Max(1, width >> 1);
|
|
height = Math.Max(1, height >> 1);
|
|
|
|
if (Info.Target == Target.Texture3D)
|
|
{
|
|
depth = Math.Max(1, depth >> 1);
|
|
}
|
|
}
|
|
}
|
|
|
|
private int GetBufferDataLength(int length)
|
|
{
|
|
if (NeedsD24S8Conversion())
|
|
{
|
|
return length * 2;
|
|
}
|
|
|
|
return length;
|
|
}
|
|
|
|
private bool NeedsD24S8Conversion()
|
|
{
|
|
return FormatCapabilities.IsD24S8(Info.Format) && VkFormat == VkFormat.D32SfloatS8Uint;
|
|
}
|
|
|
|
public void SetModification(AccessFlags accessFlags, PipelineStageFlags stage)
|
|
{
|
|
_lastModificationAccess = accessFlags;
|
|
_lastModificationStage = stage;
|
|
}
|
|
|
|
public void InsertBarrier(CommandBufferScoped cbs, AccessFlags dstAccessFlags, PipelineStageFlags dstStageFlags)
|
|
{
|
|
if (_lastModificationAccess != AccessFlags.NoneKhr)
|
|
{
|
|
ImageAspectFlags aspectFlags;
|
|
|
|
if (_info.Format.IsDepthOrStencil())
|
|
{
|
|
if (_info.Format == GAL.Format.S8Uint)
|
|
{
|
|
aspectFlags = ImageAspectFlags.StencilBit;
|
|
}
|
|
else if (_info.Format == GAL.Format.D16Unorm || _info.Format == GAL.Format.D32Float)
|
|
{
|
|
aspectFlags = ImageAspectFlags.DepthBit;
|
|
}
|
|
else
|
|
{
|
|
aspectFlags = ImageAspectFlags.DepthBit | ImageAspectFlags.StencilBit;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
aspectFlags = ImageAspectFlags.ColorBit;
|
|
}
|
|
|
|
TextureView.InsertImageBarrier(
|
|
_gd.Api,
|
|
cbs.CommandBuffer,
|
|
_imageAuto.Get(cbs).Value,
|
|
_lastModificationAccess,
|
|
dstAccessFlags,
|
|
_lastModificationStage,
|
|
dstStageFlags,
|
|
aspectFlags,
|
|
0,
|
|
0,
|
|
_info.GetLayers(),
|
|
_info.Levels);
|
|
|
|
_lastModificationAccess = AccessFlags.NoneKhr;
|
|
}
|
|
}
|
|
|
|
public void IncrementViewsCount()
|
|
{
|
|
_viewsCount++;
|
|
}
|
|
|
|
public void DecrementViewsCount()
|
|
{
|
|
if (--_viewsCount == 0)
|
|
{
|
|
_gd.PipelineInternal?.FlushCommandsIfWeightExceeding(_imageAuto, _size);
|
|
|
|
Dispose();
|
|
}
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
if (_aliasedStorages != null)
|
|
{
|
|
foreach (var storage in _aliasedStorages.Values)
|
|
{
|
|
storage.Dispose();
|
|
}
|
|
|
|
_aliasedStorages.Clear();
|
|
}
|
|
|
|
_imageAuto.Dispose();
|
|
_allocationAuto?.Dispose();
|
|
_foreignAllocationAuto?.DecrementReferenceCount();
|
|
_foreignAllocationAuto = null;
|
|
}
|
|
}
|
|
}
|