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Ryujinx/Ryujinx.HLE/FileSystem
Alex Barney 63b24b4af2 Rename "RyuFs" directory to "Ryujinx" and use the same savedata system the Switch uses (#801)
* Use savedata FS commands from LibHac

* Add EnsureSaveData. Use ApplicationControlProperty struct

* Add a function to migrate to the new directory layout

* LibHac update

* Change backup structure

* Don't create UI files in the save path

* Update RyuFs paths

* Add GetProgramIndexForAccessLog

Ryujinx only runs one program at a time, so always return values reflecting that

* Load control NCA when loading from an NSP

* Skip over UI stats when exiting

* Set TitleName and TitleId in more cases. Fix TitleID naming style

* Completely comment out GUI play stats code

* rebase

* Update LibHac

* Update LibHac

* Revert UI changes

* Do migration automatically at startup

* Rename RyuFs directory to Ryujinx

* Update RyuFs text

* Store savedata paths in the GUI

* Make "Open Save Directory" work

* Use a dummy NACP in EnsureSaveData if one is not loaded

* Remove manual migration button

* Respond to feedback

* Don't read the installer config to get a version string

* Delete nuget.config

* Exclude 'sdcard' and 'bis' during migration

Co-authored-by: Thog <thog@protonmail.com>
2020-01-05 12:49:44 +01:00
..
Content Update to LibHac 0.6.0 (#792) 2019-10-17 08:17:44 +02:00
SaveDataType.cs Implement basic support of SystemSaveData and Cleanup IFileSystemProxy (#767) 2019-09-08 23:33:40 +02:00
SaveHelper.cs Update to LibHac 0.6.0 (#792) 2019-10-17 08:17:44 +02:00
SaveInfo.cs Implement basic support of SystemSaveData and Cleanup IFileSystemProxy (#767) 2019-09-08 23:33:40 +02:00
SaveSpaceId.cs Implement ContentManager and related services (#438) 2018-11-18 17:37:41 -02:00
StorageId.cs Implement ContentManager and related services (#438) 2018-11-18 17:37:41 -02:00
VirtualFileSystem.cs Rename "RyuFs" directory to "Ryujinx" and use the same savedata system the Switch uses (#801) 2020-01-05 12:49:44 +01:00