1
0
Fork 0
mirror of https://github.com/Ryujinx/Ryujinx.git synced 2024-10-01 12:30:00 +02:00
Ryujinx/Ryujinx.HLE/Input/Hid.cs
emmauss dc02ac08ca Support other switch controller types (#487)
* Make controllers modular, support changing controller type

* return readable events

* signal hid events

* fix style
2018-11-20 01:01:36 +01:00

140 lines
4.7 KiB
C#

using Ryujinx.Common;
using Ryujinx.HLE.HOS;
namespace Ryujinx.HLE.Input
{
public partial class Hid
{
private Switch Device;
public HidControllerBase PrimaryController { get; private set; }
internal long HidPosition;
public Hid(Switch Device, long HidPosition)
{
this.Device = Device;
this.HidPosition = HidPosition;
Device.Memory.FillWithZeros(HidPosition, Horizon.HidSize);
}
public void InitilizePrimaryController(HidControllerType ControllerType)
{
HidControllerId ControllerId = ControllerType == HidControllerType.Handheld ?
HidControllerId.CONTROLLER_HANDHELD : HidControllerId.CONTROLLER_PLAYER_1;
if (ControllerType == HidControllerType.ProController)
{
PrimaryController = new HidProController(Device);
}
else
{
PrimaryController = new HidNpadController(ControllerType,
Device,
(NpadColor.Body_Neon_Red, NpadColor.Body_Neon_Red),
(NpadColor.Buttons_Neon_Blue, NpadColor.Buttons_Neon_Blue));
}
PrimaryController.Connect(ControllerId);
}
private HidControllerButtons UpdateStickButtons(
HidJoystickPosition LeftStick,
HidJoystickPosition RightStick)
{
HidControllerButtons Result = 0;
if (RightStick.DX < 0)
{
Result |= HidControllerButtons.RStickLeft;
}
if (RightStick.DX > 0)
{
Result |= HidControllerButtons.RStickRight;
}
if (RightStick.DY < 0)
{
Result |= HidControllerButtons.RStickDown;
}
if (RightStick.DY > 0)
{
Result |= HidControllerButtons.RStickUp;
}
if (LeftStick.DX < 0)
{
Result |= HidControllerButtons.LStickLeft;
}
if (LeftStick.DX > 0)
{
Result |= HidControllerButtons.LStickRight;
}
if (LeftStick.DY < 0)
{
Result |= HidControllerButtons.LStickDown;
}
if (LeftStick.DY > 0)
{
Result |= HidControllerButtons.LStickUp;
}
return Result;
}
public void SetTouchPoints(params HidTouchPoint[] Points)
{
long TouchScreenOffset = HidPosition + HidTouchScreenOffset;
long LastEntry = Device.Memory.ReadInt64(TouchScreenOffset + 0x10);
long CurrEntry = (LastEntry + 1) % HidEntryCount;
long Timestamp = GetTimestamp();
Device.Memory.WriteInt64(TouchScreenOffset + 0x00, Timestamp);
Device.Memory.WriteInt64(TouchScreenOffset + 0x08, HidEntryCount);
Device.Memory.WriteInt64(TouchScreenOffset + 0x10, CurrEntry);
Device.Memory.WriteInt64(TouchScreenOffset + 0x18, HidEntryCount - 1);
Device.Memory.WriteInt64(TouchScreenOffset + 0x20, Timestamp);
long TouchEntryOffset = TouchScreenOffset + HidTouchHeaderSize;
long LastEntryOffset = TouchEntryOffset + LastEntry * HidTouchEntrySize;
long SampleCounter = Device.Memory.ReadInt64(LastEntryOffset) + 1;
TouchEntryOffset += CurrEntry * HidTouchEntrySize;
Device.Memory.WriteInt64(TouchEntryOffset + 0x00, SampleCounter);
Device.Memory.WriteInt64(TouchEntryOffset + 0x08, Points.Length);
TouchEntryOffset += HidTouchEntryHeaderSize;
const int Padding = 0;
int Index = 0;
foreach (HidTouchPoint Point in Points)
{
Device.Memory.WriteInt64(TouchEntryOffset + 0x00, SampleCounter);
Device.Memory.WriteInt32(TouchEntryOffset + 0x08, Padding);
Device.Memory.WriteInt32(TouchEntryOffset + 0x0c, Index++);
Device.Memory.WriteInt32(TouchEntryOffset + 0x10, Point.X);
Device.Memory.WriteInt32(TouchEntryOffset + 0x14, Point.Y);
Device.Memory.WriteInt32(TouchEntryOffset + 0x18, Point.DiameterX);
Device.Memory.WriteInt32(TouchEntryOffset + 0x1c, Point.DiameterY);
Device.Memory.WriteInt32(TouchEntryOffset + 0x20, Point.Angle);
Device.Memory.WriteInt32(TouchEntryOffset + 0x24, Padding);
TouchEntryOffset += HidTouchEntryTouchSize;
}
}
internal static long GetTimestamp()
{
return PerformanceCounter.ElapsedMilliseconds * 19200;
}
}
}