mirror of
https://github.com/Ryujinx/Ryujinx.git
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dc02ac08ca
* Make controllers modular, support changing controller type * return readable events * signal hid events * fix style
76 lines
2.9 KiB
C#
76 lines
2.9 KiB
C#
using static Ryujinx.HLE.Input.Hid;
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namespace Ryujinx.HLE.Input
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{
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public abstract class HidControllerBase : IHidDevice
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{
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protected HidControllerType HidControllerType;
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protected Switch Device;
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protected HidControllerId ControllerId;
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public long Offset { get; private set; }
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public bool Connected { get; protected set; }
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public HidControllerBase(HidControllerType ControllerType, Switch Device)
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{
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this.Device = Device;
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HidControllerType = ControllerType;
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}
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public virtual void Connect(HidControllerId ControllerId)
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{
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this.ControllerId = ControllerId;
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Offset = Device.Hid.HidPosition + HidControllersOffset + (int)ControllerId * HidControllerSize;
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Device.Memory.FillWithZeros(Offset, 0x5000);
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Device.Memory.WriteInt32(Offset + 0x00, (int)HidControllerType);
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}
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public abstract void SendInput(
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HidControllerButtons Buttons,
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HidJoystickPosition LeftStick,
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HidJoystickPosition RightStick);
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protected long WriteInput(
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HidControllerButtons Buttons,
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HidJoystickPosition LeftStick,
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HidJoystickPosition RightStick,
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HidControllerLayouts ControllerLayout)
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{
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long ControllerOffset = Offset + HidControllerHeaderSize;
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ControllerOffset += (int)ControllerLayout * HidControllerLayoutsSize;
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long LastEntry = Device.Memory.ReadInt64(ControllerOffset + 0x10);
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long CurrEntry = (LastEntry + 1) % HidEntryCount;
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long Timestamp = GetTimestamp();
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Device.Memory.WriteInt64(ControllerOffset + 0x00, Timestamp);
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Device.Memory.WriteInt64(ControllerOffset + 0x08, HidEntryCount);
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Device.Memory.WriteInt64(ControllerOffset + 0x10, CurrEntry);
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Device.Memory.WriteInt64(ControllerOffset + 0x18, HidEntryCount - 1);
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ControllerOffset += HidControllersLayoutHeaderSize;
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long LastEntryOffset = ControllerOffset + LastEntry * HidControllersInputEntrySize;
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ControllerOffset += CurrEntry * HidControllersInputEntrySize;
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long SampleCounter = Device.Memory.ReadInt64(LastEntryOffset) + 1;
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Device.Memory.WriteInt64(ControllerOffset + 0x00, SampleCounter);
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Device.Memory.WriteInt64(ControllerOffset + 0x08, SampleCounter);
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Device.Memory.WriteInt64(ControllerOffset + 0x10, (uint)Buttons);
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Device.Memory.WriteInt32(ControllerOffset + 0x18, LeftStick.DX);
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Device.Memory.WriteInt32(ControllerOffset + 0x1c, LeftStick.DY);
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Device.Memory.WriteInt32(ControllerOffset + 0x20, RightStick.DX);
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Device.Memory.WriteInt32(ControllerOffset + 0x24, RightStick.DY);
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return ControllerOffset;
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}
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}
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}
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