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* Add a "Pause Emulation" option and hotkey Closes Ryujinx#1604 * Refactoring how pause is handled * Applied suggested changes from review * Applied suggested fixes * Pass correct suspend type to threads for suspend/resume * Fix NRE after stoping emulation * Removing SimulateWakeUpMessage call after resuming emulation * Skip suspending non game process * Pause the tickCounter in the ExecutionContext * Refactoring tickCounter pause/resume as suggested * Fix Config migration to add pause hotkey * Fixed pausing only application threads * Fix exiting emulator while paused * Avoid pause/resume while already paused/resumed * Cleanup unused code * Avoid restarting audio if stopping emulation while in pause. * Added suggested changes * Fix ConfigurationState |
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HleProcessDebugger.cs | ||
IProcessContext.cs | ||
IProcessContextFactory.cs | ||
KContextIdManager.cs | ||
KHandleEntry.cs | ||
KHandleTable.cs | ||
KProcess.cs | ||
KProcessCapabilities.cs | ||
KTlsPageInfo.cs | ||
KTlsPageManager.cs | ||
ProcessContext.cs | ||
ProcessContextFactory.cs | ||
ProcessCreationFlags.cs | ||
ProcessCreationInfo.cs | ||
ProcessState.cs | ||
ProcessTamperInfo.cs |