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Ryujinx/Ryujinx.Ava/Ryujinx.Ava.csproj
Emmanuel Hansen deb99d2cae
Avalonia UI - Part 1 (#3270)
* avalonia part 1

* remove vulkan ui backend

* move ui common files to ui common project

* get name for oading screen from device

* rebase.

* review 1

* review 1.1

* review

* cleanup

* addressed review

* use cancellation token

* review

* review

* rebased

* cancel library loading when closing window

* remove star  image, use fonticon instead

* delete render control frame buffer when game ends. change position of fav star

* addressed @Thog review

* ensure the right ui is downloaded in updates

* fix crash when showing not supported dialog during controller request

* add prefix to artifact names

* Auto-format Avalonia project

* Fix input

* Fix build, simplify app disposal

* remove nv stutter thread

* addressed review

* add missing change

* maintain window size if new size is zero length

* add game, handheld, docked to local

* reverse scale main window

* Update de_DE.json

* Update de_DE.json

* Update de_DE.json

* Update italian json

* Update it_IT.json

* let render timer poll with no wait

* remove unused code

* more unused code

* enabled tiered compilation and trimming

* check if window event is not closed before signaling

* fix atmospher case

* locale fix

* locale fix

* remove explicit tiered compilation declarations

* Remove ) it_IT.json

* Remove ) de_DE.json

* Update it_IT.json

* Update pt_BR locale with latest strings

* Remove ')'

* add more strings to locale

* update locale

* remove extra slash

* remove extra slash

* set firmware version to 0 if key's not found

* fix

* revert timer changes

* lock  on object instead

* Update it_IT.json

* remove unused method

* add load screen text to locale

* drop swap event

* Update de_DE.json

* Update de_DE.json

* do null check when stopping emulator

* Update de_DE.json

* Create tr_TR.json

* Add tr_TR

* Add tr_TR + Turkish

* Update it_IT.json

* Update Ryujinx.Ava/Input/AvaloniaMappingHelper.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* addressed review

* Update Ryujinx.Ava/Ui/Backend/OpenGl/OpenGlRenderTarget.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* use avalonia's inbuilt renderer on linux

* removed whitespace

* workaround for queue render crash with vsync off

* drop custom backend

* format files

* fix not closing issue

* remove warnings

* rebase

* update avalonia library

* Reposition the Text and Button on About Page

* Assign build version

* Remove appveyor text

Co-authored-by: gdk <gab.dark.100@gmail.com>
Co-authored-by: Niwu34 <67392333+Niwu34@users.noreply.github.com>
Co-authored-by: Antonio Brugnolo <36473846+AntoSkate@users.noreply.github.com>
Co-authored-by: aegiff <99728970+aegiff@users.noreply.github.com>
Co-authored-by: Ac_K <Acoustik666@gmail.com>
Co-authored-by: MostlyWhat <78652091+MostlyWhat@users.noreply.github.com>
2022-05-15 13:30:15 +02:00

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XML

<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<RuntimeIdentifiers>win-x64;osx-x64;linux-x64</RuntimeIdentifiers>
<OutputType>Exe</OutputType>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Version>1.0.0-dirty</Version>
<RootNamespace>Ryujinx.Ava</RootNamespace>
<ApplicationIcon>Ryujinx.ico</ApplicationIcon>
</PropertyGroup>
<PropertyGroup Condition="'$(RuntimeIdentifier)' != ''">
<PublishSingleFile>true</PublishSingleFile>
<PublishTrimmed>true</PublishTrimmed>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<ContentWithTargetPath Include="..\distribution\windows\alsoft.ini" Condition="'$(RuntimeIdentifier)' != 'linux-x64' AND '$(RuntimeIdentifier)' != 'osx-x64'">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
<TargetPath>alsoft.ini</TargetPath>
</ContentWithTargetPath>
<ContentWithTargetPath Include="..\distribution\legal\THIRDPARTY.md">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
<TargetPath>THIRDPARTY.md</TargetPath>
</ContentWithTargetPath>
<ContentWithTargetPath Include="..\Ryujinx.Audio\LICENSE.txt">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
<TargetPath>LICENSE-Ryujinx.Audio.txt</TargetPath>
</ContentWithTargetPath>
</ItemGroup>
<PropertyGroup Condition="'$(RuntimeIdentifier)' != ''">
<PublishSingleFile>true</PublishSingleFile>
<PublishTrimmed>true</PublishTrimmed>
</PropertyGroup>
<ItemGroup>
<AvaloniaResource Include="Ui\**\*.xaml">
<SubType>Designer</SubType>
</AvaloniaResource>
<None Remove="Assets\Locales\el_GR.json" />
<None Remove="Assets\Locales\ru_RU.json" />
<AvaloniaResource Include="Assets\Fonts\SegoeFluentIcons.ttf" />
</ItemGroup>
<ItemGroup>
<None Remove="Assets\Styles\BaseDark.xaml" />
<None Remove="Assets\Styles\BaseLight.xaml" />
</ItemGroup>
<ItemGroup>
<AvaloniaResource Include="Assets\Styles\BaseLight.xaml">
<Generator>MSBuild:Compile</Generator>
</AvaloniaResource>
<AvaloniaResource Include="Assets\Styles\BaseDark.xaml">
<Generator>MSBuild:Compile</Generator>
</AvaloniaResource>
<AvaloniaResource Include="Assets\Styles\Styles.xaml" />
</ItemGroup>
<ItemGroup>
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<PackageReference Include="Avalonia.Markup.Xaml.Loader" Version="0.10.14" />
<PackageReference Include="Avalonia.Svg" Version="0.10.13" />
<PackageReference Include="Avalonia.Svg.Skia" Version="0.10.13" />
<PackageReference Include="DynamicData" Version="7.7.1" />
<PackageReference Include="FluentAvaloniaUI" Version="1.3.4" />
<PackageReference Include="Crc32.NET" Version="1.2.0" />
<PackageReference Include="jp2masa.Avalonia.Flexbox" Version="0.2.0" />
<PackageReference Include="Ryujinx.Audio.OpenAL.Dependencies" Version="1.21.0.1" Condition="'$(RuntimeIdentifier)' != 'linux-x64' AND '$(RuntimeIdentifier)' != 'osx-x64'" />
<PackageReference Include="OpenTK" Version="4.6.3" />
<PackageReference Include="Ryujinx.Graphics.Nvdec.Dependencies" Version="4.4.0-build9" Condition="'$(RuntimeIdentifier)' != 'linux-x64' AND '$(RuntimeIdentifier)' != 'osx-x64'" />
<PackageReference Include="SharpZipLib" Version="1.3.3" />
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<PackageReference Include="Avalonia.Desktop" Version="0.10.14" />
<PackageReference Include="Avalonia.Diagnostics" Version="0.10.14" />
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<PackageReference Include="Silk.NET.Vulkan.Extensions.KHR" Version="2.2.0" />
<PackageReference Include="Silk.NET.Vulkan.Extensions.EXT" Version="2.2.0" />
<PackageReference Include="SixLabors.ImageSharp" Version="1.0.4" />
<PackageReference Include="SPB" Version="0.0.4-build17" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Assets\Locales\el_GR.json" />
<EmbeddedResource Include="Assets\Locales\en_US.json" />
<EmbeddedResource Include="Assets\Locales\es_ES.json" />
<EmbeddedResource Include="Assets\Locales\fr_FR.json" />
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<EmbeddedResource Include="Assets\Locales\it_IT.json" />
<EmbeddedResource Include="Assets\Locales\ko_KR.json" />
<EmbeddedResource Include="Assets\Locales\pt_BR.json" />
<EmbeddedResource Include="Assets\Locales\ru_RU.json" />
<EmbeddedResource Include="Assets\Locales\tr_TR.json" />
<EmbeddedResource Include="Assets\Styles\Styles.xaml" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Ryujinx.Audio.Backends.SDL2\Ryujinx.Audio.Backends.SDL2.csproj" />
<ProjectReference Include="..\Ryujinx.Input\Ryujinx.Input.csproj" />
<ProjectReference Include="..\Ryujinx.Input.SDL2\Ryujinx.Input.SDL2.csproj" />
<ProjectReference Include="..\Ryujinx.Audio.Backends.OpenAL\Ryujinx.Audio.Backends.OpenAL.csproj" />
<ProjectReference Include="..\Ryujinx.Audio.Backends.SoundIo\Ryujinx.Audio.Backends.SoundIo.csproj" />
<ProjectReference Include="..\Ryujinx.Common\Ryujinx.Common.csproj" />
<ProjectReference Include="..\Ryujinx.HLE\Ryujinx.HLE.csproj" />
<ProjectReference Include="..\ARMeilleure\ARMeilleure.csproj" />
<ProjectReference Include="..\Ryujinx.Graphics.OpenGL\Ryujinx.Graphics.OpenGL.csproj" />
<ProjectReference Include="..\Ryujinx.Graphics.Gpu\Ryujinx.Graphics.Gpu.csproj" />
<ProjectReference Include="..\Ryujinx.Ui.Common\Ryujinx.Ui.Common.csproj" />
</ItemGroup>
<ItemGroup>
<Compile Update="App.axaml.cs">
<DependentUpon>App.axaml</DependentUpon>
<SubType>Code</SubType>
</Compile>
<Compile Update="Ui\Windows\MainWindow.axaml.cs">
<DependentUpon>MainWindow.axaml</DependentUpon>
<SubType>Code</SubType>
</Compile>
<Compile Update="Ui\Windows\AboutWindow.axaml.cs">
<DependentUpon>AboutWindow.axaml</DependentUpon>
<SubType>Code</SubType>
</Compile>
<Compile Update="Ui\Applet\ErrorAppletWindow.axaml.cs">
<DependentUpon>ProfileWindow.axaml</DependentUpon>
<SubType>Code</SubType>
</Compile>
<Compile Update="Ui\Applet\SwkbdAppletWindow.axaml.cs">
<DependentUpon>ProfileWindow.axaml</DependentUpon>
<SubType>Code</SubType>
</Compile>
<Compile Update="Ui\Controls\InputDialog.axaml.cs">
<DependentUpon>InputDialog.axaml</DependentUpon>
<SubType>Code</SubType>
</Compile>
<Compile Update="Ui\Windows\ContentDialogOverlay.xaml.cs">
<DependentUpon>ContentDialogOverlay.xaml</DependentUpon>
</Compile>
<Compile Update="Ui\Controls\GameListView.axaml.cs">
<DependentUpon>GameListView.axaml</DependentUpon>
<SubType>Code</SubType>
</Compile>
</ItemGroup>
</Project>