mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-10-01 12:30:00 +02:00
deb99d2cae
* avalonia part 1 * remove vulkan ui backend * move ui common files to ui common project * get name for oading screen from device * rebase. * review 1 * review 1.1 * review * cleanup * addressed review * use cancellation token * review * review * rebased * cancel library loading when closing window * remove star image, use fonticon instead * delete render control frame buffer when game ends. change position of fav star * addressed @Thog review * ensure the right ui is downloaded in updates * fix crash when showing not supported dialog during controller request * add prefix to artifact names * Auto-format Avalonia project * Fix input * Fix build, simplify app disposal * remove nv stutter thread * addressed review * add missing change * maintain window size if new size is zero length * add game, handheld, docked to local * reverse scale main window * Update de_DE.json * Update de_DE.json * Update de_DE.json * Update italian json * Update it_IT.json * let render timer poll with no wait * remove unused code * more unused code * enabled tiered compilation and trimming * check if window event is not closed before signaling * fix atmospher case * locale fix * locale fix * remove explicit tiered compilation declarations * Remove ) it_IT.json * Remove ) de_DE.json * Update it_IT.json * Update pt_BR locale with latest strings * Remove ')' * add more strings to locale * update locale * remove extra slash * remove extra slash * set firmware version to 0 if key's not found * fix * revert timer changes * lock on object instead * Update it_IT.json * remove unused method * add load screen text to locale * drop swap event * Update de_DE.json * Update de_DE.json * do null check when stopping emulator * Update de_DE.json * Create tr_TR.json * Add tr_TR * Add tr_TR + Turkish * Update it_IT.json * Update Ryujinx.Ava/Input/AvaloniaMappingHelper.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * addressed review * Update Ryujinx.Ava/Ui/Backend/OpenGl/OpenGlRenderTarget.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * use avalonia's inbuilt renderer on linux * removed whitespace * workaround for queue render crash with vsync off * drop custom backend * format files * fix not closing issue * remove warnings * rebase * update avalonia library * Reposition the Text and Button on About Page * Assign build version * Remove appveyor text Co-authored-by: gdk <gab.dark.100@gmail.com> Co-authored-by: Niwu34 <67392333+Niwu34@users.noreply.github.com> Co-authored-by: Antonio Brugnolo <36473846+AntoSkate@users.noreply.github.com> Co-authored-by: aegiff <99728970+aegiff@users.noreply.github.com> Co-authored-by: Ac_K <Acoustik666@gmail.com> Co-authored-by: MostlyWhat <78652091+MostlyWhat@users.noreply.github.com>
719 lines
No EOL
25 KiB
C#
719 lines
No EOL
25 KiB
C#
using Avalonia;
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using Avalonia.Controls;
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using Avalonia.Input;
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using Avalonia.Interactivity;
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using Avalonia.Markup.Xaml;
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using Avalonia.Media;
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using Avalonia.Threading;
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using Avalonia.Win32;
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using FluentAvalonia.UI.Controls;
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using Ryujinx.Ava.Common;
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using Ryujinx.Ava.Common.Locale;
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using Ryujinx.Ava.Input;
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using Ryujinx.Ava.Ui.Applet;
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using Ryujinx.Ava.Ui.Controls;
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using Ryujinx.Ava.Ui.Models;
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using Ryujinx.Ava.Ui.ViewModels;
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using Ryujinx.Common.Configuration;
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using Ryujinx.Common.Logging;
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using Ryujinx.Graphics.Gpu;
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using Ryujinx.HLE.FileSystem;
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using Ryujinx.HLE.HOS;
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using Ryujinx.HLE.HOS.Services.Account.Acc;
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using Ryujinx.Input.SDL2;
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using Ryujinx.Modules;
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using Ryujinx.Ui.App.Common;
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using Ryujinx.Ui.Common;
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using Ryujinx.Ui.Common.Configuration;
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using SixLabors.ImageSharp.PixelFormats;
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using System;
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using System.ComponentModel;
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using System.Diagnostics;
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using System.IO;
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using System.Threading;
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using System.Threading.Tasks;
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using InputManager = Ryujinx.Input.HLE.InputManager;
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using ProgressBar = Avalonia.Controls.ProgressBar;
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namespace Ryujinx.Ava.Ui.Windows
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{
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public class MainWindow : StyleableWindow
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{
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private bool _canUpdate;
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private bool _isClosing;
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private bool _isLoading;
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private Control _mainViewContent;
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private UserChannelPersistence _userChannelPersistence;
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private static bool _deferLoad;
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private static string _launchPath;
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private static bool _startFullscreen;
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private string _currentEmulatedGamePath;
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internal readonly AvaHostUiHandler UiHandler;
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private AutoResetEvent _rendererWaitEvent;
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public VirtualFileSystem VirtualFileSystem { get; private set; }
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public ContentManager ContentManager { get; private set; }
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public AccountManager AccountManager { get; private set; }
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public LibHacHorizonManager LibHacHorizonManager { get; private set; }
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public AppHost AppHost { get; private set; }
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public InputManager InputManager { get; private set; }
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public RendererControl GlRenderer { get; private set; }
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public ContentControl ContentFrame { get; private set; }
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public TextBlock LoadStatus { get; private set; }
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public TextBlock FirmwareStatus { get; private set; }
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public TextBox SearchBox { get; private set; }
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public ProgressBar LoadProgressBar { get; private set; }
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public Menu Menu { get; private set; }
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public MenuItem UpdateMenuItem { get; private set; }
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public MenuItem ActionsMenuItem { get; private set; }
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public GameGridView GameGrid { get; private set; }
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public GameListView GameList { get; private set; }
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public OffscreenTextBox HiddenTextBox { get; private set; }
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public HotKeyControl FullscreenHotKey { get; private set; }
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public HotKeyControl FullscreenHotKey2 { get; private set; }
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public HotKeyControl DockToggleHotKey { get; private set; }
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public HotKeyControl ExitHotKey { get; private set; }
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public ToggleSplitButton VolumeStatus { get; set; }
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public MainWindowViewModel ViewModel { get; private set; }
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public bool CanUpdate
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{
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get => _canUpdate;
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set
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{
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_canUpdate = value;
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Dispatcher.UIThread.InvokeAsync(() => UpdateMenuItem.IsEnabled = _canUpdate);
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}
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}
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public static bool ShowKeyErrorOnLoad { get; set; }
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public ApplicationLibrary ApplicationLibrary { get; set; }
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public MainWindow()
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{
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ViewModel = new MainWindowViewModel(this);
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DataContext = ViewModel;
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InitializeComponent();
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AttachDebugDevTools();
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UiHandler = new AvaHostUiHandler(this);
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Title = $"Ryujinx {Program.Version}";
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Height = Height / Program.WindowScaleFactor;
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Width = Width / Program.WindowScaleFactor;
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if (Program.PreviewerDetached)
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{
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Initialize();
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ViewModel.Initialize();
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InputManager = new InputManager(new AvaloniaKeyboardDriver(this), new SDL2GamepadDriver());
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LoadGameList();
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CheckLaunchState();
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}
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if (OperatingSystem.IsLinux())
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{
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Program.WindowScaleFactor = this.PlatformImpl.RenderScaling;
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}
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_rendererWaitEvent = new AutoResetEvent(false);
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}
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[Conditional("DEBUG")]
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private void AttachDebugDevTools()
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{
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this.AttachDevTools();
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}
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public void LoadGameList()
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{
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if (_isLoading)
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{
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return;
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}
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_isLoading = true;
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ViewModel.LoadApplications();
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_isLoading = false;
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}
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private void Update_StatusBar(object sender, StatusUpdatedEventArgs args)
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{
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if (ViewModel.ShowMenuAndStatusBar && !ViewModel.ShowLoadProgress)
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{
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Dispatcher.UIThread.InvokeAsync(() =>
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{
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if (args.VSyncEnabled)
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{
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ViewModel.VsyncColor = new SolidColorBrush(Color.Parse("#ff2eeac9"));
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}
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else
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{
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ViewModel.VsyncColor = new SolidColorBrush(Color.Parse("#ffff4554"));
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}
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ViewModel.DockedStatusText = args.DockedMode;
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ViewModel.AspectRatioStatusText = args.AspectRatio;
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ViewModel.GameStatusText = args.GameStatus;
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ViewModel.FifoStatusText = args.FifoStatus;
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ViewModel.GpuStatusText = args.GpuName;
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ViewModel.ShowStatusSeparator = true;
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});
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}
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}
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public void Application_Opened(object sender, ApplicationOpenedEventArgs args)
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{
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if (args.Application != null)
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{
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ViewModel.SelectedIcon = args.Application.Icon;
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string path = new FileInfo(args.Application.Path).FullName;
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LoadApplication(path);
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}
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args.Handled = true;
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}
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public async Task PerformanceCheck()
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{
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if (ConfigurationState.Instance.Logger.EnableTrace.Value)
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{
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string mainMessage = LocaleManager.Instance["DialogPerformanceCheckLoggingEnabledMessage"];
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string secondaryMessage = LocaleManager.Instance["DialogPerformanceCheckLoggingEnabledConfirmMessage"];
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UserResult result = await ContentDialogHelper.CreateConfirmationDialog(this, mainMessage, secondaryMessage, LocaleManager.Instance["InputDialogYes"], LocaleManager.Instance["InputDialogNo"], LocaleManager.Instance["RyujinxConfirm"]);
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if (result != UserResult.Yes)
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{
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ConfigurationState.Instance.Logger.EnableTrace.Value = false;
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SaveConfig();
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}
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}
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if (!string.IsNullOrWhiteSpace(ConfigurationState.Instance.Graphics.ShadersDumpPath.Value))
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{
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string mainMessage = LocaleManager.Instance["DialogPerformanceCheckShaderDumpEnabledMessage"];
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string secondaryMessage = LocaleManager.Instance["DialogPerformanceCheckShaderDumpEnabledConfirmMessage"];
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UserResult result = await ContentDialogHelper.CreateConfirmationDialog(this, mainMessage, secondaryMessage, LocaleManager.Instance["InputDialogYes"], LocaleManager.Instance["InputDialogNo"], LocaleManager.Instance["RyujinxConfirm"]);
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if (result != UserResult.Yes)
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{
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ConfigurationState.Instance.Graphics.ShadersDumpPath.Value = "";
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SaveConfig();
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}
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}
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}
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internal static void DeferLoadApplication(string launchPathArg, bool startFullscreenArg)
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{
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_deferLoad = true;
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_launchPath = launchPathArg;
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_startFullscreen = startFullscreenArg;
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}
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#pragma warning disable CS1998
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public async void LoadApplication(string path, bool startFullscreen = false, string titleName = "")
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#pragma warning restore CS1998
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{
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if (AppHost != null)
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{
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await ContentDialogHelper.CreateInfoDialog(this,
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LocaleManager.Instance["DialogLoadAppGameAlreadyLoadedMessage"],
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LocaleManager.Instance["DialogLoadAppGameAlreadyLoadedSubMessage"],
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LocaleManager.Instance["InputDialogOk"],
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"",
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LocaleManager.Instance["RyujinxInfo"]);
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return;
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}
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#if RELEASE
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await PerformanceCheck();
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#endif
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Logger.RestartTime();
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if (ViewModel.SelectedIcon == null)
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{
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ViewModel.SelectedIcon = ApplicationLibrary.GetApplicationIcon(path);
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}
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PrepareLoadScreen();
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_mainViewContent = ContentFrame.Content as Control;
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GlRenderer = new RendererControl(3, 3, ConfigurationState.Instance.Logger.GraphicsDebugLevel);
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AppHost = new AppHost(GlRenderer, InputManager, path, VirtualFileSystem, ContentManager, AccountManager, _userChannelPersistence, this);
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if (!AppHost.LoadGuestApplication().Result)
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{
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AppHost.DisposeContext();
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return;
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}
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ViewModel.LoadHeading = string.IsNullOrWhiteSpace(titleName) ? string.Format(LocaleManager.Instance["LoadingHeading"], AppHost.Device.Application.TitleName) : titleName;
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ViewModel.TitleName = string.IsNullOrWhiteSpace(titleName) ? AppHost.Device.Application.TitleName : titleName;
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SwitchToGameControl(startFullscreen);
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_currentEmulatedGamePath = path;
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Thread gameThread = new Thread(InitializeGame)
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{
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Name = "GUI.WindowThread"
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};
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gameThread.Start();
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}
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private void InitializeGame()
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{
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GlRenderer.GlInitialized += GlRenderer_Created;
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AppHost.StatusUpdatedEvent += Update_StatusBar;
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AppHost.AppExit += AppHost_AppExit;
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_rendererWaitEvent.WaitOne();
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AppHost?.Start();
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AppHost.DisposeContext();
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}
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private void HandleRelaunch()
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{
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if (_userChannelPersistence.PreviousIndex != -1 && _userChannelPersistence.ShouldRestart)
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{
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_userChannelPersistence.ShouldRestart = false;
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Dispatcher.UIThread.Post(() =>
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{
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LoadApplication(_currentEmulatedGamePath);
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});
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}
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else
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{
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// otherwise, clear state.
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_userChannelPersistence = new UserChannelPersistence();
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_currentEmulatedGamePath = null;
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}
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}
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public void SwitchToGameControl(bool startFullscreen = false)
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{
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ViewModel.ShowContent = true;
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ViewModel.ShowLoadProgress = false;
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ViewModel.IsLoadingIndeterminate = false;
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Dispatcher.UIThread.InvokeAsync(() =>
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{
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ContentFrame.Content = GlRenderer;
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if (startFullscreen && WindowState != WindowState.FullScreen)
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{
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ViewModel.ToggleFullscreen();
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}
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GlRenderer.Focus();
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});
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}
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public void ShowLoading(bool startFullscreen = false)
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{
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ViewModel.ShowContent = false;
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ViewModel.ShowLoadProgress = true;
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ViewModel.IsLoadingIndeterminate = true;
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Dispatcher.UIThread.InvokeAsync(() =>
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{
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if (startFullscreen && WindowState != WindowState.FullScreen)
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{
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ViewModel.ToggleFullscreen();
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}
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});
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}
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private void GlRenderer_Created(object sender, EventArgs e)
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{
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ShowLoading();
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_rendererWaitEvent.Set();
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}
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private void AppHost_AppExit(object sender, EventArgs e)
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{
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if (_isClosing)
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{
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return;
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}
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ViewModel.IsGameRunning = false;
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Dispatcher.UIThread.InvokeAsync(() =>
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{
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if (ContentFrame.Content != _mainViewContent)
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{
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ContentFrame.Content = _mainViewContent;
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}
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ViewModel.ShowMenuAndStatusBar = true;
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ViewModel.ShowContent = true;
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ViewModel.ShowLoadProgress = false;
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ViewModel.IsLoadingIndeterminate = false;
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AppHost = null;
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HandleRelaunch();
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});
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GlRenderer.GlInitialized -= GlRenderer_Created;
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GlRenderer = null;
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ViewModel.SelectedIcon = null;
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Dispatcher.UIThread.InvokeAsync(() =>
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{
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Title = $"Ryujinx {Program.Version}";
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});
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}
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public void Sort_Checked(object sender, RoutedEventArgs args)
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{
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if (sender is RadioButton button)
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{
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var sort = Enum.Parse<ApplicationSort>(button.Tag.ToString());
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ViewModel.Sort(sort);
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}
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}
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protected override void HandleWindowStateChanged(WindowState state)
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{
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WindowState = state;
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if (state != WindowState.Minimized)
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{
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Renderer.Start();
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}
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}
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public void Order_Checked(object sender, RoutedEventArgs args)
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{
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if (sender is RadioButton button)
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{
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var tag = button.Tag.ToString();
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ViewModel.Sort(tag != "Descending");
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}
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}
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private void Initialize()
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{
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_userChannelPersistence = new UserChannelPersistence();
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VirtualFileSystem = VirtualFileSystem.CreateInstance();
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LibHacHorizonManager = new LibHacHorizonManager();
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ContentManager = new ContentManager(VirtualFileSystem);
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LibHacHorizonManager.InitializeFsServer(VirtualFileSystem);
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LibHacHorizonManager.InitializeArpServer();
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LibHacHorizonManager.InitializeBcatServer();
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LibHacHorizonManager.InitializeSystemClients();
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ApplicationLibrary = new ApplicationLibrary(VirtualFileSystem);
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// Save data created before we supported extra data in directory save data will not work properly if
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// given empty extra data. Luckily some of that extra data can be created using the data from the
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// save data indexer, which should be enough to check access permissions for user saves.
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// Every single save data's extra data will be checked and fixed if needed each time the emulator is opened.
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// Consider removing this at some point in the future when we don't need to worry about old saves.
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VirtualFileSystem.FixExtraData(LibHacHorizonManager.RyujinxClient);
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AccountManager = new AccountManager(LibHacHorizonManager.RyujinxClient, Program.CommandLineProfile);
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VirtualFileSystem.ReloadKeySet();
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ApplicationHelper.Initialize(VirtualFileSystem, AccountManager, LibHacHorizonManager.RyujinxClient, this);
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RefreshFirmwareStatus();
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}
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protected async void CheckLaunchState()
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{
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if (ShowKeyErrorOnLoad)
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{
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ShowKeyErrorOnLoad = false;
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Dispatcher.UIThread.Post(async () => await
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UserErrorDialog.ShowUserErrorDialog(UserError.NoKeys, this));
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}
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if (_deferLoad)
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{
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_deferLoad = false;
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LoadApplication(_launchPath, _startFullscreen);
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}
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if (ConfigurationState.Instance.CheckUpdatesOnStart.Value && Updater.CanUpdate(false, this))
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{
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await Updater.BeginParse(this, false).ContinueWith(task =>
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{
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Logger.Error?.Print(LogClass.Application, $"Updater Error: {task.Exception}");
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}, TaskContinuationOptions.OnlyOnFaulted);
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}
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}
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public void RefreshFirmwareStatus()
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{
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SystemVersion version = null;
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try
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{
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version = ContentManager.GetCurrentFirmwareVersion();
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}
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catch (Exception) { }
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bool hasApplet = false;
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if (version != null)
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{
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LocaleManager.Instance.UpdateDynamicValue("StatusBarSystemVersion",
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version.VersionString);
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hasApplet = version.Major > 3;
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}
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else
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{
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LocaleManager.Instance.UpdateDynamicValue("StatusBarSystemVersion", "0.0");
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}
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ViewModel.IsAppletMenuActive = hasApplet;
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}
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private void InitializeComponent()
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{
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AvaloniaXamlLoader.Load(this);
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ContentFrame = this.FindControl<ContentControl>("Content");
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GameList = this.FindControl<GameListView>("GameList");
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LoadStatus = this.FindControl<TextBlock>("LoadStatus");
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FirmwareStatus = this.FindControl<TextBlock>("FirmwareStatus");
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LoadProgressBar = this.FindControl<ProgressBar>("LoadProgressBar");
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SearchBox = this.FindControl<TextBox>("SearchBox");
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Menu = this.FindControl<Menu>("Menu");
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UpdateMenuItem = this.FindControl<MenuItem>("UpdateMenuItem");
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|
GameGrid = this.FindControl<GameGridView>("GameGrid");
|
|
HiddenTextBox = this.FindControl<OffscreenTextBox>("HiddenTextBox");
|
|
FullscreenHotKey = this.FindControl<HotKeyControl>("FullscreenHotKey");
|
|
FullscreenHotKey2 = this.FindControl<HotKeyControl>("FullscreenHotKey2");
|
|
DockToggleHotKey = this.FindControl<HotKeyControl>("DockToggleHotKey");
|
|
ExitHotKey = this.FindControl<HotKeyControl>("ExitHotKey");
|
|
VolumeStatus = this.FindControl<ToggleSplitButton>("VolumeStatus");
|
|
ActionsMenuItem = this.FindControl<MenuItem>("ActionsMenuItem");
|
|
|
|
VolumeStatus.Click += VolumeStatus_CheckedChanged;
|
|
|
|
GameGrid.ApplicationOpened += Application_Opened;
|
|
|
|
GameGrid.DataContext = ViewModel;
|
|
|
|
GameList.ApplicationOpened += Application_Opened;
|
|
|
|
GameList.DataContext = ViewModel;
|
|
|
|
LoadHotKeys();
|
|
}
|
|
|
|
public static void UpdateGraphicsConfig()
|
|
{
|
|
int resScale = ConfigurationState.Instance.Graphics.ResScale;
|
|
float resScaleCustom = ConfigurationState.Instance.Graphics.ResScaleCustom;
|
|
|
|
GraphicsConfig.ResScale = resScale == -1 ? resScaleCustom : resScale;
|
|
GraphicsConfig.MaxAnisotropy = ConfigurationState.Instance.Graphics.MaxAnisotropy;
|
|
GraphicsConfig.ShadersDumpPath = ConfigurationState.Instance.Graphics.ShadersDumpPath;
|
|
GraphicsConfig.EnableShaderCache = ConfigurationState.Instance.Graphics.EnableShaderCache;
|
|
}
|
|
|
|
public void LoadHotKeys()
|
|
{
|
|
HotKeyManager.SetHotKey(FullscreenHotKey, new KeyGesture(Key.Enter, KeyModifiers.Alt));
|
|
HotKeyManager.SetHotKey(FullscreenHotKey2, new KeyGesture(Key.F11));
|
|
HotKeyManager.SetHotKey(DockToggleHotKey, new KeyGesture(Key.F9));
|
|
HotKeyManager.SetHotKey(ExitHotKey, new KeyGesture(Key.Escape));
|
|
}
|
|
|
|
public static void SaveConfig()
|
|
{
|
|
ConfigurationState.Instance.ToFileFormat().SaveConfig(Program.ConfigurationPath);
|
|
}
|
|
|
|
public void UpdateGameMetadata(string titleId)
|
|
{
|
|
ApplicationLibrary.LoadAndSaveMetaData(titleId, appMetadata =>
|
|
{
|
|
DateTime lastPlayedDateTime = DateTime.Parse(appMetadata.LastPlayed);
|
|
double sessionTimePlayed = DateTime.UtcNow.Subtract(lastPlayedDateTime).TotalSeconds;
|
|
|
|
appMetadata.TimePlayed += Math.Round(sessionTimePlayed, MidpointRounding.AwayFromZero);
|
|
});
|
|
}
|
|
|
|
private void PrepareLoadScreen()
|
|
{
|
|
using MemoryStream stream = new MemoryStream(ViewModel.SelectedIcon);
|
|
using var gameIconBmp = SixLabors.ImageSharp.Image.Load<Bgra32>(stream);
|
|
|
|
var dominantColor = IconColorPicker.GetFilteredColor(gameIconBmp).ToPixel<Bgra32>();
|
|
|
|
const int ColorDivisor = 4;
|
|
|
|
Color progressFgColor = Color.FromRgb(dominantColor.R, dominantColor.G, dominantColor.B);
|
|
Color progressBgColor = Color.FromRgb(
|
|
(byte)(dominantColor.R / ColorDivisor),
|
|
(byte)(dominantColor.G / ColorDivisor),
|
|
(byte)(dominantColor.B / ColorDivisor));
|
|
|
|
ViewModel.ProgressBarForegroundColor = new SolidColorBrush(progressFgColor);
|
|
ViewModel.ProgressBarBackgroundColor = new SolidColorBrush(progressBgColor);
|
|
}
|
|
|
|
private void SearchBox_OnKeyUp(object sender, KeyEventArgs e)
|
|
{
|
|
ViewModel.SearchText = SearchBox.Text;
|
|
}
|
|
|
|
private async void StopEmulation_Click(object sender, RoutedEventArgs e)
|
|
{
|
|
if (AppHost != null)
|
|
{
|
|
await AppHost.ShowExitPrompt();
|
|
}
|
|
}
|
|
|
|
private async void PauseEmulation_Click(object sender, RoutedEventArgs e)
|
|
{
|
|
await Task.Run(() =>
|
|
{
|
|
AppHost?.Pause();
|
|
});
|
|
}
|
|
|
|
private async void ResumeEmulation_Click(object sender, RoutedEventArgs e)
|
|
{
|
|
await Task.Run(() =>
|
|
{
|
|
AppHost?.Resume();
|
|
});
|
|
}
|
|
|
|
private void ScanAmiiboMenuItem_AttachedToVisualTree(object sender, VisualTreeAttachmentEventArgs e)
|
|
{
|
|
if (sender is MenuItem)
|
|
{
|
|
ViewModel.IsAmiiboRequested = AppHost.Device.System.SearchingForAmiibo(out _);
|
|
}
|
|
}
|
|
|
|
private void VsyncStatus_PointerReleased(object sender, PointerReleasedEventArgs e)
|
|
{
|
|
AppHost.Device.EnableDeviceVsync = !AppHost.Device.EnableDeviceVsync;
|
|
|
|
Logger.Info?.Print(LogClass.Application, $"VSync toggled to: {AppHost.Device.EnableDeviceVsync}");
|
|
}
|
|
|
|
private void DockedStatus_PointerReleased(object sender, PointerReleasedEventArgs e)
|
|
{
|
|
ConfigurationState.Instance.System.EnableDockedMode.Value = !ConfigurationState.Instance.System.EnableDockedMode.Value;
|
|
}
|
|
|
|
private void AspectRatioStatus_PointerReleased(object sender, PointerReleasedEventArgs e)
|
|
{
|
|
AspectRatio aspectRatio = ConfigurationState.Instance.Graphics.AspectRatio.Value;
|
|
|
|
ConfigurationState.Instance.Graphics.AspectRatio.Value = (int)aspectRatio + 1 > Enum.GetNames(typeof(AspectRatio)).Length - 1 ? AspectRatio.Fixed4x3 : aspectRatio + 1;
|
|
}
|
|
|
|
private void VolumeStatus_CheckedChanged(object sender, SplitButtonClickEventArgs e)
|
|
{
|
|
var volumeSplitButton = sender as ToggleSplitButton;
|
|
if (ViewModel.IsGameRunning)
|
|
{
|
|
if (!volumeSplitButton.IsChecked)
|
|
{
|
|
AppHost.Device.SetVolume(ConfigurationState.Instance.System.AudioVolume);
|
|
}
|
|
else
|
|
{
|
|
AppHost.Device.SetVolume(0);
|
|
}
|
|
|
|
ViewModel.Volume = AppHost.Device.GetVolume();
|
|
}
|
|
}
|
|
|
|
protected override void OnClosing(CancelEventArgs e)
|
|
{
|
|
if (!_isClosing && AppHost != null && ConfigurationState.Instance.ShowConfirmExit)
|
|
{
|
|
e.Cancel = true;
|
|
|
|
ConfirmExit();
|
|
|
|
return;
|
|
}
|
|
|
|
_isClosing = true;
|
|
|
|
if (AppHost != null)
|
|
{
|
|
AppHost.AppExit -= AppHost_AppExit;
|
|
AppHost.AppExit += (sender, e) =>
|
|
{
|
|
AppHost = null;
|
|
|
|
Dispatcher.UIThread.Post(Close);
|
|
};
|
|
AppHost?.Stop();
|
|
|
|
e.Cancel = true;
|
|
|
|
return;
|
|
}
|
|
|
|
ApplicationLibrary.CancelLoading();
|
|
InputManager.Dispose();
|
|
Program.Exit();
|
|
|
|
base.OnClosing(e);
|
|
}
|
|
|
|
private void ConfirmExit()
|
|
{
|
|
Dispatcher.UIThread.InvokeAsync(async () =>
|
|
{
|
|
_isClosing = await ContentDialogHelper.CreateExitDialog(this);
|
|
|
|
if (_isClosing)
|
|
{
|
|
Close();
|
|
}
|
|
});
|
|
}
|
|
}
|
|
} |