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Ryujinx/Ryujinx.Graphics.Gpu/Shader
riperiperi 43b4b34376
Implement Viewport Transform Disable (#3328)
* Initial implementation (no specialization)

* Use specialization

* Fix render scale, increase code gen version

* Revert accidental change

* Address Feedback
2022-05-12 10:47:13 -03:00
..
Cache Implement Viewport Transform Disable (#3328) 2022-05-12 10:47:13 -03:00
DiskCache Implement Viewport Transform Disable (#3328) 2022-05-12 10:47:13 -03:00
HashTable New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
CachedShaderProgram.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
CachedShaderStage.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
ComputeShaderCacheHashTable.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
GpuAccessor.cs Implement Viewport Transform Disable (#3328) 2022-05-12 10:47:13 -03:00
GpuAccessorBase.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
GpuAccessorState.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
GpuChannelComputeState.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
GpuChannelGraphicsState.cs Implement Viewport Transform Disable (#3328) 2022-05-12 10:47:13 -03:00
GpuChannelPoolState.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
ResourceCounts.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
ShaderAddresses.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
ShaderCache.cs Implement Viewport Transform Disable (#3328) 2022-05-12 10:47:13 -03:00
ShaderCacheHashTable.cs Implement Viewport Transform Disable (#3328) 2022-05-12 10:47:13 -03:00
ShaderCacheState.cs Fix inconsistencies in progress reporting (#2129) 2021-03-22 19:40:07 +01:00
ShaderCodeAccessor.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
ShaderDumper.cs Make sure attributes used on subsequent shader stages are initialized (#2538) 2021-08-11 22:27:00 +02:00
ShaderDumpPaths.cs Make sure attributes used on subsequent shader stages are initialized (#2538) 2021-08-11 22:27:00 +02:00
ShaderSpecializationList.cs Implement Viewport Transform Disable (#3328) 2022-05-12 10:47:13 -03:00
ShaderSpecializationState.cs Implement Viewport Transform Disable (#3328) 2022-05-12 10:47:13 -03:00
TransformFeedbackDescriptor.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00